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==Notable Gangs== Hua Yuan is home to staggering amounts of gangers and criminal organizations, most, however, are largely insignificant. There are some gangs that either play an integral part in Yuanese society, or simply are dangerous enough to warrant great amounts of infamy. ===The Ketsueki Ronin=== A vicious biker gang dedicated to Khorne, who they refer to Boss Brass or the Red Sensei, these pompadour'd headhunters place honour above all else, to the point where if they take the head of an unworthy foe, or if they use cowardly tactics to defeat the enemy, they are honor bound to take their own lives for Boss Khorne to save face. Headed by the hideously scarred Kenji Zugaikotsu, also known as Kenny Skullface on account of half his face missing after a fateful encounter with an Exterminator's shotgun. The experience apparently made the greaser hear the voice of the Red Sensei himself, and vowed that the Hive would be bathed in the blood of his master's foes. ===The Pale Lotus Sect=== An odd gang even in Hua Yuan, these cultists are based in the former sanitation ducts of the original ship, they have been around since the Jade Flame Sect, however instead of borderline heretical psudeo-Imperial teachings the Pale Lotus Sect is highly heretical, worshiping the Heavenly Father and actively spreading his blessings amongst the Hive. These Nurgalite Monks are surprisingly clean for a chaos cult of their leanings, and are in fact exceedingly tidy and well kept, and often patrol the ship and lower hive seemingly attempting to maintain sanitation and cleanliness. It is not corporeal filth that the Pale Lotus Sect embraces but the degradation of the soul, preaching that should embrace their mortal suffering and shun everything save the embrace of the Heavenly Father. Adherents lives slowly begin to rot away around them and their surroundings fall into greater squalor as they wallow in their own self pity, but also attempt to upkeep their own image to appease the Heavenly Father as the Heavenly Consort does. A strangely hypocritical monastic order the sect conflicts the zealous Jade Flame Sect and the Ecclesiarchal Forces, while only the later is aware of the true meaning behind their heretical innuendo. Beyond their beautification of the Hive the monks of the sect also practice a great deal of animal husbandry. Breeding plague rats and other foul beasts to hawk their meat or let them loose in the upper levels to plague heretics with the Heavenly Father's corporeal gifts, which only exist to show the heretic how meaningless the body is. It is through this vector that the taint of Nurgle is brought to hive, held at bay by the Xenos threat lurking in the shadows and by cultists more rabid than themselves. ===The Chengguan=== The Chengguan are a private security and detective agency on paper, but are little more than thugs for hire. Founded by Zou Chen in the lower hive, rumors of the ruthlessness violence these gangers committed spread throughout their corner of the Hive. Eventually they were hired by a noble family to settle a territorial dispute, which is where they got their big break and renown. They butchered their rival's forces so thoroughly that no one is quite sure who exactly they were fighting anymore, only that they’re no longer around. Once the most extensive and well known “guns for hire” gang around, they have no central structure, only a loose bureaucracy that ties each outfit together. Most of their work involves suppressing worker riots and maintaining civil order for noble houses, but they are known to take any job, from being hitmen to private detectives. Members dress in expensive uniforms of magenta and cyan, using money extorted and robbed from the people on their turf to buy the most state of the art equipment around. Anyone can hire a Chengguan to do any job, as long as there’s money and violence involved. ===The Bloodied Rat Sect=== Born in the sinful pits of the lower hive, the Bloodied Rats are a redemptionist cult, believing that Hua Yuan is doomed because it has been led astray from the Emperor's light. They have no central leadership or command structure, identifying their brothers by the list of sins and battle rites tattooed all over their body. They wander the hallways of the middle hive flogging themselves in