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====="Codex" Astartes===== Space Marine chapters drawn from the "stock" Space Marine codex all share the same Discipline, Librarius. {| class="wikitable sortable" style="margin-left: auto; margin-right: auto; text-align: center;" |+ Librarius ! Number !! Name !! Range !! Target !! Description !! Charge |- ! 1 !! Veil of Time | 18 || Adeptus Astartes Unit | Until the start of your next Psychic phase, target unit can re-roll charge and Advance rolls, and always fights first in the fight phase, even when not charging. | 6 |- ! 2 !! Might of Heroes | 12 || Adeptus Astartes Model | Until the start of your next Psychic phase, target model has +1 Strength, Toughness, and Attacks. | 6 |- ! 3 !! Psychic Scourge | 18 || Visible Enemy Unit | Roll a D6 and add the psyker’s Leadership to the result. Your opponent then rolls a D6 and adds the Leadership of their unit to the result. If the psyker’s total score is greater than the enemy’s, the enemy unit suffers D3 mortal wounds; if it is equal to the enemy’s score, the enemy unit suffers one mortal wound; if it is less than the enemy’s score, nothing happens. | 6 |- ! 4 !! Fury of the Ancients | 3D6 || Visible Enemy Model | Draw an imaginary straight line between the psyker and the target; each enemy unit that this line passes over or through suffers a mortal wound. | 7 |- ! 5 !! Psychic Fortress | 18 || Friendly Adeptus Astartes Unit | Until the start of your next Psychic phase the target automatically passes Morale tests and you can roll a D6 each time it suffers a mortal wound from a psychic power; on a 4+ that mortal wound is ignored. | 5 |- ! 6 !! Null Zone | Aura 6 || Enemy Models | Until the start of your next Psychic phase, affected models cannot take invulnerable saves and must halve the results of all Psychic tests (rounding up). | 8 |} </div> <div style="margin-left: 1em;> Primaris Librarians in Phobos Armor cannot use Librarius. Instead, they take powers from the Obscuration Discipline {| class="wikitable sortable" style="margin-left: auto; margin-right: auto; text-align: center;" |+ Obscuration ! Number !! Name !! Range !! Target !! Description !! Charge |- ! 1 !! Shrouding | 18 || Friendly Phobos Unit | Until the start of your next Psychic phase, enemies can only shoot at the target unit if they are the closest unit to them. | 6 |- ! 2 !! Soul Sight | 18 || Friendly Phobos Unit | Until the start of your next Psychic phase, any ranged attacks the target makes can re-roll to hit and ignore cover. | 6 |- ! 3 !! Mind Raid | 18 || Visible Enemy Model | Target suffers 1 mortal wound. If the target is a character, roll 3d6 - If the result is equal to or greater than the target's Leadership score, you gain 1 Command Point. | 6 |- ! 4 !! Hallucination | 18 || Visible Enemy Unit | Until the start of your next Psychic phase, subtract 1 from the Leadership of every model in the target unit. Your opponent then rolls 2d6 - If the result is greater than the highest Leadership score in the unit, then they also subtract 1 from all hit rolls until the start of your next Psychic Phase | 6 |- ! 5 !! Tenebrous Curse | 18 || Visible enemy unit that cannot FLY | Target suffers 1 mortal wound. Until the start of your next Psychic phase, the target halves their movement score and halves the result of any charge or advance rolls made (rounding up). | 6 |- ! 6 !! Temporal Corridor | 3 || Friendly Phobos Unit | Target immediately moves and advances, rolling 3d6 and taking the highest when rolling to advance. This can target a unit only once per Psychic Phase. | 7 |} </div> <div style="margin-left: 1em;> ======Ultramarines====== Instead of any of the default disciplines, Librarians of the Ultramarines Chapter can take powers from the Indomitus Discipline. {| class="wikitable sortable" style="margin-left: auto; margin-right: auto; text-align: center;" |+ Indomitus ! Number !! Name !! Range !! Target !! Description !! Charge |- ! 1 !! Precognition | N/A || Self | Until the start of your next Psychic phase, target unit gains a 5+ Invulnerable save. When this unit is attacked during this time, all rolls to hit subtract 1 from their result. | 5 |- ! 2 !! Scryer's Gaze | N/A or Aura 18 || N/A or Friendly Ultramarines Unit | If your army is Battle-Forged, you immediately gain 1 Command Point. Alternatively, the target can re-roll all die to hit, to wound, or damage. | 7 |- ! 3 !! Telepathic Assault | 24 || Visible Enemy Unit | Roll 2d6 and add 2 to the roll. For each point that this roll exceeds the highest Leadership score in the target unit, the target suffers 1 mortal wound. | 7 |- ! 