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===Craftworld Warhost=== Like the Necron and Khorne codex before them, the Eldar have a detachment based on formations. For using this, you get to automatically run 6" every time. *You need to take 1-3 of the following Core formation choices: **'''Guardian Battlehost''' - A Farseer takes 3 Guardian Defender squads, a squad of Vypers, War Walkers, and a Vaul’s Wrath support Battery with an optional Warlock Conclave. The Vypers, Warwalkers and Vaul’s Wrath get preferred enemy against an enemy within 12″ of the Defenders. Guardians can also purchase a Platform for free, meaning free missiles! **'''Guardian Storm Host''' - Same as the Guardian Battlehost, but replacing the Guardian Defenders with Storm Guardians. The Storm Guardians can now take their weapons AND power weapons for free (Free Melta? YES PLESE!) and the non-infantry units get their Preferred Enemy. **'''Windrider Host:''' A Farseer and a Warlock Conclave take bikes to join 3 gangs of Windriders and a Vyper Squadron. Once per game all models in this formation get Shred when firing shuriken weapons **'''Pale Courts Battlehost''' (Doom of Mymeara, Warhosts of the Pale Courts): 1 Farseer, 3 Guardian Defender units, 0-1 Warlock councils, then choose up to two of traits: ***'''Crossroads of Eternity:'''The Battlehost may include a Harlequin Troupe and/or a Corsair Raider band, either choice counts as CE Eldar faction ***'''Children of Khaine:''' The 3 units of Guardians must be Storm Guardians who are S4 when they roll a '6' to hit ***'''Disciples of Vaul:''' The Battlehost adds 1-3 Vaul's Wrath batteries and the Guardians may take 1 support weapon per 5 models ***'''Graveyard of Dreams:''' The Battlehost must take 3 Wraithblade units, the Guardians become 0-3. The wraithblades get Crusader. ***'''Tomb-Ship of Fallen Heroes''' Take a Spiritseer or Wraithseer instead of the Farseer, roll 2D6 take the best for Warlord traits. May also take a Wraithlord. ***'''Aspect-Lord Shrine:''' Guardians become 0-3, You must include three Aspect Warrior units from a single aspect. However you cannot take a Dire Avenger Shrine formation, unless your chosen Aspect was Dire Avengers in the first place. ***'''Fortress of Discipline:''' Must take 1-3 War Walkers or 1 unit of Wasps. They get pinning against anything Guardians targeted that turn. ***'''Swift to Anger:''' Pale Court must add 1-3 Vyper units or 1 Hornet unit. They get outflank and can re-roll their reserve rolls. ***'''Halls of Martial Splendor:''' Take an Autarch instead of the Farseer. He re-rolls failed to-hit and to-wounds in a challenge. ***'''The Strong Stand Alone:''' The Pale Court adds a single squadron of Warp Hunters, Night Spinners, or Fire Prisms. However, your army cannot contain ''any'' other detachments except more Pale Courts Warhosts. *You can take 0-3 of the following Command choices per Core choice. **'''Heroes of the Craftworlds''' - Autarch, Yriel, Eldrad, or Illic, right here to grab if you want a spare HQ (as long as it isn't a Farseer). Note that this is not a stand alone formation. **'''Seer Council''' - 2 Farseers (one of which can be Eldrad) permanently join a Warlock Conclave of at least 5 models, and if one model takes bike, then the others must as well (this does not grant them the ability to do so if they lack it, so you can't use this to put Eldrad on a bike). They can all harness Warp Charges on a 3+, and if a Farseer from here is the Warlord, they get to re-roll their WT. It's pretty much the best way to run a Jetseer army. **'''Living Legends''' - An Avatar or a Phoenix Lord of your choice. Join up with an Aspect Host with their Shrine repped. Note that this is not a stand alone formation. **'''Lord of the undying host (Doom of Mymeara)'''- One of the new formations that the eldar can take from the Doom of Mymeara book. This formation is 1 wraithseer with 1-3 units of wraithblades. Special rules for this formation are: ***The wraithseer can re-roll his warlord trait if he is the warlord. ***Wraithblades from this formation re-roll 1s in close combat on the turn they charge if the combat includes the Wraithseer. *You get from 1-12 of the following Auxiliary Choices per Core choice. **'''Outcasts''' - A pack of Rangers. If you needed snipers, y'know. Note that this is not a stand alone formation. **'''Aspect Host''' - 3 Units of Aspect Warriors in any combination, all with Exarchs. They all can re-roll Morale, Pinning, and Fear and they get to add +1 to WS or BS (chosen for the ENTIRE formation, not squad by squad). ***'''NOTE:''' The formation specifically says all units when choosing the BS or WS buff. So, if you take any Transports for units, they gain that benefit. +1WS on a vehicle is useless, but having a Wave Serpent hit on 2+ is glorious. *** '''NOTE:''' This formation is fantastic, even if you're not using the Craftworld warhost. If you're using a CAD and you've got 3 squads of Aspect Warriors who aren't getting Objective Secured, you've literally got no reason not to take this. BS5 Fire Dragons and Dark Reapers will fuck shit up, and even WS5 Banshees or Scorpions have their uses. **'''Dire Avenger Shrine''' - 3 Units of Dire Avengers with one Exarch present grants +1 to the BS of all units and a re-roll for Morale, Pinning, and Fear. Once per game, Shuriken catapults are also upped to Assault 3. **'''Crimson Death''' - 3 Crimson Hunters, one of which must be an Exarch. They all get