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Codex - Q'Orl: /tg/'s 9th Edition
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==Units== ===HQs=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Hive Commander==== <div class="mw-collapsible-content"> ''The highest Q'Orls in command that are not part of the royalty, hive commanders are a strain tempered by the harshest of battles and possess a thick chitin armor. Their presence on the field is overshadowed only by the great hive princes.''</div> </div> This unit contains 1 Hive Commander. ('''Power Rating: 6'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Hive Commander || 8" || 3+ || 2+ || 5 || 6 || 5 || 3 || 9 || 3+ || 110 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''High Voltage Rifle''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''High Voltage Rifle''' || 24" || Assault 3 || 4 || -2 || 2 || Each hit roll of 6+ with this weapon causes 3 hits instead of 1. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''Semi-automatic Ordnance Aimer''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Semi-automatic Ordnance Aimer''' || 24" || Rapid Fire 3 || 4 || -2 || D3 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Arthropods"> See Army Rules - Universal </tab> <tab name="Enhanced Chitin"> This Unit has a 4+ Invulnerable save. In addition, roll a die each time this model would lose a wound; on a 6 the wound is not lost. </tab> <tab name="Instilled Fear (Aura)"> Friendly {{W40kKeyword|<Swarmhood>}} {{W40kKeyword|Soldiers}} unit within 12" of this model suffer a penalty of 2 to their Leadership but reduce the first model that flees as a result of a Morale test doesn't escape and add 1 to the Combat Attrition rolls for models in that unit. </tab> <tab name="Technological Genius"> See Army Rules - Universal </tab> <tab name="Violent Training (Aura)"> Friendly {{W40kKeyword|Q'Orl}} units within 6β of this model can re-roll hit rolls of 1 during the Shooting phase. </tab> </tabs> '''Options:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may replace its '''Semi-automatic Ordnance Aimer''' with two '''High Voltage Rifles''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''High Voltage Rifle''' || 24" || Assault 3 || 4 || -2 || 2 || Each hit roll of 6+ with this weapon causes 3 hits instead of 1. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may take a '''Cerebral Computer Implant''' - +10 pts. <div class="mw-collapsible-content"> '''Cerebral Computer Implant:''' All attacks made by a model with a Cerebral Computer Implant ignores the benefits of Light and Heavy Cover possessed by the targeted unit.</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|Q'Orl}}, {{W40kKeyword|<Swarmhood>}} *{{W40kKeyword|HQs}}, {{W40kKeyword|Character}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Hive Commander}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Hive Lieutenant==== <div class="mw-collapsible-content"> ''Hive lieutenant are often found near groups of lesser soldiers. They act as supervisors and incite the underlings to serve the best they can their Queen with their imposing figure and crude methods.''</div> </div> This unit contains 1 Hive Lieutenant ('''Power Rating: 4'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Hive Lieutenant || 8" || 4+ || 4+ || 3 || 4 || 2 || 3 || 8 || 4+ || 80 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''High Voltage Rifle''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''High Voltage Rifle''' || 24" || Assault 3 || 4 || -2 || 2 || Each hit roll of 6+ with this weapon causes 3 hits instead of 1. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-High Voltage Sabre Leg''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''High Voltage Sabre Leg''' || Melee || Melee || +1 || 0 || 1 || Each hit roll of 5+ with this weapon causes 2 hits instead of 1. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Accompanying Superior"> When this unit is deployed, it can be deployed alongside any other {{W40kKeyword|Troop}} unit. </tab> <tab name="Arthropods"> See Army Rules - Universal </tab> <tab name="Instilled Fear (Aura)"> Friendly {{W40kKeyword|<Swarmhood>}} {{W40kKeyword|Soldiers}} unit within 12" of this model suffer a penalty of 2 to their Leadership but reduce the first model that flees as a result of a Morale test doesn't escape and add 1 to the Combat Attrition rolls for models in that unit. </tab> <tab name="Quick Fire (Aura)"> Neuroelectric Rifles fired by friendly {{W40kKeyword|<Swarmhood>}} units within 6" of this model count as Assault 2 and generate 2 extra hits on a hit roll of 5+ instead of 6+. </tab> <tab name="Technological Genius"> See Army Rules - Universal </tab> </tabs> '''Options:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may take a '''Cerebral Computer Implant''' - +10 pts. <div class="mw-collapsible-content"> '''Cerebral Computer Implant:''' All attacks made by a model with a Cerebral Computer Implant ignores the benefits of Light and Heavy Cover possessed by the targeted unit.</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|Q'Orl}}, {{W40kKeyword|<Swarmhood>}} *{{W40kKeyword|HQs}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Hive Lieutenant}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Hive Prince==== <div class="mw-collapsible-content"> ''The pinnacle of Q'Orl biology, only inferior to the Queen itself. These brutal generals lead the expansion campaigns with ferocity and cold blood. They do not care whether their soldiers die or not, as long as their victory can be acknowledged by the Queen and their status elevated into history.''</div> </div> This unit contains 1 Hive Prince ('''Power Rating: 11'''). Only one of this model can be included in each one of your Detachments. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Hive Prince || 8" || 2+ || 2+ || 6 || 7 || 8 || 4 || 10 || 2+ || 225 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''High Control Heavy Spitter''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''High Control Heavy Spitter''' || 36" || Heavy 2D6 || 4 || -3 || 3 || Blast. Double this weapon's Strength characteristic if the target is a {{W40kKeyword|Vehicle}}. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''Multi Techno Tool''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Multi Techno Tool''' || Melee || Melee || User || 0 || 1 || Each hit roll of 5+ with this weapon causes 2 hits instead of 1. