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Warhammer 40,000/10th Edition Tactics/Imperial Guard
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=====Walkers===== *'''Armoured Sentinels:''' Mercifully, the Sentinels are still good units, with the Armoured version as T8 Sv2+, but what you're really after is the fact that it can re-roll wounds against {{W40kKeyword|Monster}} and {{W40kKeyword|Vehicle}} units. As such, you'd want to keep plasma cannon or grab a lascannon if you're taking one, with a missile launcher if you're looking for some switching to mob control. *'''Scout Sentinels:''' T7, Sv3+, and ''Scouts 9"'', the Scout Sentinel also acts as an Imperial Pathfinder, marking a visible enemy unit within 18" of it to give your other units re-rolls of 1s to Hit and letting your artillery ignore ''[Indirect Fire]'' penalties.
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