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===Lore of Tzeentch (Daemons of Tzeentch) (Warriors of Chaos)=== Summary of Strengths: This lore is a contender for best Damage lore vs non single-entities, it can kill chaff as well as the lore of fire and its better vs elite units with Infernal gateway. Blue fire is also better versus lightly armored large targets than fireball. The ability to lower cooldowns by spamming blue fire makes the whole lore even better. Tzeentchs firestorm is one of the best vortexes for killing large numbers of units with its 3 mini-firestorms. Efficient and very powerful. It is almost useless at killing monsters or lords/hero's who have any kind of armor. Many of Tzeentch's spells apply Warpflame, which reduces Armor and Fire Resistance. Finally it has one of the only ways to exceed the 100 WOM reserve cap with gleam of magic. :'''Passive - ''Fires of Change''''': Ward Save for all units for a few seconds after casting a spell. *'''Blue Fire of Tzeentch''': Single-target magic missile that applies Warpflame. Overcast for increased armor-piercing damage. Extremely cheap at only 3 winds of magic and has no cooldown to cast with the prismatic plurality skill (lowers active cooldowns by 10 seconds every time you cast any spell). Spamming this unovercasted will eliminate your cooldowns and wear down single entities and monsters. Very cost effective if it hits. lackluster vs armored targets but still can be spammed to reduce cooldowns. *'''Pink Fire of Tzeentch''': Breath spell that applies Warpflame. Overcast for bonus damage. Also very cost effective. Spam blue flame to eliminate pink fires cooldown. use overcasted to kill small groups of units or individual units efficiently. *'''Treason of Tzeentch''': A debuff spell that lowers the Leadership of all enemy units inside an area and, if overcast, also their melee attack. Tzeentch has pretty poor melee, so something like this is useful to tip the scales. *'''Glean Magic''': Increases your army's power reserves and recharge speed while reducing the opponent's. When overcast, the effect lasts longer. Obviously great for a heavily magic-based faction like Tzeentch. ** Doesn't actually generate more winds than it costs, regular or overcast. So don't use this thinking it will give you free winds of magic, use it to drain the enemy's (which means its fairly useless outside of multiplayer). You could also use it as a way to activate Kairos's many passives, as well as the army abilities, but you'll probably get more value out of Pink or Blue Fire. *'''Tzeentch's Firestorm''': A randomly moving vortex that applies Warpflame, although a slightly more unique one, as it's actually three columns of flame moving randomly in an area, not just one single vortex. Overcast for increased armor-piercing damage. unfortunately 3 vortexes in different directions makes friendly fire even more of a problem. *'''Infernal Gateway''': Stationary, high damage vortex. Overcast for increased armor-piercing damage. Does not apply Warpflame. very powerful and safer/more reliable than firestorm.
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