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''Semi-automatic Ordnance Aimer''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Semi-automatic Ordnance Aimer''' || 24" || Rapid Fire 3 || 4 || -2 || D3 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Arthropods"> See Army Rules - Universal </tab> <tab name="Direct Servant of the Queen (Aura)"> Units within 12" of this model count as being under the effect of the For the Queen special rule, instead of only 6". </tab> <tab name="Enhanced Chitin"> This Unit has a 4+ Invulnerable save. In addition, roll a die each time this model would lose a wound; on a 6 the wound is not lost. </tab> <tab name="Instilled Fear (Aura)"> Friendly {{W40kKeyword|<Swarmhood>}} {{W40kKeyword|Soldiers}} unit within 12" of this model suffer a penalty of 2 to their Leadership but reduce the first model that flees as a result of a Morale test doesn't escape and add 1 to the Combat Attrition rolls for models in that unit. </tab> <tab name="Minor Lifeforms"> When this unit suffers an unsaved wound while within 3β of a {{W40kKeyword|Soldiers}} unit, you can roll a d6. On a roll of 2+, the {{W40kKeyword|Soldiers}} unit suffers a number of Mortal Wounds equal to the damage he would have taken instead. On a roll of 1, the {{W40kKeyword|Soldiers}} unit takes the damage anyways, but so does the Hive Prince. </tab> <tab name="Prince of the Hive (Aura)"> Friendly {{W40kKeyword|Q'Orl}} units within 6" of this unit can re-roll hit rolls of 1. </tab> <tab name="Royal Pride"> Add 1 to this model's Attacks characteristic for each friendly {{W40kKeyword|Q'Orl}} unit within 12", up to a maximum of +5. </tab> <tab name="Technological Genius"> See Army Rules - Universal </tab> </tabs> '''Upgrades:''' <tabs> <tab name="Prince's Wings"> Increase this model's Movement characteristic to 12" and add the {{W40kKeyword|Fly}} keyword to its datasheet. </tab> </tabs> '''Options:''' This model may replace its '''Semi-automatic Ordnance Aimer''' with one of the following: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Biofluid Torrent''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Biofluid Torrent''' || 24" || Assault D6 || 6 || -3 || 2 || Blast. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Energy Megaton Pulse-generator''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Energy Megaton Pulse-generator''' || 18" || Assault 2 || 7 || -3 || D6 || If the target is within half of this weaponβs range, add 2 to this weapon's Damage characteristic. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -Two '''High Voltage Rifles''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''High Voltage Rifle''' || 24" || Assault 3 || 4 || -2 || 2 || Each hit roll of 6+ with this weapon causes 3 hits instead of 1. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -Two '''High Voltage Blasters''' - +5 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''High Voltage Blaster''' || 24" || Heavy 1 || 7 || -4 || 3 || Damage in excess from this weapon carries over to other models in the targeted unit. |}</div> </div> This model may take the '''Prince's Wings''' Upgrade - +25 pts./+2 PL <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may take a '''Cerebral Computer Implant''' - +10 pts. <div class="mw-collapsible-content"> '''Cerebral Computer Implant:''' All attacks made by a model with a Cerebral Computer Implant ignores the benefits of Light and Heavy Cover possessed by the targeted unit.</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|Q'Orl}} *{{W40kKeyword|HQs}}, {{W40kKeyword|Character}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Hive Royalty}}, {{W40kKeyword|Hive Prince}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Hive Technologist==== <div class="mw-collapsible-content"> ''Technologists have different purposes in Q'Orl society, serving as doctors and mechanics as well as scientists. In battle, they are usually found in the rear of the army, managing the artillery nodes and enhancing the wounded soldiers, although sometimes one can see some wander through the field in search of specimens to experiment on.''</div> </div> This unit contains 1 Hive Technologist ('''Power Rating: 4'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | '''Hive Technologist''' || 6" || 3+ || 2+ || 3 || 4 || 4 || 2 || 8 || 3+ || 80 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''High Voltage Rifle''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''High Voltage Rifle''' || 24" || Assault 3 || 4 || -2 || 2 || Each hit roll of 6+ with this weapon causes 3 hits instead of 1. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''Techno Crafter Tool''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Techno Crafter Tool''' || 24" || Rapid Fire 2 || 4 || -2 || D3 || Double this weapon's Strength characteristic if the target is a {{W40kKeyword|Vehicle}}. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Arthropods"> See Army Rules - Universal </tab> <tab name="Biological Clock Overdrive"> At the beginning of each friendly or enemy Command Phase, roll a die. For the remainder of the turn, the Hive Technologist gains one of the following buffs based on the number rolled: :'''1)''' +3β Movement :'''2)''' Improve WS and BS by 1 :'''3)''' +2 Strength :'''4)''' +2 Toughness :'''5)''' +4 Attacks :'''6)''' Roll 2d6 and gain two bonuses instead of 1, if the result is 6 again, re-roll the die. </tab> <tab name="Deafening the Machine Spirits"> Once per battle round, select a friend or an enemy {{W40kKeyword|Vehicle}} unit. If it's friendly, consider its Weapon Skill and Ballistic Skill as one point better; if it's enemy, consider them one point worse instead. </tab> <tab name="Technological Genius"> See Army Rules - Universal </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Q'Orl}}, {{W40kKeyword|<Swarmhood>}} *{{W40kKeyword|HQs}}, {{W40kKeyword|Character}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Hive Technologist}} ===Troops=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Hive Gunners==== <div class="mw-collapsible-content"> ''Slightly more trained than the average Q'Orl soldier, gunners have a peculiar code inside a chip implanted into their brains that makes them incredibly aggressive towards the enemy. Modifications like these are common inside the military and it's almost an honor for them to possess them.''