Preferred enemy (Flyers/FMC), a 4+ cover save, and if they Jink, may re-roll the cover save. Congrats, you now own the air. **'''Engines of Vaul''' - A squad of Falcons, Fire Prisms, or Nightspinners, keyed based on what you exactly need to fire at. Note that this is not a stand alone formation. **'''Wraith Host''' - A Spiritseer joins 3 Units of Wraithguard or Wraithblades in any combination, a Wraithlord, and a Wraithknight. Everyone gets Battle Focus and all Wraith-constructs get to re-roll to-hit an enemy within 18" of the Spiritseer. **'''Wraith-Construct''' - A Hemlock, Wraithlord or Wraithknight to plug in any holes you have that don't need an entire Wraith Host. Note that this is not a stand alone formation. **'''Shadow Spectres Shrine (Doom of Mymeara)'''- A formation of 3 units of shadow spectres only one of which can take an Exarch. Your special rules for taking this formation gives you one extra D6 for your jet-pack moves pick the 2 highest. They can re-roll Morale, Pinning and Fear tests and any enemy models within 12 of the formations Exarch must re-roll successful fear tests. **'''Khaine's Hawks Squadron (Doom of Mymeara)'''- A formation of 2-3 Nightwings a nice way to get some air support come with 2 extra rules the first allows you to add ignores cover to one weapon attack per turn but only against zooming flyers. The second rule allows you to re-roll your reserve roll for the squadron if an enemy flyer came on the turn before. **'''Fires of the Phoenix (Doom of Mymeara)'''- 2 units of Phoenix bombers that must take the same vehicle upgrades (RAW it means the number of flyers too, so the formation will be either 2 or 4 Bombers). All the flyers become one single unit. Comes with a special rule that allows the bombers to re-roll 1's on both hits and wounds if both bombers target the same non-flyer unit. Considering with Strafing run they already hit on 2's, this essentially makes them BS 10 against ground targets. Also helps a little if they jinked to get off more snap fire shots. **'''Fist of Vaul (Doom of Mymeara)'''- An awesome unit of 2-3 Warp Hunters; all of the tanks must take the same upgrades and gain the special rule Warp Breach: more than one Warp Hunter may choose to forfeit their shooting attacks to make a single Warp Breach. 2 Warp hunters gives you a Range 72" Str D AP 2 Large Blast Ordnance Twin-linked, 3 will boost the blast up to a Massive Blast with everything else staying the same. **'''Hornet Swarm (Doom of Mymeara)'''- Take an already awesome unit and make it better. 3-6 Hornets form a single squadron that must take all the same upgrades they gain 2 special rules first allows them to jink and firer all their weapons at full BS on the tern they arrive from reserves. Next special rule lets you bring them in from reserves on a 2+ as long as you score a primary or secondary objective the turn before. **'''Wasp Phalanx (Doom of Mymeara)'''- 3-6 wasp assault walkers with one awesome special rule on the turn they are deployed onto the table from deep strike they re-roll all power field saves and all of their shooting is twin-linked and gains pinning. All of this would be super cool apart from the fact that forgeworld forgot to give them any way to deepstrike onto the table so wait for an FAQ on this formation. (They are not Jetpack infantry they have a rule called wasp jump packs instead and the wasp jump pack does not say they get deepstrike instead they either move 12 or when they charge they get to roll 3d6 and get d6+1 hammer of wrath but NO DEEP STIKE.) *The Doom of Mymeara book also adds a new sub-section to the warhost detachment called Support; you can have 0-1 per Core choice you take. These are your big super heavy units. **'''Hammer of Vaul (Doom of Mymeara)'''- This allows you to take either 1 Scorpion or 1 Cobra Super-heavy. In addition you get a couple of special rules first causes you to give your opponent 1 victory point if they blow up your tank the second rule allows all models in the same army that are within 6 to re-roll failed regroup tests. **'''Skyhunters Squadron (Doom of Mymeara)'''- This is a formation of 1-3 Lynx Grav-tanks and it come with a special rule that gives the formation a 4+ cover save when they arrive from deep strike. **'''Skyraver Raiding Echelon (Doom of Mymeara)'''- A formation of 1 Vampire Raider with 1 Autarch, 1+ Storm guardians or Guardian Defender units and 1 Vaul's Wraith Support Battery. All of the units must start the game inside the Vampire Raider. Your special rules for this formation give the Vampire Raider the assault vehicle special rule which would be awesome with any other units and a rule that allows the artillery to get in the Vampire Raider each gun counts as 3 and each crewman takes up 1. **'''Wraith Titans (Doom of Mymeara)'''- This formation allows you to take 1 Revenant Titan or 1 Phantom Titan in addition you can add 0-2 Wraith Knights to hang out with them. The special rule allows the Wraith Knights to work like bouncers as long as they are within 6" of an Eldar Titan then any enemy unit which charges the Titan must instead target the Wraith Knight. ***'''Note:''' As an avid Eldar player, this formation is the brokenest BS in the entire game, not due to the special rule of the formation, but the ability to take a Titan no string attached and remain battle forged, AND getting to bring a wraithknight if you didnt have enough already.
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