repentance, and act out violence on those they perceive as committing transgressions against the Imperial creed. They damage property, beat and kill transgressors, and even perform ritualistic self-sacrificial acts to make a public statement, such as suicide bombings. Because of their encompassing list of sins and tendency for violence, a vast number of them find themselves in the penal regiments of Hua Yuan. They see this as a great honor, fighting (see:dying) for the Emperor as their ultimate purpose, rushing into battle with a religious and suicidal fury. ===Gang Creation Table=== {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Gang Society (1d100) Category |- ! 1-25 | '''Communal:''' Naturally occurring gangs that come from a sense of community, desire for prosperity, or simply as a way of life. |- ! 26-45 | '''Criminal:''' The scum of the hive band together for various nefarious reasons. |- ! 46-60 | '''Noble:''' Highborn of the upperhive using their connections to become a force in the criminal world. |- ! 61-80 | '''Religious:''' The unique faiths of Hua Yuan lend itself to some more militant and legally dubious sects. |- ! 81-90 | '''Outcast:''' Life for the unwanted and scorned is unbelievably hard in the Hive. They must band together to survive and possibly thrive. |- ! 91-100 | '''Enforcer:''' Working under the guise of legal private security companies, these are no more than gangers with fancy equipment and very loose contracts. |- |} <br> {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Gang Size (1d100) | '''Territory Modifier''' |- ! 1-10 | '''Minuscule:''' (1d10) | -30 |- ! 11-25 | '''Tiny:''' (10d10) | -20 |- ! 26-40 | '''Small:''' (10d10x10) | -10 |- ! 41-60 | '''Medium:''' (10d10X100) | 0 |- ! 61-75 | '''Large:''' (10d10x1000) | +10 |- ! 76-90 | '''Huge:''' (10d10x10,000) | +20 |- ! 91-100 | '''Massive:''' (10d10x100,000) | +30 |- |} <br> {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Territory (1d100+Territory Modifier) |- ! 1-40 | 1 Hab Block |- ! 41-55 | 1d6 Hab Blocks |- ! 56-70 | 1d10 Hab Blocks |- ! 71-95 | 2d10 Hab Blocks |- ! 96-110 | 4d10 Hab Block |- ! 111-125 | 10d10 Hab Block |- ! 126-130 | An Entire Floor |- |} <br> {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Special Equipment (1d100) |- ! 1-10 | Traditional Weaponry |- ! 11-20 | War Trophies |- ! 21-30 | Defined Uniform |- ! 31-40 | Rare Heavy Weapon |- ! 51-60 | Tattoos |- ! 61-70 | Augmented Gangers |- ! 71-80 | Special Vehicle/Sweet Ride |- ! 81-90 | Ritual Scars/Mutilations |- ! 91-99 | Ritual Drugs/Combat Stimms |- ! 100 | Roll twice |- |} <br> {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Illegality (1D100) |- !1-20 | Law Abiding |- ! 21-40 | Neutral |- ! 41-60 | Local Pest |- ! 61-80 | Has Enforcers attention. |- !81-100 | Has Arbites attention. |- |} <br> {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Secrecy (1D100) |- !1-20 | Loud/Public Figure |- !21-40 | Obvious |- ! 41-60 | Quiet |- ! 61-80 | Secretive |- ! 81-100 | Mysterious/Unknown |- |} <br> {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Influence/Demographic (1d100) |- ! 1-25 | '''Homeless Network:''' For a ration or two, these vagrants will tell you news from across several hab blocks, just watch your wallet, shoes, and anything else they could steal. |- ! 26-40 | '''Blue Collar Workers:''' The laborers of the Hive owe you some favors, whether they like it or not. |- ! 41-55 | '''Launderers/Businessmen:''' You run several successful fronts, in both sides of the law, able to launder any sort of contraband you bring to these businesses. |- ! 56-70 | '''The Masses:''' The people obey you, out of fear or love, and sometimes both. |- ! 71-90 | '''Local Government:''' You either control or have plants in local public offices, ranking you some level of legal immunity. |- ! 91-99 | '''Informant Network:''' Your gangs agents are everywhere, from the Enforcers, the local bureaucrats, the admistratum and manufactorum, to even the rare inquisitor. |- ! 100 | '''Influential:''' Your gang carries a wide array of influence. Roll Twice. |- |} <br> {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Gang Ambition (1d100) |- ! 1-25 | '''Protection of the Community:''' However skewed their methods, at the root of the organization is the drive to protect and provide for their homes, expanding it or isolating it. |- ! 