</div> </div> This unit contains 5 Hive Gunners ('''Power Rating: 2'''). It can contain up to 5 additional Hive Gunners ('''Power Rating: +2''') or up to 10 additional Hive Gunners ('''Power Rating: +4'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Hive Gunner || 6" || 5+ || 3+ || 3 || 4 || 1 || 1 || 7 || 4+ || 9 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Neuroelectric Rifle''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Neuroelectric Rifle''' || 24" || Assault 1 || 4 || -1 || 1 || Each hit roll of 6+ with this weapon causes 2 hits instead of 1. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Arthropods"> See Army Rules - Universal </tab> <tab name="Bioengineered Hatred"> If this unit declares a shooting attack against an enemy currently within 3β of an objective marker, increase the Strength characteristic of all its ranged weapons by 1. </tab> <tab name="For the Queen"> See Army Rules - Universal </tab> <tab name="Technological Genius"> See Army Rules - Universal </tab> </tabs> '''Options:''' Every 5 models, a Hive Gunner can replace his '''Neuroelectric Rifle''' with one of the following: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''High Voltage Rifle''' - +2 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''High Voltage Rifle''' || 24" || Assault 3 || 4 || -2 || 2 || Each hit roll of 6+ with this weapon causes 3 hits instead of 1. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Semi-automatic Ordnance Aimer''' - +6 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Semi-automatic Ordnance Aimer''' || 24" || Rapid Fire 3 || 4 || -2 || D3 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This unit can take a '''Gamma Mortis Protocol''' - +10 pts. <div class="mw-collapsible-content"> '''Gamma Mortis Protocol:''' If a model in a unit with a Gamma Mortis Protocol is slain in the Fight phase before it has made its attacks, leave the model where it is. When its unit is chosen to fight in that phase, it can do so as normal. Once it has done so, remove the model from the battlefield.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> One Hive Gunner in the unit can take a '''Battery Carrier''' - +6 pts. <div class="mw-collapsible-content"> '''Battery Carrier:''' Improve the Ap characteristic of Neuroelectric Rifles and High Voltage Rifles in this unit by 1.</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|Q'Orl}}, {{W40kKeyword|<Swarmhood>}} *{{W40kKeyword|Troops}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Soldiers}}, {{W40kKeyword|Gunner}}, {{W40kKeyword|Core}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Hive Soldiers==== <div class="mw-collapsible-content"> ''The expendable cannon-fodder of the armies of the Queen. They aren't very well equipped and their death isn't very counted. They are always followed by a higher-ranking warrior that one day will be promoted to lieutenant, if he survives, that is.''</div> </div> This unit contains 9 Hive Soldiers and a Hive Warrior ('''Power Rating: 4'''). It can contain up to 10 additional Hive Soldiers ('''Power Rating: +4''') or up to 20 additional Hive Soldiers ('''Power Rating: +8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Hive Soldier || 8" || 4+ || 4+ || 3 || 4 || 1 || 2 || 7 || 4+ || 8 |- | Hive Warrior || 8" || 4+ || 4+ || 3 || 4 || 2 || 3 || 8 || 4+ || 8 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-High Voltage Sabre Leg''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''High Voltage Sabre Leg''' || Melee || Melee || +1 || 0 || 1 || Each hit roll of 5+ with this weapon causes 2 hits instead of 1. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Neuroelectric Rifle''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Neuroelectric Rifle''' || 24" || Assault 1 || 4 || -1 || 1 || Each hit roll of 6+ with this weapon causes 2 hits instead of 1. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Arthropods"> See Army Rules - Universal </tab> <tab name="For the Queen"> See Army Rules - Universal </tab> <tab name="Technological Genius"> See Army Rules - Universal </tab> </tabs> '''Options:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> The Hive Warrior may replace his '''Neuroelectric Rifle''' with a '''High Voltage Rifle''' - +2 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''High Voltage Rifle''' || 24" || Assault 3 || 4 || -2 || 2 || Each hit roll of 6+ with this weapon causes 3 hits instead of 1. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> The Hive Warrior may take a '''Cerebral Computer Implant''' - +7 pts. <div class="mw-collapsible-content"> '''Cerebral Computer Implant:''' All attacks made by a model with a Cerebral Computer Implant ignores the benefits of Light and Heavy Cover possessed by the targeted unit.</div> </div> Every 10 models, a Hive Soldier may replace its '''Neuroelectric Rifle''' with one of the following: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''High Voltage Rifle''' - +2 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''High Voltage Rifle''' || 24" || Assault 3 || 4 || -2 || 2 || Each hit roll of 6+ with this weapon causes 3 hits instead of 1. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Semi-automatic Ordnance Aimer''' - +6 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Semi-automatic Ordnance Aimer''' || 24" || Rapid Fire 3 || 4 || -2 || D3 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Every 10 models, one Hive Soldier can take an '''Electric Pulse Grenade''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Electric Pulse Grenade''' || 6" || Grenade D6 || 4 || -1 || 1 || Blast. If a 6 is rolled to determine the number of shots this weapon fires, increase the AP characteristic of this weapon to -2 for the remainder of the phase. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This unit can take a '''Gamma Mortis Protocol''' - +10 pts. <div class="mw-collapsible-content"> '''Gamma Mortis Protocol:''' If a model in a unit with a Gamma Mortis Protocol is slain in the Fight phase before it has made its attacks, leave the model where it is. When its unit is chosen to fight in that phase, it can do so as normal. Once it has done so, remove the model from the battlefield.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> One Hive Soldier in the unit can take a '''Battery Carrier''' - +6 pts. <div class="mw-collapsible-content"> '''Battery Carrier:''' Improve the Ap characteristic of Neuroelectric Rifles and High Voltage Rifles in this unit by 1.