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====Farsight Enclaves Signature Systems==== *'''Earth Caste Pilot Array:''' Let the engineers have some action. Drops WS of selected units to 1 (but what are you doing in close combat anyway? oh right farsight list) but you get to re-roll misses of one (works with the Gets Hot) and if used on a Riptide you can re-roll the nova charge if it fails (DO IT). ** This is awesome with a Heavy Burst Cannon on Nova-Charge. What's not to like on a Heavy 12 S6 AP4 Rending weapon that re-rolls those pesky Gets Hot failures? And although the AP isn't great, even a squad of TEQ/MEQ will shit their pants at this as you drop a double-digit number of (rending) wounds on them. And if you can boost their BS up to 5 (only two marker hits) your looking at what is essentially BS10. ** Did you know you can take two of these? Run Farsight and O'Vesa in his Bodyguard and although O'Vesa has one equipped, the Signature Systems limitation of 1 per army doesn't apply to him! Question is, does your opponent only run one Tear Cup in ''his'' list? *'''Talisman of Arthas Moloch:''' Anti-daemonic trinket, found in the same site as Dawn Blade. The holder gets a 5++ and all units within 12" Deny the Witch on four dice (taking the highest rolls). *'''Warscaper Drone:''' Counts as drone upgrade (retains any other gear and stats), grants Move Through Cover, Outflank and Acute Senses USR to attached unit, and enemy units within 12" outside of their deployment zone treat difficult terrain as dangerous terrain. Combos well with Seismic Fibrillator. *'''Seismic Fibrillator Drone:''' One use only. Roll at beginning of any player's turn, on 2+ open ground within 36" of the drone (NOT the unit attached) becomes difficult terrain and difficult terrain becomes dangerous terrain for one turn, or continues at next turn at 5+. *'''The Mirrorcodex:''' Farsight's pirated Codex Astartes copy, adds 1 to initiative roll. Also at beginning of each turn, roll a d6 and you have the chance to win PE:SM, PE:SM+IG or PE:Everyone for bearer and any unit within 6". *'''Fusion Blades:''' Upgrade for Commander with TL Fusion only. Turns your minigun to plasma shiv with Armourbane, perfect for shanking that Leman Russ that somehow survived your plasma fusillade. Also good to defend yourself against assault units (Commander is WS4 and 4 attacks, Fusion Blades grants Blind) however don't rely on it, as it has chance to disable your TL Fusion from both shooting and stabbing (making it mandatory to purchase another or two weapons).
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