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Disney Villains Victorious Kings and Villains
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== The Kingdom of the Red Flower == '''King'''<br/> Name: King Louie<br/> Role: Charming/Nimble<br/> Country of Origin: Sumatra<br/> Size: Medium<br/> Species: Orangutan<br/> Tier: Hero<br/> ---Attributes---<br/> Robustness: 8<br/> Agility: 18<br/> Intelligence: 5<br/> Sensibility: 6<br/> Charm: 20<br/> Will: 4/4<br/> Strikes: 6+2X, where X is the number of players in the party.<br/> ---Skills---<br/> Acrobatics: 10 (12)<br/> Athletics: 6<br/> Brawl: 4<br/> Melee: 4 <br/> Prevent Harm: 10<br/> Endure: 12<br/> Intimidate: 6<br/> Deceit: 10<br/> Persuasion 12<br/> Academics: 7<br/> Science: 5<br/> Travel: 5<br/> Insight: 8<br/> Music: 15<br/> Craft 5<br/> Linguistics 6<br/> ---Traits---<br/> Master of an Army: He can call in his Villains to aid him in a fight if they havenโt been defeated<br/> King: This unit is a KING. It gets +10 to Persuade and/or Intimidate its servants to do anything if opposed in some way, and can automatically make them obey if nobody is trying to incite rebellion among them.<br/> Increased Mobility: +2 to Acrobatics.<br/> Wanna Be Like You: 1 extra rank of Linguistics<br/> Heels on Fire: +3 to Athletics and Acrobatics when the environment (building, forest, whatever) is on fire.<br/> Better to Light a Candle: +2 when fighting opponents that are injured by/adverse to sunlight.<br/> Hakuna Matata!: +2 to resist on any sort of mental distress with Endure.<br/> Firefighter: +2 to attack rolls if the environment you're in is on fire. +3 if you're attacking with fire as well. +4 if you're ON fire!<br/> A Man of Wealth and Taste: +3 to Deceit when attempting to pass yourself off as a member of the upper crust of society.<br/> Refined: +3 to Academics related to art and culture.<br/> Etiquette: Gains a +3 to social situations among the nobility.<br/> Fight Fire With Fire: +4 to Prevent Harm when your opponent uses fire, and +4 to attack when you use fire.<br/> ---Powers---<br/> Dancing Mania: Once his Song has begun, Louie may spend a Will point to activate this power. He may take an action every turn to perform his Dance, which comprise of two rolls, either a Music-Charm roll or an Insight-Sensibility roll to keep in tune with the rhythm, and either an Acrobatics-Agility roll or an Athletics-Robustness roll to bust out sick moves (though for the fool that he is, Louie is wise enough to stick with his better rolls). Anyone not curently dancing must make an Endure-Sensibility check against Louie's Rhythm roll (Tin Ears automatically pass this check). Those who pass must resist it again every other round, those who fail must join Louie in his Dance.<br/> Dance of the Red Flower: Anyone caught up in Louie's Dance must use all their actions (except for those who start or are currently using music, they are allowed to set aside action for that) to perform Dance rolls, same as those that he does (though they can choose which skills and attributes to use). Either their Rhythm roll are used as dance-based attacks while their Moves rolls are used as dance-based defences, or vice versa. Dance-based attacks and defenses can only be used against each other, and a character may not be targeted by dance-based attacks if they have no dance-based defences. Each of Louie's dance-based defenses maybe used three times instead of once like all other characters, but he takes an extra strike from all successful dance-based attacks. Dance-based defenses not used by the start of character's turn are discarded.<br/> Rock and Roll will Never Die: Spend a will point; Apply Music against Tin-Ear characters with only a -5 in effectiveness!<br/> ---Equipment---<br/> Outrageous Aloha Shirt: +2 Endure, +2 Persuasion<br/> King Louie's Crown: +2 Intimidate<br/> Fire Flower Scepter: +3 Melee, allows Louie to light fires at will.<br/>
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