</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|Q'Orl}}, {{W40kKeyword|<Swarmhood>}} *{{W40kKeyword|Troops}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Hive Soldiers}}, {{W40kKeyword|Soldiers}}, {{W40kKeyword|Core}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Q'Orl Larvae==== <div class="mw-collapsible-content"> ''Larvae are the most hated part of Q'Orl society and are seen as the only flaw in the species' evolutionary path. They are often treated poorly and damaged every time there's a chance. It is unfortunate that the Q'Orl don't see the potential hidden inside these creatures.''</div> </div> This unit contains 5 Q'Orl Larvae ('''Power Rating: 1'''). It can contain up to 5 additional Q'Orl Larvae ('''Power Rating: +1'''), up to 10 additional Q'Orl Larvae ('''Power Rating: +4'''), up to 15 additional Q'Orl Larvae ('''Power Rating: +6'''), up to 20 additional Q'Orl Larvae ('''Power Rating: +8''') or up to 25 additional Q'Orl Larvae ('''Power Rating: +10'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Q'Orl Larva || 5" || 6+ || 5+ || 2 || 2 || 1 || 1 || 4 || 6+ || 5 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Sparkler Needle''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Sparkler Needle''' || Melee || Melee || User || 0 || 1 || - |- |'''Sparkler Needle''' || 12" || Pistol 1 || 3 || 0 || 1 || Each hit roll of 6+ with this weapon causes 2 hits instead of 1. |}</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|Q'Orl}}, {{W40kKeyword|<Swarmhood>}} *{{W40kKeyword|Troops}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Larvae}} ===Elites=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Fire Spewers Team==== <div class="mw-collapsible-content"> ''Fire spewers are the only soldiers that hold a biofire ejector. There are seen as outcasts in the eyes of the other Q'Orl for their peculiar methods of warfare but they are still well regarded by their superiors who can look behind the appearances to see their real worth.''</div> </div> This unit contains 5 Fire Spewers ('''Power Rating: 8'''). It can contain up to 5 additional Fire Spewers ('''Power Rating: +8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Fire Spewer || 6" || 6+ || 3+ || 3 || 5 || 2 || 1 || 7 || 4+ || 30 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Biofire Ejector''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Biofire Ejector (Short Range)''' || 1"-6" || Assault 2D3 || 4 || -2 || 2 || This weapon automatically hits its target. |- |'''Biofire Ejector (Long Range)''' || 7"-12" || Assault D6 || 4 || -1 || 1 || This weapon automatically hits its target. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Electric Impulse Grenade''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Electric Impulse Grenade''' || 6" || Grenade 1 || 10 || -5 || 3 || This weapon can only be used once per battle. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Arthropods"> See Army Rules - Universal </tab> <tab name="Escalating Heat"> If a unit is killed by an attack made with a Biofire Ejector in this unit, increase the Strength characteristic of the Biofire Ejector by 1. </tab> <tab name="For the Queen"> See Army Rules - Universal </tab> <tab name="Technological Genius"> See Army Rules - Universal </tab> <tab name="Volatile"> If a model in this unit is slain during the Fight Phase, the enemy unit which attacked suffers 1 Mortal Wound. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Q'Orl}}, {{W40kKeyword|<Swarmhood>}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Soldiers}}, {{W40kKeyword|Fire Spewers Team}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Hive Vanguards==== <div class="mw-collapsible-content"> ''Hive vanguards are amongst the most armored creatures in the Queen's army, using their sheer weight and mass against their targets. Because of this, they lack the ability to fly, not that it concerns them very much''</div> </div> This unit contains 3 Hive Vanguards ('''Power Rating: 5'''). It can contain up to 3 additional Hive Vanguards ('''Power Rating: +5'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Hive Vanguard || 7" || 3+ || 3+ || 4 || 5 || 4 || 3 || 8 || 2+ || 35 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-High Voltage Rifle''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''High Voltage Rifle''' || 24" || Assault 3 || 4 || -2 || 2 || Each hit roll of 6+ with this weapon causes 3 hits instead of 1. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Ramming Chitin''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Ramming Chitin''' || Melee || Melee || x2 || -1 || D3 || When attacking with this weapon, subract 1 from the hit roll. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Arthropods"> See Army Rules - Universal </tab> <tab name="For the Queen"> See Army Rules - Universal </tab> <tab name="Intimidating Presence (Aura)"> When an enemy unit declares a charge against this unit, reduce the charge distance by 2β. In addition, units within 12" of this unit, other than {{W40kKeyword|Hive Royalty}}, suffer a penalty of 2 to their Leadership characteristic. </tab> <tab name="Shielded Chitin"> This unit has a 5+ Invulnerable save. In addition, roll a die each time a model from this unit suffers a wound; on a 6 that wound is not lost. </tab> <tab name="Technological Genius"> See Army Rules - Universal </tab> </tabs> '''Options:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Any model in the unit can replace its '''High Voltage Rifle''' with a '''Semi-automatic Ordnance Aimer''' - +4 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Semi-automatic Ordnance Aimer''' || 24" || Rapid Fire 3 || 4 || -2 || D3 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This unit can take a '''Gamma Mortis Protocol''' - +20 pts. <div class="mw-collapsible-content"> '''Gamma Mortis Protocol:''' If a model in a unit with a Gamma Mortis Protocol is slain in the Fight phase before it has made its attacks, leave the model where it is. When its unit is chosen to fight in that phase, it can do so as normal. Once it has done so, remove the model from the battlefield.</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|Q'Orl}}, {{W40kKeyword|<Swarmhood>}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Hive Vanguards}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Royal Guards==== <div class="mw-collapsible-content"> ''Where there is royalty, there are guards. The sole purpose of these soldiers is to protect their prince with their life. The kinds of weapons they possess have been crafted specifically for this reason and show great harmony between the ruthlessness of the usual Q'Orl battle style and a more defensive approach.''