Editing
Sentinels of the Multiverse
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Tempest=== A combination of Aquaman and Martian Manhunter, M'kk Dall'ton (who mostly goes by "Mick Dalton" among the people of Earth) is a chieftain and diplomat among his people. Leading a group of refugees ahead of the conquering armies of Grand Warlord Voss as the evil warrior took Vognild Prime, his shuttle crashlanded on Earth. There, armed with his powerful alien biology (featuring both invulnerability, the ability to breath underwater and talk to fish, and ''fucking weather control''), he, following a few initial misunderstandings, began to help his people integrate into Earth culture to prepare for the tyrant's arrival. Tempest does a lot of things. His primary specialization is AoE damage, coming armed with what was, for a long time, the only "hit all non-hero targets" base power in the game, and is still the only one with no strings attached to it and a few of his other powers offering similar multi-target attacks. From there, he has a strong, if not completely focused, ongoing game. He has a bit of support, with Cleansing Downpour still being widely-regarded as the best group-healing power the heroes have, some card-draw, a few powerful pieces of equipment that hit the highest-health villain target (typically the main villain) harder, and even some defensive cards. There's not a team comp in the game that's damaged by the inclusion of a well-played Tempest. '''Variants:''' * ''Freedom Six'': Having had his incapacitated artwork brought to uncomfortable life by Iron Legacy, this alternate-timeline version of Tempest has joined one of the last superhero teams left for revenge. His new power destroys one of his ongoing or equipment cards to let him draw three more. Not ''terrible'', per se, particularly if one of his teammates tossed him a free power and he needs to charge up in a hurry, but definitely much less general-use than his original. * ''Prime Wardens'': After overseeing the integration of the Maerynian race into human society and the defeat of Grand Warlord Voss, M'kk has become a beloved and respected hero throughout the world. And, with the Freedom Five not wanting to change their name to add a sixth member, he was a natural choice to join the nascent Prime Wardens. His new power lets him immediately put up to three cards into play, taking three points of lightning damage from the environment per card. With his strong ongoing game and multitude of ways to get some DR or healing and mitigate that problem, this power is ''amazing'' for Tempest early-to-mid game, even if the potential to self-destruct is high, particularly against enemies with lots of equipment or ongoing destruction. * ''Xtreme'': He's here, he's covered in black leather, and he's gonna ride some lighting. His power hits a card for one lightning damage, then prevents ''all'' end of turn effects it would have if it's not a character card. A bit more finicky than most Tempest base powers, but hell, your deck's got plenty of other nice powers in it, and it'll help keep you alive if, say, Voss pulled out one of his ships on turn one like an asshole.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information