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==The Enclaves== They are akin to the Daughters of Khaine Temples. Each has a unique special rule for your army, though they're a shadow of their former glory. *'''Ionrach:''' The enclave of heroic actions. You can give an Akhelian unit additional Tides of Death effects as a heroic action. Combine this with some Isharann rituals for to really tailor when you want your enemies to feel the pain. *'''Dhom-Hain:''' A very mobile, Namarti-heavy enclave. Dhom-Hain have a wonderful ability to make a second charge with their Namarti in one round, but only if they wipe out the unit they charged first. If they get in they can fight a second time. This ability can also be used in any round, rather just the first or whenever. Use this to clear up smaller or battered enemy units. Also, if their hero uses Redeploy on Namarti, you can move three units rather than just one. *'''Fuethán:''' I hope you like Sharks enclave! Fuethán's rules are entirely based around the Bloodthirsty Shiver. A group of three individual Alopexes that can only be taken once. What's the rest of your army doing? The Fuethán don't care, because they have three sharks! *'''Mor'Phann:''' The undying enclave. Your Soulrenders raise an 3 additional models with Lurelight. This guarantees you get 4 Namarti back each round, plus two potential more. This means you can have a very solid unit of Namarti holding the line, as long as they're not wiped. They've also lost the restrictions from previous editions as well as the unique spell. *'''Nautilar:''' The most monstrous enclave. Your Leviadon's gain a unique Monstrous Rampage which changes that Leviadon's Rend to -3 on it's flippers and jaw until the end of the next combat phase. This is held back by Monstrous Rampages only being allowed to be used once per phase across a whole army but you'll have one very angry, very deadly, giant turtle for your opponent to worry about. *'''Briomdar:''' The deep-strike enclave. Just like last edition, your Soulscryers can take up to 3 units along and place them 18" away instead of 12. But unlike last edition, your units CAN'T move over terrain as if they were flying. Looks like you're walking into battle...
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