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==Fang Fighter== [[File:Swx55 preview.jpg|thumb|right|200px]] Also (and formerly) called the Protectorate Starfighter, this is another mandalorian fighter design primarily used by a branch group known as the Journeyman Protectors. The Protectors generally seem to spend their time avoiding dealing with the core mandalorians and telling people who enter their space "fuck off, we're full!", but some of them trained Clone pilots in the Clone Wars. The Protectorate fighter features pivoting wings, a narrow attack profile and a hidden torpedo launcher - meaning they're ideal at getting into close range and destroying the enemy, and they have potent maneuverability to do so. In terms of role, the Protectorate is similar to Interceptors or A-Wings, with 3 attack, 3 agility, 4 hull, no shields and focus, target lock, boost and barrel roll actions, and only the Torpedo upgrade. But, it operates slightly differently due to its built-in ability, "Concordia Faceoff" which changes a defense result to an Evade when you defend if you're at Range 1 and both ships are in each others' forward arcs. Combined with some of the pilot abilities and the Scum-Only Talent "Fearless" (which operates like the Title, but for attacking), Fang Fighters don't necessarily arc dodge, but rush right up into the teeth of the enemy shouting "WITNESS ME!". Seriously these guys may be some of the nastist little knife fighters in the game in a head to head scrap at range 1 with a good dial full of blue two maneuvers they can constantly stressboost into focus themselves and still dance around your shits along with some K turns for turning around. *A counter tactic against a Fang Fighter Swarm is DO NOT let them get into a knife fight, you will lose that. Instead try and use 'boom and zoom' tactics and attempt to go at high speed through the formation. Once on the other side turn around for another pass. It may not guarantee a win but it will keep them from using the face off which will help. *Like the A-Wing, there is no mod slot. *The go-to Talent for this ship is obviously Fearless, but Daredevil can be a worthy pick as well. <gallery> Image:Scum-protectorate-600px.gif Image:Star-wars-rebels-protectorate.jpg|Protectorates in their natural habitat Image:Fang_Fighters.jpg|The Fang showing off its pivot wing tech Image:Fenn_Rau_Protectorate_Starfighter_XWM.png|Rau, Rau, Fight the Power! </gallery> ===Pilots=== *'''Zealous Recruit:'''The Init 1 generic. Think of them like warboys from ''Mad Max'', just ready to rush in there and ride eternal, shiny and beskar. *'''Skull Squadron Pilot:''' An elite generic, they make quite a jump with Init 4 and a Talent slot. *'''Kad Solus:''' Kad is a mandalorian mercenary and pilot appearing in one of FFG's RPG adventures. His ability gives him 2 focus tokens when he performs a red maneuver (so when he turns around or turns with a Damaged Engine). *'''Old Teroch''': This old Mando is a pit fighter and mercenary who also appears in the same adventure as Kad. Teroch appears to be the Protectorate's answer to 1E's Carnor Jax, as his ability discards all green tokens of an enemy ship in range 1 that has you in arc at the start of the combat phase. Sometimes called "Sweet-T", probably for all the tears he will cause. *'''Fenn Rau''': A real fight the power guy, Fenn leads the Protectors, flying in Skull Squadron in the Clone Wars and smoking A-Wings in the GCW before he was captured by the Rebels as a hostage. He's a flashy Init 6, a real ace for Scum. His ability lets him roll 1 more die when attacking or defending at Range 1, which can combine with Concordia Faceoff and Fearless to turn him into a deadly fighter who just rolls up to range 1 of an enemy and blows them out of the water.
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