4 !! Storm of the Emperor's Wrath | 18 || Nearest Visible Enemy Unit | Roll a d6 for each model in the target unit - For each 6, the target suffers a mortal wound. | 6 |- ! 5 !! Psychic Shackles | 18 || Visible Enemy Unit | Until the start of your next Psychic phase the target halves their movement score and halves the results of all rolls made to advance or charge (rounding up). This cannot stack with the effects of Tenebrous Curse. | 6 |- ! 6 !! Empyric Channeling | 12 || Friendly Ultramarines Librarian | Until the end of your Psychic phase, the target adds 2 to any channeling rolls they make and cannot suffer from Perils of the Warp when they roll two 1s or two 6s. | 5 |} </div> <div style="margin-left: 1em;> ======White Scars====== Instead of any of the default disciplines, Librarians of the White Scars Chapter can take powers from the Stormspeaking Discipline. {| class="wikitable sortable" style="margin-left: auto; margin-right: auto; text-align: center;" |+ Stormspeaking ! Number !! Name !! Range !! Target !! Description !! Charge |- ! 1 !! Blasting Gale | 18 || Visible Enemy Unit | Until the start of your next Psychic phase, target unit cannot advance and rolls 1d6 less when charging. | 7 |- ! 2 !! Lightning Call | 18 || Closest Visible Enemy Unit | Target suffers 1d3 mortal wounds. If the unit is not destroyed, roll 1d6 - on a 4+, the target suffers another mortal wound. If the unit is not destroyed, roll 1d6 - on a 5+, the target suffers another mortal wound. If the unit is not destroyed, roll 1d6 - on a 6+, the target suffers yet another mortal wound. | 7 |- ! 3 !! Ride the Winds | 12 || Friendly White Scars Unit | Until the start of your next Psychic Phase, the target unit adds 2 to any advance or charge rolls they make. | 6 |- ! 4 !! Storm-Wreathed | 12 || Friendly White Scars Unit | Until the start of your next Psychic Phase, the target unit cannot be targeted by overwatch. After the target unit successfully charges, select an enemy unit within 1" of each model in this unit and roll 1d6 - on a 6+, the enemy unit suffers a mortal wound. | 6 |- ! 5 !! Spirits of Chogoris | 18 || Visible Enemy Unit | Until the start of your next Psychic phase the target, subtract 1 from the leadership score of all models in this unit and subtract 1 from any hit rolls the target unit makes. | 6 |- ! 6 !! Eye of the Storm | Aura 12 || Enemy Models | Roll 1d6 for each target unit within range, adding 1 if the target can FLY - On a 4+, that unit suffers a mortal wound. | 6 |} </div> <div style="margin-left: 1em;> ======Iron Hands====== Instead of any of the default disciplines, Librarians of the Iron Hands Chapter can take powers from the Technomancy Discipline. {| class="wikitable sortable" style="margin-left: auto; margin-right: auto; text-align: center;" |+ Technomancy ! Number !! Name !! Range !! Target !! Description !! Charge |- ! 1 !! Blessing of the Machine God | 18 || Friendly Iron Hands Vehicle or Friendly Iron Hands Vehicle with TITANIC | Until the start of your next Psychic phase, add 1 to the target unit's hit rolls. | 5 or 8 |- ! 2 !! Objuration Mechanicum | 18 || Visible Enemy Unit | Until the start of your next Psychic phase, whenever the target unit rolls a 1 to hit with a ranged weapon the target suffers a mortal wound.. | 7 |- ! 3 !! Fury of Medusa | 18 || Visible Enemy Model | Draw an imaginary line with 1mm width between the caster's base and the target's base. Roll a d6 for the target model's unit and any other units this line crosses over, adding 2 if the unit in question is a vehicle - On a 4-5 unit suffers a mortal wound, but on a 6 the unit suffers 1d3 mortal wounds. | 6 |- ! 4 !! Psysteel Armour | 12 || Friendly Iron Hands Unit | Until the start of your next Psychic Phase, you can add 1 to the target's armor save rolls. This cannot affect invulnerable saves. | 6 |- ! 5 !! Reforge | 3 || Friendly Iron Hands Vehicle | Target recovers d3 lost wounds. | 5 |- ! 6 !! Machine Flense | 18 || Visible Enemy Vehicle | Target immediately suffers 1d3 mortal wounds. You can then target another enemy vehicle within 6". Roll a d6 for each mortal wound the target suffered - on a 4+ this secondary target suffers a mortal wound. | 6 |} </div> <div style="margin-left: 1em;> ======Raven Guard====== Instead of any of the default disciplines, Librarians of the Raven Guard Chapter can take powers from the Umbramancy Discipline. {| class="wikitable sortable" style="margin-left: auto; margin-right: auto; text-align: center;" |+ Umbramancy ! Number !! Name !! Range !! Target !! Description !! Charge |- ! 