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Warhammer 40,000/9th Edition Tactics/Weapons
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====Asuryani (Craftworld)==== The "good" elves. Eldar have a lot of potent firepower, and even the humble Shuriken catapult can threaten MEQs, basically a Bolter that shreds armour with AP-3 on 6+, though with reduced range. One thing of note is the sheer specialisation of the army's Aspect Warriors: unlike Space Marines or Imperial Guard squads who might have a grabbag of weapons, every model of an Aspect Warrior squad barring maybe the Exarch has the same gun, which can be a blessing or a curse; for example Fire Dragons are all armed with a meltagun, which means they will likely be shot to pieces by anything outside their pitiful 6" range and cut to pieces in melee combat, however any tank or armoured baddie that gets within that range is dead meat; conversely Swooping Hawks get a lasgun-type that puts out an impressive 4 shots, so a fusilade of 20-40 S3 shots will mow down squads of GEQ with contemptable ease but against MEQ or tougher, you just have a harmless laser light show. This is an army where you really need to do your research and figure out what each unit is capable (or incapable) of, whether you are playing with them or against them. Generally speaking, their ranged options are shorter range than their Imperial counterparts, which means the units often have to expose themselves to charges and rapid fire range - seeing as most Eldar units are GEQ (T3, 5+), this is very bad news. The exception being the Wraith units which are basically magitek golems boasting some really nice statlines (T6, 3+, 3W), requiring a lot of firepower to take down. '''Popular Units''': {| class="wikitable" |- ! Unit !! Good for !! Countered with |- | Guardian Defenders || Large numbers, limited utility on offense, good for screening and holding objectives || High volume shooting, blast weapons, melee attacks |- | Dire Avengers || Flexible all-rounder infantry, decent against GEQ and MEQ, passable in melee || High volume shooting and blast weapons |- | Howling Banshees || Very fast, armour-piercing melee attacks with power swords, effective against GEQ and okay against MEQ || High volume shooting, high wound/high toughness models |- | Vyper || Heavy attack bike, mobile and resilient by Aeldari standards, strong heavy weapon options || High strength anti-armour shooting, mortal wounds |- | Dark Reapers || Long-range, all-purpose firepower, effective against MEQ, TEQ and vehicles alike especially multi-wound models, great for holding objectives and chokepoints in the back || Horde charges, melee attacks |}
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