</div> </div> This unit contains 2 Royal Guards ('''Power Rating: 4'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Royal Guard || 8" || 3+ || 3+ || 4 || 5 || 4 || 3 || 8 || 3+ || 40 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Current Shield''' <div class="mw-collapsible-content"> '''Current Shield:''' When an enemy unit charges this model, roll a D6; on a 4+ the enemy unit suffers D3 mortal wounds.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-High Voltage Rifle''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''High Voltage Rifle''' || 24" || Assault 3 || 4 || -2 || 2 || Each hit roll of 6+ with this weapon causes 3 hits instead of 1. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Absolute Devotion"> While a friendly {{W40kKeyword|Hive Royalty}} is within 3" of this unit, enemy units cannot target that unit with ranged weapons. In addition, this unit can perform a Heroic Intervention as if it was a {{W40kKeyword|Character}} and can do so against an enemy unit that charged a friendly {{W40kKeyword|Hive Royalty}} that is within 3" of this unit. In this case, the enemy unit may only attack this unit instead of the unit they charged. </tab> <tab name="Arthropods"> See Army Rules - Universal </tab> <tab name="For the Queen"> See Army Rules - Universal </tab> <tab name="Shield of Royalty"> If your army is Battle-forged, then for each {{W40kKeyword|Hive Royalty}} unit included in a Detachment, one {{W40kKeyword|Royalty Guards}} unit can be included in that Detachment without taking up a Battlefield Role slot. You cannot include more {{W40kKeyword|Royalty Guards}} units in a Detachment than there are {{W40kKeyword|Hive Royalty}} units in that Detachment. </tab> <tab name="Shielded Chitin"> This unit has a 5+ Invulnerable save. In addition, roll a die each time a model from this unit suffers a wound; on a 6 that wound is not lost. </tab> <tab name="Technological Genius"> See Army Rules - Universal </tab> </tabs> '''Options:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Any model in the unit may replace its '''High Voltage Rifle''' with a '''Semi-automatic Ordnance Aimer''' - +4 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Semi-automatic Ordnance Aimer''' || 24" || Rapid Fire 3 || 4 || -2 || D3 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This unit can take a '''Gamma Mortis Protocol''' - +20 pts. <div class="mw-collapsible-content"> '''Gamma Mortis Protocol:''' If a model in a unit with a Gamma Mortis Protocol is slain in the Fight phase before it has made its attacks, leave the model where it is. When its unit is chosen to fight in that phase, it can do so as normal. Once it has done so, remove the model from the battlefield.</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|Q'Orl}}, {{W40kKeyword|<Swarmhood>}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Royal Guards}} ===Fast Attacks=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Hive Walker Battalion==== <div class="mw-collapsible-content"> ''Mechanized battle walkers are a common sight in Q'Orl armies, their design allows them to quickly move through destroyed areas to redirect their support to the area it most needs it.''</div> </div> This unit contains 1 Hive Walker ('''Power Rating: 4'''). It can include 1 additional Hive Walker ('''Power Rating: +4''') or 2 additional Hive Walkers ('''Power Rating: +8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Hive Walker || 12" || 5+ || 3+ || 5 || 6 || 6 || 3 || 9 || 4+ || 70 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-High Voltage Rifle''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''High Voltage Rifle''' || 24" || Assault 3 || 4 || -2 || 2 || Each hit roll of 6+ with this weapon causes 3 hits instead of 1. |}</div> </div> '''Special Rules:''' <tabs> <tab name="All-Terrain Walker"> This model is never slowed down by Difficult Ground. </tab> <tab name="Independent Reconnaissance Units"> The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit. </tab> <tab name="Technological Genius"> See Army Rules - Universal </tab> </tabs> '''Options:''' Any model may replace its '''High Voltage Rifle''' with one of the following: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Bioengineered Nerve Breaker''' - +6 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Bioengineered Nerve Breaker''' || 24" || Assault 3D3 || 4 || 0 || 1 || Blast. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Semi-automatic Ordnance Aimer''' - +6 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Semi-automatic Ordnance Aimer''' || 24" || Rapid Fire 3 || 4 || -2 || D3 || - |}</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|Q'Orl}}, {{W40kKeyword|<Swarmhood>}} *{{W40kKeyword|Fast Attacks}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Hive Walker}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Winged Q'Orl Soldiers==== <div class="mw-collapsible-content"> ''A winged variant of the common soldier. The added mobility makes them excellent for hit and run tactics and surprise ambushes, although they still remain nothing more than expendable flesh and chitin.''</div> </div> This unit contains 5 Winged Q'Orl Soldiers ('''Power Rating: 3'''). It can include up to 5 additional 5 Winged Q'Orl Soldiers ('''Power Rating: +3'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Winged Q'Orl Soldier || 12" || 5+ || 3+ || 3 || 4 || 1 || 2 || 7 || 4+ || 9 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Neuroelectric Rifle''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Neuroelectric Rifle''' || 24" || Assault 1 || 4 || -1 || 1 || Each hit roll of 6+ with this weapon causes 2 hits instead of 1. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Arthropods"> See Army Rules - Universal </tab> <tab name="For the Queen"> See Army Rules - Universal </tab> <tab name="Flying Threats"> During deployment, you can set this unit up in the sky. When you do so, at the end of any of your Movement phases you can set this unit anywhere on the battlefield that is at least 9β away from enemy models. </tab> <tab name="Technological Genius"> See Army Rules - Universal </tab> </tabs> '''Options:''' For every 5 models, a Winged Q'Orl Soldier may replace its '''Neuroelectric Rifle''' with one of the following: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''High Voltage Rifle''' - +2 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''High Voltage Rifle''' || 24" || Assault 3 || 4 || -2 || 2 || Each hit roll of 6+ with this weapon causes 3 hits instead of 1. