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==Demiplanes For Fun And Profit== Even as early as 2nd edition, one can use a demiplane for all kinds of fun stuff. The most basic use is to make your own private homestead or farm: the bottom of the demiplane is the ground, the top is the "sky". Give it a nice, moderate temperature good for crops and livestock, normal day/night cycle, basically the most ordinary environment you can. You want access to spells like ''control weather'' and ''plant growth'' to kickstart your first few years of crops, but if you keep careful control of the demiplane's environment, you automatically bypass several problems farmers contend with: various diseases and blights, pests/vermin, poor weather, natural disasters, etc. Another option is to run a big ol' business out of the place. This is a great option in big cities where real estate is at a premium. Buy a small, cheap property, and install portals going to the demiplane where you put in all your manufacturing or services for your business. Now, most folks know this option is how a lot of wizards run their wizard towers, where the outside is smaller than the inside, but don't let yourself be limited to that old cliche. Imagine a little shack that runs the city's biggest tavern, inn, brothel, and casino, a vast pleasure palace. All of this is enhanced with additional magic to provide labor and resources. For example, if you can summon up a djinn, even for just a short time, you can create permanent plant-based materials; while this stuff could theoretically be dispelled (a nuance that comes up in 3rd edition), that still means you can conjure up firewood, which by itself is a big fucking deal. (Why? Because you don't have to chop down trees for it now. This curtails a lot of effort to acquire fuel, as well as making a LOT of side folks like druids, elves, and sylvan creatures happy that you aren't cutting down their forests.) You can use ''permanent image'' to create decorations; in 2nd edition, these are difficult to change, but in 3rd edition the caster can change them at will, allowing for redecorating for special occasions. Throw in some choice magic items, constructs, and other permanent effects, and you have a real piece of work to call home. Best part is, this provides a luxurious place for your favorite NPCs to come hang their hat. Any cohorts, followers, and loyal hirelings can be given room and board, either for some work on your behalf, or possibly even just to spend the rest of their days enjoying life. Now, before you get super excited to try any of this, note that all this falls on the DM to approve of, and some may not want to bother with the whole thing. Having said that, if you are a DM, then this is a pretty good way to motivate your players to go on adventures to acquire the treasure needed to pay for all this kind of stuff. Nothing like a spare dragon hoard to fund the ultimate retirement plan, after all. The most attractive feature of the demiplane is the fact that it's damn hard to find out about. All but the most powerful divination effects can't cross planar borders. Only a few effects can take you there (unless there's a portal somewhere); you can theoretically wander the Ethereal or Astral Planes looking for curtains/pools that lead to the right demiplane, but even if you find one, the chances you found the correct path to the correct demiplane are worse than the chances of a "good" result of using a ''rod of wonder''. Security like that is at a premium at the higher levels, and can be stacked with other effects to make it even better. {{Planescape-Cosmology}}
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