26-45 | '''Riches:''' A desire for wealth and splendor motivates these gangers to amass huge hordes of money and capital. If only someday. |- ! 46-60 | '''Religious Fervor:''' Devotion to a religion and everything it teaches compels this gang to enact their Faith's creeds and ideals. |- ! 61-80 | '''Blood Rivalries:''' Ancient family feuds give way to full fledged factions, hellbent on destroying their sworn enemies. |- ! 81-90 | '''Influence and Manipulation:''' Complete control and influence over the Hive's population is this group's end goal. Everyone and everything should do their bidding, whether they know they are or not! |- ! 91-99 | '''Fuck the Police:''' Hatred for authority, dismantlement of the government, love of anarchy, or for whatever reason, a destruction of the law and it's constructs drives these gangers. |- !100 | '''Multifaceted:''' Their ambition knows no bounds. Roll Twice or come up with something appropriate. |- |} <br> {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Dedication (1D100) |- !1-15 | Transient Membership |- ! 16-30 | Loose Association |- ! 31-50 | Part Time Job |- ! 51-70 | Full Time Commitment |- ! 71-85 | The Gang is their Life |- ! 86-100 | Ganger to the Grave |- |} <br> {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Gang Demeanor (1d10) |- ! 1 | '''Vigilante:''' In the more lawless areas of the Hive, these gangers are there to lend a hand to those in need. Fighting off other gangers, doing public service projects, or just helping with menial tasks, these "gangers" are a boon to society. |- ! 2 | '''Magnanimous:''' Members spend big in little shops, tip generously, and prop up businesses of their own. Some are even known to do more direct acts of charity. |- ! 3 | '''Agreeable:''' While certainly criminals, they carry an almost pleasant demeanor, working well with others outside their gang. |- ! 4 | '''Roguish:''' Cheery and jovial these bastards will rob you at gun point with a smile on their face. |- ! 5 | '''Remorseless/Professional:''' Indifferent to those around them, they only care for the gang's needs and goals. While they do not actively cause harm to those around them, when someone gets in their way, they will not think twice about ending them. |- ! 6 | '''Irritable:''' Easily provoked into violence, members have a short temper and a quick trigger finger. |- ! 7 | '''Aggressive:''' Members destroy property and rob unsuspecting citizens, leaving them in a bloody pulp, if alive at all. |- ! 8 | '''Bloodthirsty:''' They commit seemingly random acts of senseless violence, often without a worthwhile goal. They leave the streets red with blood whenever they roll through. |- ! 9 | '''Antagonistic:''' Gangers will actively try to provoke fights. They threaten, insult, destroy property , and harass in order to have an excuse to beat and rob, no matter how flimsy. |- ! 10 | '''Bizarre:''' Unpredictable and strange, people cannot get a good read on these gangers. Their behavior is 'off'. Roll twice for two demeanor. |- |} <br> {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Gang Leadership Type (1D100) |- !1-15 | Central Figure |- ! 16-30 | Chain of Command |- ! 31-45 | Diumvirate/Triumvirate/Council |- ! 46-60 | Gang Code/Shared Philosophy |- ! 61-85 | Cell Structure |- ! 86-100 | Anarchic |- |} <br> {| border="1" cellspacing="0" cellpadding="5" align="center" | colspan="7" |'''Gang Assets (2d6)''' Roll once per Gang size tier e.g. miniscule rolls once, tiny rolls twice...massive rolls seven times 1st die for row, 2nd die for column. |- ! ! 1 ! 2 ! 3 ! 4 ! 5 ! 6 |- ! 1 | '''Book Store''' Your gang runs a small book store. | '''Small Market Stall''' Your Gang sells scrap parts and boot-legged commodities. |'''Small Ammo Press''' Your gang has a small casing pressing machine. |'''Slag Heaps''' Your Gang scavenges from a local slag heap or abandoned mine. |'''Adult Entertainment''' Your gang aids in the upkeep and protection of a local purveyor of "Xeno Smut" and "Sexy Marine Magazine" |'''Hunter Trading Post''' Your gang runs an outpost dealing in pelts, claws, poison sacks, jewel eyes, etc of strange local beasts. |- ! 