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=====Artillery===== All of these have '''Blast''' on their main gun, and all except the Deathstrike have '''Heavy''' (the Deathstrike is BS2+ base) and '''Indirect Fire''' (the Deathstrike has a fancy rule doing the same thing but better if you ever manage to fire it). *'''Basilisk:''' The classic artillery tank. Comes with an absurd range which pretty much blows up any MEQ and most TEQ and makes anyone it shoots take -2 to movement and -2 to advances and charges. Try to never take this, because a Manticore does the same job better. *'''Deathstrike:''' Back to being garbage, the Deathstrike only has the Deathstrike Missile now, which is a A2D6 S16 AP-4 [[Derp|D1]] flop of a tank-destroyer. Just like last edition, you need to lay down a marker and wait a turn before firing this weapon, which is applied to all enemy units within 6" of the marker. **Same problem as always: you need to wait an entire turn before firing it, but now they can apply their invuln. *'''Manticore:''' An amped-up artillery vehicle more dedicated to destroying TEQ and smaller monsters, the latter getting help from a re-roll to hit an enemy with 5+ models. *'''Wyvern:''' 2d6 '''Ignores Cover, Twin-Linked''' mortar that causes one enemy unit (excluding {{W40kKeyword|Monster}} and {{W40kKeyword|Vehicle}} units) to have -1 to hit for a round. Don't take it to actually hit someone, just so you can protect your troops as they advance.
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