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Semi-automatic Ordnance Aimer''' - +6 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Semi-automatic Ordnance Aimer''' || 24" || Rapid Fire 3 || 4 || -2 || D3 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Every 5 models, one Winged Q'Orl Soldier can take an '''Electric Pulse Grenade''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Electric Pulse Grenade''' || 6" || Grenade D6 || 4 || -1 || 1 || Blast. If a 6 is rolled to determine the number of shots this weapon fires, increase the AP characteristic of this weapon to -2 for the remaining of the phase. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This unit can take a '''Gamma Mortis Protocol''' - +10 pts. <div class="mw-collapsible-content"> '''Gamma Mortis Protocol:''' If a model in a unit with a Gamma Mortis Protocol is slain in the Fight phase before it has made its attacks, leave the model where it is. When its unit is chosen to fight in that phase, it can do so as normal. Once it has done so, remove the model from the battlefield.</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|Q'Orl}}, {{W40kKeyword|<Swarmhood>}} *{{W40kKeyword|Fast Attacks}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Soldiers}}, {{W40kKeyword|Winged Q'Orl Soldiers}} ===Heavy Supports=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Hive Conquerors Squadron==== <div class="mw-collapsible-content"> ''Conquerors are the Q'Orl equivalent of armored tanks and are very rarely not present on the front of an assault. They are mounted with the extremely powerful high voltage destructor that has made a name for itself in countless encounters for its brutal strength and efficiency at killing. Despite being heavy, they are still extremely agile.''</div> </div> This unit contains 1 Hive Conqueror ('''Power Rating: 8'''). It can contain 1 additional Hive Conqueror ('''Power Rating: +8''') or 2 additional Hive Conquerors ('''Power Rating: +16'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Hive Conqueror || '''10"''' || '''4+''' || '''3+''' || 6 || 7 || 8-14 || 5 || 9 || 4+ || 160 |- | Hive Conqueror || '''8"''' || '''5+''' || '''4+''' || 6 || 7 || 4-7 || 5 || 9 || 4+ || 160 |- | Hive Conqueror || '''6"''' || '''6+''' || '''5+''' || 6 || 7 || 1-3 || 5 || 9 || 4+ || 160 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-High Voltage Destructor''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''High Voltage Destructor''' || 36" || Heavy 1 || 9 || -5 || 3D3 || Damage in excess from this weapon carries over to other models in the targeted unit. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Two Long Range Ordnance Aimer''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Long Range Ordnance Aimer''' || 36" || Heavy 2 || 5 || -2 || D3 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="All-Terrain Walker"> This model is never slowed down by Difficult Ground. </tab> <tab name="Conqueror Squadron"> The maximum cohesion distance of models in this unit is 6" instead of 2". </tab> <tab name="Technological Genius"> See Army Rules - Universal </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Q'Orl}}, {{W40kKeyword|<Swarmhood>}} *{{W40kKeyword|Heavy Supports}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Hive Conquerors}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Hive Gunners Squadron==== <div class="mw-collapsible-content"> ''These common gunners have been modified to sport improved optics that lets them not only wield more powerful weapons but also increase their deadly accuracy.''</div> </div> This unit contains 5 Heavy Gunners ('''Power Rating: 8'''). It can contain up to 5 additional Heavy Gunners ('''Power Rating: +8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Heavy Gunner || 6" || 6+ || 3+ || 3 || 5 || 3 || 1 || 7 || 4+ || 32 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Long Range Ordnance Aimer''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Long Range Ordnance Aimer''' || 36" || Heavy 2 || 5 || -2 || D3 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Advanced Optical Enhancement"> This unit can re-roll hit rolls of 1 when making a shooting attack. This unit can re-roll all hit rolls if it remained stationary in its previous Movement Phase. </tab> <tab name="Arthropods"> See Army Rules - Universal </tab> <tab name="For the Queen"> See Army Rules - Universal </tab> <tab name="Techno-enhanced Legs"> Vertical movement is ignored when determining how far this unit can move. </tab> <tab name="Technological Genius"> See Army Rules - Universal </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Q'Orl}}, {{W40kKeyword|<Swarmhood>}} *{{W40kKeyword|Heavy Supports}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Soldiers}}, {{W40kKeyword|Heavy Gunners}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Larva Mortars==== <div class="mw-collapsible-content"> ''These mortars are mounted on the back of giant larvae and are a peculiar sight on the field. While a mortar is supposed to be precise and immobile, the shacking nature of the beasts that carry them makes them quite hard to use. For this, they are usually mounted with additional stabilizers or the larvae tortured until they can't move anymore.''</div> </div> This unit contains 1 Larva Mortar and 1 Mortar Attendant ('''Power Rating: 2'''). It can contain 1 additional Larva Mortar and Mortar Attendant ('''Power Rating: +2''') or 2 additional Larva Mortars and Mortar Attendants ('''Power Rating: +2'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Larva Mortar || 3" || 6+ || 3+ || 2 || 5 || 1 || 1 || 4 || 5+ || 20 |- | Mortar Attendant || 8" || 4+ || 4+ || 3 || 4 || 1 || 2 || 7 || 4+ || 20 |} '''Wargear (Larva Mortar):''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Unstable Mortar Platform''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Unstable Mortar Platform''' || 12"-60" || Heavy 1D3 || 5 || -1 || 2 || This weapon can be fired at units that are not visible to the bearer. |}</div> </div> '''Wargear (Mortar Attendant):''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Neuroelectric Rifle''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Neuroelectric Rifle''' || 24" || Assault 1 || 4 || -1 || 1 || Each hit roll of 6+ with this weapon causes 2 hits instead of 1. |}</div> </div> '''Special Rules (Larva