2 |'''Scrap Yard''' You set up a scrap yard in a debris strewn dome, scrounging raw materials and stripping machinery to be sold as parts or for repair jobs. |'''Scavvy Contact''' Your gang makes a small secretive income supplying goods to those beneath decent scum society. Unfortunately this is frowned upon by guilders. |'''Mercenary Hub''' Your gang collects a steady income from a wretched hub where villainous scum sell their skills. |'''Chem Pit''' Your gangers work for a Chempit owner. Very Hazardous work. |'''Arms Dealer''' Your Gang provides discreet protection to gun runners working for themselves and not the Guild. |'''Workshop''' Your gang has managed to get part ownership of a workshop, getting you a cut of the proceeds. |- ! 3 |'''Tunnels''' Your gang has found a secret entrance to a labyrinth of service ducts beneath the city floor. |'''Vents''' The gang has found a concealed entrance into a network of ventilation shafts. |'''Street Urchin Gang''' Your gang has organized the local ragamuffins into a crew. Promised food and shelter, they'll happily swindle and steal for you. |'''Housing''' Your gang rents out a rusty tenement/rest-hole/ramshackle stockade that houses the overpopulated citizenry. On occasion you can recruit here. |'''Press Gang Service''' Your gang has a job through the local recruiting office, showing hivers their true calling as devout servants to the Emperor in His many just wars. |'''Strip Joint''' Your gang is invested in a popular strip joint, a gathering place for many nefarious deals that are sealed within the noisy and smoky atmosphere. |- ! 4 |'''Legitimate Work''' One of your gangers actually does some meaningful work for the administratum that aids the Segmentum Solar. |'''Drinking Hole''' Your gang leadership has received an old drinking hole in payment for an outstanding gambling debt. |'''Trawler''' Your gang has contacts aboard one of the trawlers outside the Hive. These trawlers hunt and butcher the local fauna to trade with the Hives "Exotic" restaurants. |'''Water Still''' The gang has Renovated an old water still out in the wastes. Worked by the family or friends of one of the gangers, they sell water to nearby settlers. |'''Friendly Doc''' A local medical practitioner has offered to patch up your gangers cheaply in return for tissue donations from your gangers and the occasional fresh corpse. |'''Respectable Street Shop''' Either by muscling in on a smaller shop or by partially owning a larger one, you own a "almost mid-hive" store, bringing in a tidy income. |- ! 5 | '''Transportation''' You (protect/ lean on/ run) a (taxi/ boat/ lift/ etc.) operation, crucial to movement within the area. |'''Inside Man''' Your gang is leaning on an employee in a rival gang's territory, providing information that lets you rob and skim from the other gang. |'''Protection Racket''' Your gang leans on local businesses, netting the gang some good money. They occasionally call the enforcers. |'''Con Associate''' A ganger is friends with one of the many con-men that fill up the local barter street. Although risky, your gang can profit from helping him. |'''Spore Grow-Op''' Your gang has control over a mold growing operation, which you can harvest and sell to local businesses. The Gangers working here are disease prone. |'''Club/Entertainment Hub''' Your gang has a stake in or debt owed by a local juve hang out which you can collect from, maintenance can be expensive though. |- ! 6 |'''Respectable Establishment''' Your gang runs one of the underhives popular restaurants. Selling bizarre "delicacies" your gang makes a tidy profit, occasionally paying maintenance. |'''Fight Club''' Your gang owns an underground fight club, betting on gang members, professional pit fighters, and even volunteers from the audience. Authorities raid you occasionally. |'''Gambling Den''' Your gang runs a gambling den in the underhive. The income is good but risky, Underhivers are notorious cheats and bad losers who'd rather pull a knife than pay up. |'''Drug Trafficking''' As it has always been, under tight regulation drug dealing is a lucrative but violent business. |'''Brothel''' Your gang owns one of the many sleazy / classy(?) brothels to be found in any settlement's back streets. Requires security. |'''Supply Source''' Your gang controls the local conduit of water/ventilation/energy and collects a fee for its "reliability". |- |} [[Category:Warhammer 40,000]] [[Category:Imperial]] [[Category:Planets & Sectors]] [[category:/tg/ 40,000]]
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