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Campaign:SUNSHINE AND DECAY/Kris
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== Combat == Dodge DV: 7 <br> Dodge MDV: 6 <br> Soak: 5B/6L/5A <br> Pierced: 2B/2L/2A <br> Hardness: 0B/0L/0A <br> === Attacks === ''Note: Strength+Weapon Damage/Weapon Damage ''<br/> {| |- ! style="border: 1px #aaa solid; background: #f2f2f2; text-align: center;" | Attack ! style="border: 1px #aaa solid; background: #f2f2f2; text-align: center;" | Speed ! style="border: 1px #aaa solid; background: #f2f2f2; text-align: center;" | Accuracy ! style="border: 1px #aaa solid; background: #f2f2f2; text-align: center;" | Damage ! style="border: 1px #aaa solid; background: #f2f2f2; text-align: center;" | Parry DV ! style="border: 1px #aaa solid; background: #f2f2f2; text-align: center;" | Rate ! style="border: 1px #aaa solid; background: #f2f2f2; text-align: center;" | Range ! style="border: 1px #aaa solid; background: #f2f2f2; text-align: center;" | Tags |- ! style="border: 1px #aaa solid; background: #f2f2f2; text-align: center;" colspan=8 | Unarmed Attacks |- | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | Clinch | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 6 | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 10 (+0) | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 2B (+0B) | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | β | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 1 | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | β | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | C, N, P |- | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | Kick | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 5 | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 10 (+0) | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 5B (+3B) | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 4 (-2) | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 2 | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | β | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | N |- | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | Punch | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 5 | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 11 (+1) | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 2B (+0B) | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 6 (+2) | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 3 | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | β | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | N |- ! style="border: 1px #aaa solid; background: #f2f2f2; text-align: center;" colspan=8 | Lethal Paper Fan Attack |- | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | as Seven Section Staff | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 5 | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 8 (-2) | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 9L (+7L) | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 7 (+3) | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 2 | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | β | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | M |- | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | as Wind-Fire Wheel | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 5 | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 12 (+2) | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 3L (+1L) | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 6 (+2) | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 3 | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | β | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | M |- |} <!--- ! style="border: 1px #aaa solid; background: #f2f2f2; text-align: center;" colspan=8 | Orichalcum Chain Daiklave (do not have) |- | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | Chain Daiklave | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 5 | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 11 (+1) | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 7L (+5L) | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 7 (+3) | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 3 | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | β | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | M |- | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | Short Daiklave | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 4 | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 15 (+5) | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 6L (+4L) | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 6 (+2) | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 3 | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | β | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | M* |- | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | Dire Chain | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 5 | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 11 (+1) | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 10B (+8B) | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 7 (+3) | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 3 | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | β | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | M, R |- | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | Chain, clinched | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 6 | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 12 (+2) | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 8B (+6B) | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | β | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | 3 | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | β | style="background: #f9f9f9; border: 1px #aaa solid;padding:0.5em" | M, R |} ''Note: Chain Daiklave only counts as a form weapon for DPCS in rope dart mode'.' ---> === Health === *B -0 *BBB -1 *BBBβ‘β‘ -2 *β‘ -4 *β‘ Incapacitated *β‘β‘ Dying
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