Mortar):''' <tabs> <tab name="Extreme Weight"> When this unit advances, roll 1D3 instead of 1D6. </tab> <tab name="Mortar Squadron"> The maximum cohesion distance of this unit is 6". </tab> <tab name="Squashed by Heavy Weaponry"> When a model from this unit fires an Unstable Mortar Platform, if the roll to determine the number of shots from the gun is a 1, the model is considered to have a Ballistic Skill of 5+ for the remainder of the Shooting phase. </tab> <tab name="Technological Genius"> See Army Rules - Universal </tab> </tabs> '''Special Rules (Mortar Attendant):''' <tabs> <tab name="Arthropods"> See Army Rules - Universal </tab> <tab name="For the Queen"> See Army Rules - Universal </tab> <tab name="Technological Genius"> See Army Rules - Universal </tab> <tab name="Weapon Attendant"> A {{W40kKeyword|Larva Mortar}} can only fire its weapon if there's at least one {{W40kKeyword|Mortar Attendant}} within 3" of it. </tab> </tabs> '''Options:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Any Larva Mortar may replace its '''Unstable Mortar Platform''' with a '''Stable Mortar Platform''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Stable Mortar Platform''' || 12"-60" || Heavy 3 || 6 || -2 || 2 || This weapon can be fired at units that are not visible to the bearer. |}</div> </div> '''Keywords (Larva Mortar):''' *Faction: {{W40kKeyword|Q'Orl}}, {{W40kKeyword|<Swarmhood>}} *{{W40kKeyword|Heavy Supports}}, {{W40kKeyword|Beast}}, {{W40kKeyword|Larvae}}, {{W40kKeyword|Larva Mortar}} '''Keywords (Mortar Attendant):''' *Faction: {{W40kKeyword|Q'Orl}}, {{W40kKeyword|<Swarmhood>}} *{{W40kKeyword|Heavy Supports}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Soldiers}}, {{W40kKeyword|Mortar Attendant}}, {{W40kKeyword|Character}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Techno Gunners Platoon==== <div class="mw-collapsible-content"> ''Another modified version of the common gunner, techno gunners sport peculiar weapons that make no use of the peculiar larval biofluid all other Q'Orl weapons rely on. This strange nature of their weapon allows them to even target unseen enemies, making them perfect supports for charing units.''</div> </div> This unit contains 5 Techno Gunners ('''Power Rating: 5'''). It can contain up to 5 additional Techno Gunners ('''Power Rating: +5'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Techno Gunner || 6" || 6+ || 3+ || 3 || 4 || 1 || 1 || 7 || 4+ || 20 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Current Blaster''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Current Blaster''' || 40" || Heavy 2 || 5 || -3 || 2 || Every hit roll of 6+ with this weapon generates an extra 2 hit rolls. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Arthropods"> See Army Rules - Universal </tab> <tab name="Bioengineered Hatred"> If this unit declares a shooting attack against an enemy currently within 3β of an objective marker, increase the Strength characteristic of all its ranged weapons by 1. </tab> <tab name="Electrified Earth"> This unit can target units that are not in its line of sight. If they do, consider its Ballistic Skill to be of 6+ for the remainder of the Shooting phase. </tab> <tab name="For the Queen"> See Army Rules - Universal </tab> <tab name="Techno-enhanced Legs"> Vertical movement is ignored when determining how far this unit can move. </tab> <tab name="Technological Genius"> See Army Rules - Universal </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Q'Orl}}, {{W40kKeyword|<Swarmhood>}} *{{W40kKeyword|Heavy Supports}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Soldiers}}, {{W40kKeyword|Techno Gunners}} ===Flyers=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Chainfly==== <div class="mw-collapsible-content"> ''Utilizing the technology found in the Q'Orl hive ships, a chainfly is actually composed of three different sections that combine into one flyer. Although not heavily armed, an unprepared enemy can be easily drowned in light fire, and the triple nature allows them to quickly evade returning fire.''</div> </div> This unit contains 1 Chainfly composed of 3 Chainsections ('''Power Rating: 12'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Chainsection || 20" || 6+ || 4+ || 5 || 6 || 7 || 1 || 9 || 4+ || 80 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Two Bioengineered Nerve Breaker''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Bioengineered Nerve Breaker''' || 24" || Assault 3D3 || 4 || 0 || 1 || Blast. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Chainflier"> When this unit is deployed, this unit counts as one Chainfly, which means all three Chainsections must be deployed at the same time and within 1" of one another. During your Movement phase, before moving this unit, you may decide to detach the different Chainsection; from that point onward every Chainsection functions as a separate unit for all ends and purposes. As long as this unit remains into a Chainfly formation, add 1 to the hit rolls for shooting attacks made by this unit and allocate all damage taken evenly among the three models. </tab> <tab name="Scatter Away"> If one model is slain while this unit is in Chainfly configuration, the formation immediately breaks, and the remaining Chainsections are treated as separate units. </tab> <tab name="Small and Hard to Hit"> While this unit is in the divided into Chainsections, enemy units must subract 1 from their hit rolls when targeting a single Chainsection. </tab> <tab name="Technological Genius"> See Army Rules - Universal </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Q'Orl}}, {{W40kKeyword|<Swarmhood>}} *{{W40kKeyword|Flyers}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Chainflier}}, {{W40kKeyword|Chainsection}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Queen's Drones Swarm==== <div class="mw-collapsible-content"> ''Hive drones are usually found in the Queen chamber and float over the gasses continuously produce by their sovereign's body. Even in battle, they follow their queen and scout the area in search for any threat to their queen's safety.''