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===Elite=== ====Honored Veterans==== The ranks of the armies of every Hold do not merely consist of commoners and watchmen called to war by the law of the fyrd, but also of the Jarl's own army, skilled warriors who have seen countless years of battle, yet have not yet reached the fated day when Shor's battle-wives choose them to join the slain in Sovngarde. These men are the core of a Jarl's forces, bands of brave men and fearsome berserkers who wear the scars and trophies of many victories. The warrior spirit of the Nords truly burns within their hearts. [[Image:Beth blog 6.jpg|thumb|400px|right]] 15 pts per model. Elite. Infantry, Nord. 10-20 models per unit. You may choose to deploy a unit of Honored Veterans in ranks or in Skirmish formation. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Honored Veteran | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 8 | 1 | 6+ |- | Honored Champion | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 1 | 6+ |} Wargear: Great Weapon, Light Mail Spells: None. Special Rules: The Honored Champion is a Character. Stubborn. Mighty Deeds: Each unit of Honored Veterans must choose one Mighty Deed from the Warriors list. Loose Formation: Nordic warriors are fierce and wild in battle, but also capable of fighting in a conventional manner when necessary. When a unit of Honored Veterans(and all attached Independent Characters) reforms during the movement phase, you may choose to change its formation type from Fight in Ranks to Skirmish, or vice versa. The models must reform into the coherency allowable by the new formation. The entire unit may: *Upgrade one model to Honored Champion for +8 pts *Upgrade one model to Standard Bearer for +6 pts *Upgrade one model to Musician for +6 pts. The Musician may be further upgraded to Bard for +10 additional pts. The Bard knows one song from the list provided above. Any number of models may replace their Great Weapons with any of the following: *Poleaxe (free) *Hand Weapon and Shield (free) *Spear and Shield (free) *Two Hand Weapons (free) *Bow (free) *Short Bow (free) Any number of models may replace their armor with any of the following: *Chainmail or Plate Armor +2 pts per model *Scaled Mail +3 pts per model *Full Plate Armor +6 pts per model Any number of models may take: *Dagger +1 pt per model Any number of models may give the following upgrades to any number of their weapons: *Skyforge Steel (Hand Weapon or Dagger) +2 pts per weapon *Skyforge Steel (Spear) +3 pts per weapon *Skyforge Steel (Bow, Short Bow, Poleaxe or Great Weapon) +4 pts per weapon The Honored Champion may upgrade his Full Plate Armor to Nordic Relic Armor for +5 pts The Honored Champion may take up to 16 points of magic items from the armory where appropriate. ====Warrior Clans==== The wilds of Skyrim are a harsh place, yet many strong individuals stand against them. Mercenaries, outlaws, bands of adventurers, or ancient families devoted to war for generations form the many Warrior Clans of Skyrim. These bands of fighters are not always linked to a particular Jarl, but rather fight free-lance, serving whichever great man or cause they wish to serve, as the winds blow. 9 pts per model. Elite. Infantry, Skirmish, Nord. 5-20 models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Warrior | 3 | 3 | 4 | 4 | 1 | 3 | 1 | 8 | 1 | 5+ |- | Champion | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 1 | 5+ |} Wargear: Hand Weapon and Shield. Light Mail Armor. Spells: None Special Rules: The Champion is a character. Stubborn. Battle-Prowess: Each Warrior Clan has its own history of deeds, be they great, small, for good or for bad. Along the way, they may have picked up some unusual skills. Each Warrior Clan may purchase one of the following upgrades for every model in the unit: *Skilled Fighters: All models in the unit have +1 WS. +1 pt per model. *Fiendhunters: All models in the unit have Preferred Enemy(Undead, Daedra and Werewolves). +1 pt per model. *Beastslayers: All models in the unit have the Monster Hunter special rule, and re-roll failed wounds against creatures with Bestial Instinct. +1 pt per model. *Deadeye: All models in the unit get +1 BS. +2 pts per model. *Expert Trackers: All models in the unit have Stealth and Acute Senses, and the unit may Outflank. +3 pts per model. *Legendary Fury: All models in the unit have +1 A. +3 pts per model. The entire unit may: *Upgrade one model to Champion for +14 pts Any number of models may replace their Hand Weapon and Shield with any of the following: *Poleaxe +3 pts per model *Great Weapon +3 pts per model *Spear and Shield +1 pt per model *Two Hand Weapons (free) *Bow +1 pt per model *Short Bow +1 pt per model Any number of models may replace their armor with any of the following: *Chainmail or Plate Armor +2 pts per model *Scaled Mail +3 pts per model *Full Plate Armor +6 pts per model Any number of models may take: *Dagger +1 pt per model Any number of models may give the following upgrades to any number of their weapons: *Skyforge Steel +4 pts per weapon The Champion may make one of his weapons Master-Crafted for +6 pts For every 5 models in the unit, one model may take up to 10 points of magic items from the armory where appropriate. The Champion may take up to 15 points of magic items from the armory where appropriate. ====Horse-Veterans==== The many honored warriors of a Hold need not rely on fighting on foot. It is a common sight for a Jarl and the great men of his hall to take to the field upon tall steeds, combining the speed and brawn of their horses with their own wit and valor. Those Northmen adept at the art of riding are truly a sight to behold, swiftly overpowering the foe with great ferocity; for in an age of strength and steel, battles are won and lost by the skill of the horsemen. [[Image:Mounted nord rider.jpg|thumb|400px|right]] 30 pts per model. Elite. Cavalry, Nord. 8-15 models per unit. You may choose to deploy a unit of Horse Veterans in Ranks or in Skirmish formation. Horse-Veterans may only be joined by Independent Characters mounted on horses. 25mm x 50mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Horse-Veteran | 4 | 4 | 4 | 4(5) | 1 | 4 | 2(3) | 8 | 1 | 5+ |- | Horse-Master | 4 | 4 | 4 | 4(5) | 1 | 4 | 2(3) | 9 | 1 | 5+ |} Wargear: Lance, Hand Weapon, Shield, Light Mail. Warhorse. Spells: None. Special Rules: The Horse-Master is a Character. Stubborn. Mighty Deeds: Each unit of Horse-Veterans must choose one Mighty Deed from the Warriors list. Loose Formation: When a unit of Horse-Veterans(and all attached Independent Characters) reforms during the movement phase, you may choose to change its formation type from Fight in Ranks to Skirmish, or vice versa. The models must reform into coherency allowable by the new formation. The entire unit may: *Upgrade one model to Horse-Master for +12 pts *Upgrade one model to Standard Bearer for +8 pts *Upgrade one model to Musician for +8 pts. The Musician may be further upgraded to Bard for +16 additional pts. The Bard knows one song from the list provided above. Any number of models may replace their hand weapon and shield with any of the following: *Spear and Shield (free) *Two Hand Weapons (free) *Poleaxe +5 pts per model *Great Weapon +5 pts per model *Bow +3 pts per model *Short Bow +3 pts per model Any number of models may replace their armor with any of the following: *Chainmail or Plate Armor +4 pts per model *Scaled Mail +5 pts per model *Full Plate Armor +10 pts per model Any number of models may take: *Dagger +1 pt per model Any number of models may give the following upgrades to any number of their weapons: *Skyforge Steel +7 pts per weapon The Horse-Master may upgrade his Full Plate Armor to Nordic Relic Armor for +10 pts The Horse-Master may take up to 16 points of magic items from the armory where appropriate.
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