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Warhammer 40,000/7th Edition Tactics/Chaos Space Marines
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===Heretech=== *'''Primaris - Corrupt Machine:''' WC1 18" Malediction. Randomly select a weapon on an enemy vehicle then both you and your opponent roll a die. If he rolls higher, nothing happens. If you draw, he can only fire snap shots with that weapon. If you roll higher, [[Awesome|You take control of said vehicle's weapon for a turn.]] This power has several inherent limitations: The most immediate one is that hull-mounted weapons are still restricted by normal fire arcs, and those Soulgrinder cannons you're facing down will be looking at you. The second is that just because you get to shoot doesn't mean your opponent is forced to snap-shoot next turn; if your plan was to stop a Knight from double-tapping with a Rapid-Fire battle-cannon, this could be a problem. One thing this power lets you do is mess up units with "One-Use Weapons." Hit your opponent's Manticore with this power, and not only are you inflicting a good deal of damage, but that's one less missile that's landing in your own ranks. *'''1 - Boon of the Iron Beast:''' - WC1. Blessing you give to 1 vehicle in 24". It now ignores Crew Shaken, Crew Stunned, and either gives Power of the Machine Spirit, or +1 BS if the target vehicle already has PotMS. Note that unless explicitly stated, the same Blessing cannot stack, and currently Chaos has no vehicles with POtMS, so that part of the copypaste is currently useless. You "can" use this power as a gimmick to let a Defiler split-fire its Battle Cannon at one unit while double-tapping another with Havoc Launchers, but gimmicks are cute when they don't rely on "and then I get lucky and roll this power." A more practical use for this power will be if you're running a Predator or two as a backfield firebase, as it would protect them from an unlucky Penetrating hit, or let them threaten two vehicles at once (Autocannon to one vehicle, Lascannons to another), or even if you simply want to let your Vindicator move 12" then fire. In a pinch, this lets your Chaos Land Raider work like a Loyalist one, though Land Raiders are still inefficient even with a tiny point discount. Also fantastic with Purge, allowing you to reposition and fire your Basilisks, Wyverns, and other Artillery Carriage units. *'''2 - Scrapcode Curse:''' WC1. 18" Focused Witchfire. Smacks a vehicle with D3 S1 AP- Haywire hits. Your first "HP stripping" power. *'''3 - Dark Invigoration:''' - WC1. Blessing that either restores 1 hull point, or repairs either an immobilized or destroyed weapon result, as well as giving the vehicle IWND. While the repairs are nice, your Daemonic vehicles already get IWND so that bonus is partially wasted; this is nice to cast on a Soulgrinder however. *'''4 - Fleshmetal Hide:''' WC2. Blessing that grants plus 1 AV to all sides for a turn. Or, if put at a non-vehicle unit, gives +1T. This is the only "general-purpose" power in this entire Discipline, *'''5 - Electromortis:''' WC1. A S1 Haywire Beam. *'''6 - Flayerstorm:''' WC2. Focused Witchfire, 18". Target loses D3 HP, no saves, no ifs ands or buts. For each HP lost, inflicts D6 S4AP6 rending hits to an enemy unit within 12" of the target vehicle. Your second HP stripping power, you will want to throw extra Warp Charge down anyway. "Focused Witchfire" is fairly silly for powers like this, as squadroned vehicles aren't the most common thing. '''Summary:'''Heretech is Technomancy under a different name. Like that discipline, this discipline is very specialized towards vehicles, with only one out of the seven powers being "general purpose"... It has two defensive buffs for your vehicles, and one offensive buff, but the real reason you take this discipline is because two of the three powers let you rapidly strip Hull Points from an enemy vehicle regardless of Armor, one power lets you strip a HP from multiple vehicles in a line, and another lets you use your opponent's guns against them. If you're up against an enemy with next-to-no vehicles (Battlesuit Tau, Scatterbike Eldar, etc), this discipline is going to be useless for you, but if you're up against someone wanting to run an Armored Company, this may give you that extra edge.
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