</div> </div> This unit contains 1 Queen's Drone ('''Power Rating: 8'''). It can include 1 additional Queen's Drone ('''Power Rating: +8''') or 2 additional Queen's Drones ('''Power Rating: +16'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Queen's Drone || 20" || 5+ || 3+ || 6 || 7 || 10 || 3 || 8 || 3+ || 150 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Long Range Ordnance Aimer''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Long Range Ordnance Aimer''' || 36" || Heavy 2 || 5 || -2 || D3 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Two High Voltage Rifles''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''High Voltage Rifle''' || 24" || Assault 3 || 4 || -2 || 2 || Each hit roll of 6+ with this weapon causes 3 hits instead of 1. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Arthropods"> See Army Rules - Universal </tab> <tab name="Boost Wings"> When this model Advances, increase its Movement characteristic by 20" until the end of the phase β do not roll a dice. </tab> <tab name="Enhanced Senses"> This model can Advance and fire Assault weapons without suffering penalties to its hit rolls. </tab> <tab name="For the Queen"> See Army Rules - Universal </tab> <tab name="Technological Genius"> See Army Rules - Universal </tab> <tab name="The Queen's Drones"> If your army is Battle-forged, then if it contains the {{W40kKeyword|Hive Queen}}, a {{W40kKeyword|Queen's Drones}} unit can be included in that Detachment without taking up an additional Battlefield Role slot. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Q'Orl}}, {{W40kKeyword|<Swarmhood>}} *{{W40kKeyword|Flyers}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Queen's Drones}} ===Dedicated Transports=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Hive Carrier Swarm==== <div class="mw-collapsible-content"> ''Hive carriers are used to transport all kinds of troops into battle from orbit or the hive fortresses scattered onto the planet surface. They are fairly armored and discreetly armed and find many uses in a Q'Orl assault.''</div> </div> This unit contains 1 Hive Carrier ('''Power Rating: 6'''). It can include 1 additional Hive Carrier ('''Power Rating: +6''') or 2 additional Hive Carriers ('''Power Rating: +12'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Hive Carrier || 12" || 6+ || 3+ || 5 || 7 || 10 || 3 || 9 || 3+ || 110 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Semi-automatic Ordnance Aimer''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Semi-automatic Ordnance Aimer''' || 24" || Rapid Fire 3 || 4 || -2 || D3 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Two Biofire Ejectors''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Biofire Ejector (Short Range)''' || 1"-6" || Assault 2 || 4 || -2 || 2 || This weapon automatically hits its target. |- |'''Biofire Ejector (Long Range)''' || 7"-12" || Assault 1 || 4 || -1 || 1 || This weapon automatically hits its target. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Arthropods"> See Army Rules - Universal </tab> <tab name="Independent Carriers"> The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit. </tab> <tab name="Technological Genius"> See Army Rules - Universal </tab> </tabs> '''Transport Capacity:''' .:This model can transport 10 {{W40kKeyword|<Swarmhood>}} {{W40kKeyword|Infantry}} models. '''Keywords:''' *Faction: {{W40kKeyword|Q'Orl}}, {{W40kKeyword|<Swarmhood>}} *{{W40kKeyword|Dedicated Transports}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Transport}}, {{W40kKeyword|Hive Carrier}} ===Lords of War=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====The Hive Queen==== <div class="mw-collapsible-content"> ''The sole and only queen of the Q'Orl race, it almost never makes an appearance on the battlefield. The few occasion when this happens go down in history and are taken as an example of Q'Orl superiority. When the majesty herself goes to war, for the enemy there is no chance at winning.''</div> </div> This unit contains 1 Hive Queen. ('''Power Rating: 25'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Hive Queen|| '''12"''' || '''2+''' || '''2+''' || 9 || 9 || 17-35 || '''6''' || 11 || 2+ || 900 |- | Hive Queen|| '''8"''' || '''3+''' || '''3+''' || 9 || 9 || 9-16 || '''2D3''' || 11 || 2+ || 900 |- | Hive Queen|| '''4"''' || '''4+''' || '''4+''' || 9 || 9 || 1-8 || '''D3''' || 11 || 2+ || 900 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Bioengineered Nerve Breaker''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Bioengineered Nerve Breaker''' || 24" || Assault 3D3 || 4 || -1 || 1 || Blast. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Biofluid Rain''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Biofluid Rain''' || 36" || Assault 3D6 || 6 || -3 || 2 || Blast. This weapon can be fired at units that are not visible to the bearer. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Mastodontic Jaws''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Mastodontic Jaws''' || Melee || Melee || x2|| -4 || 4 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-The Queen's Talons''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The Queen's Talons''' || Melee || Melee || User || -2 || 2 || Each hit roll with this weapon counts as 2 hits instead of 1. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Arthropods"> See Army Rules - Universal </tab> <tab name="Honor in Death (Aura)"> {{W40kKeyword|Q'Orl}} {{W40kKeyword|Core}} units within 6β of this model can Heroically Intervene for 6β if the Hive Queen is ever declared as the target of a successful charge. </tab> <tab name="Perfected Chitin"> This unit has a 4+ Invulnerable save. In addition, roll a die each time this model would lose a wound; on a 5+ the wound is not lost. </tab> <tab name="Supreme Being of the Hive (Aura)"> {{W40kKeyword|Q'Orl}} units within 12β of this model are considered to be in range of the ''For the Queen'' special rule. Also, {{W40kKeyword|Q'Orl}} units within 12β of this model can re-roll all failed to-hit and to-wound roll. </tab> <tab name="Technological Genius"> See Army Rules - Universal </tab> <tab name="The One Above All"> This model can never have any Relic. In addition, in a Crusade campaign, this model can never have any '''Battle Trait''', '''Battle Scars''', '''Weapon Enhancement''' or Crusade Relics. </tab> </tabs> '''Warlord Trait:''' If this model is your Warlord, it has the following Warlord Trait: <tabs> <tab name="The Q'Orl Queen (Aura)"> Friendly {{W40kKeyword|Q'Orl}} units within 12" of this model add 1 to their movement, advance and charge distances. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Q'Orl}} *{{W40kKeyword|Lords of War}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Hive Queen}}, {{W40kKeyword|Hive Royalty}}
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