1 !! Umbral Form | N/A || Self | Until the start of your next Psychic phase, the target has a 4+ Invulnerable save. | 5 |- ! 2 !! Enveloping Darkness | 18 || Visible Enemy Unit | Until the start of your next Psychic phase, this target cannot fire Overwatch and when subtracts 1 from all hit rolls. | 7 |- ! 3 !! Spectral Blade | N/A || Self | Until the start of your next Psychic Phase, the target's Strength is equal to their Leadarship score. In addition, when the target makes a melee attack against an enemy unit whose highest Leadership score is beneath their own, this attack gains an AP of -4. | 5 |- ! 4 !! Shadowstep | 18 || Friendly Raven Guard Unit | Remove the target unit from the field. You may now re-deploy this unit wherever you wish on the field, so long as it's at least 9" from an enemy unit. | 7 |- ! 5 !! The Abyss | 18 || Visible Enemy Unit |Roll 3d6. For each 4+ that is rolled, the target unit suffers a mortal wound. If this would result in the death of any models in the unit, the target subtracts 1 from their Leadership score until the end of this turn. | 6 |- ! 6 !! The Darkness Within | 18 || Up to Three Visible Enemy Units | Roll 1d6 for each target unit, adding +1 if you rolled a 10+ on the channel power test. For each 4+, the target suffers a mortal wound. | 6 |} </div> <div style="margin-left: 1em;> ======Imperial Fists====== Instead of any of the default disciplines, Librarians of the Imperial Fists Chapter can take powers from the Geokinesis Discipline. {| class="wikitable sortable" style="margin-left: auto; margin-right: auto; text-align: center;" |+ Geokinesis ! Number !! Name !! Range !! Target !! Description !! Charge |- ! 1 !! Tectonic Purge | Aura 12 || Visible Enemy Unit | Until the start of your next Psychic phase, whenever an enemy within this aura makes a charge, they must subtract 2 from the result. | 6 |- ! 2 !! Wrack & Ruin | 18 || Visible Building Unit or Visible Enemy unit wholly within a terrain setpiece | Roll 9d6, adding +1 to each roll if the target was a building. On every 5+, the target suffers a mortal wound. | 6 |- ! 3 !! Iron Inferno | 18 || Blast 6 | Roll 1d6 for each enemy unit within this area. On a 4+ this unit suffers a mortal wound. | 6 |- ! 4 !! Fortify | 12 || Friendly Imperial Fists Infantry or Biker Model | Target recovers d3 Wounds. | 4 |- ! 5 !! Aspect of Stone | N/A || Self | Target adds +2 to their Strength and Toughness scores. | 5 |- ! 6 !! Chasm | 18 || Visible Enemy Unit without the FLY rule. | Roll 2d6 and compare it to the target's lowest Move score. If the result is less than the Move score, then the unit suffers a mortal wound. If the result is equal to the Move score, then the target suffers d3 mortal wounds. If the result is greater than the Move score, then the unit suffers 3 mortal wounds. | 6 |} </div> <div style="margin-left: 1em;> ======Salamanders====== Instead of any of the default disciplines, Librarians of the Salamanders Chapter can take powers from the Promethean Discipline. {| class="wikitable sortable" style="margin-left: auto; margin-right: auto; text-align: center;" |+ Promethean ! Number !! Name !! Range !! Target !! Description !! Charge |- ! 1 !! Flaming Blast | 24 || Visible Enemy Units within 3" of selected point | Each enemy unit must roll 1d6; on a 4+, they suffer a mortal wound. | 6 |- ! 2 !! Flame Shield | 18 || Visible Friendly Salamanders Unit | Until the start of your next Psychic phase, all ranged attacks against this unit subtract 1 from their hit roll. In addition, all charge rolls against this unit subtract 1 from their result. | 6 |- ! 3 !! Burning Hands | N/A || Self | Until the start of your next Psychic phase, any attacks that the target unit makes with a Close Combat Weapon inflict a mortal wound upon a successful hit. | 6 |- ! 4 !! Drakeskin | 12 || Visible Friendly Salamanders Unit | Until the start of your next Psychic phase, add +1 to the Toughness of all models in the target unit. | 6 |- ! 5 !! Fury of Nocturne | 18 || Visible Enemy Unit | Roll 2d6. If the result of this roll exceeds the highest toughness of the enemy unit, then that unit suffers 1D3 mortal wounds. | 6 |- ! 6 !! Draconic Aspect | Aura 12 || Visible Enemy Units | Until the start of your next Psychic phase, subtract 2 from the Leadership of all enemy units within 12" of the psyker. | 6 |- |} </div> <div style="margin-left: 1em;>
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