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Warhammer 40,000/9th Edition Tactics/Weapons
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====Drukhari==== The bad elves. Like the Asuryani, the Drukhari consist of mostly GEQ-type units. Even the humble lasgun can threaten Drukhari vehicles, and bolters will smear these evil elves across the landscape, to say nothing of even more high-power weaponry. They rely on cover, positioning and magic shields and the like to avoid being hit in the first place, rather than heavy armour. Fortunately, everything in the Drukhari army flies or skims or at least can be shoved into something that does, so mobility is not an issue. Drukhari firepower is also every bit as impressive as their good cousins. The basic gun is the splinter rifle, which has no strength stat and instead wounds all non-vehicle targets on 4+ irrespective of the target's toughness. This makes them hilarious against Necrons, Asuryani Wraith troops and tougher Tyranids, and means troops in rapid fire will pile on wounds very, very fast even though the enemies will still likely get to make their full armour save. Remember another thing about Drukhari Heavy weapons is that they count as Assault if mounted on vehicles, allowing them to move fast and hit hard without compromising accuracy (and like all Aeldari they are pretty good shots to boot). Various melee weapons and Combat Drugs allow these skinny elves to hit a lot harder in close combat than their across-the-board S3 stats would suggest, and they will often be packing anti-tank firepower like Blasters (one of the best anti-vehicle guns in the entire game for the points cost), Dark Lances and Heat Lances up the wazoo. A common fan adage goes that if Drukhari turn up to a table, ''somebody'' is going to be curbstomped, it's just a question of who. Handle with care. '''Popular Units:''' {| class="wikitable" |- ! Unit !! Good for !! Countered with |- | Kabalite Warriors || Very strong anti-infantry or anti-armour firepower from a small squad, great harasser, decent board control || High volume shooting, horde charges, high volume melee attacks |- | Raider || Very fast and decently-armed troop transport, protects fragile squads while allowing them to shoot out || Mid-strength shooting, high-strength melee attack |- | Wyches || Very fast close combat infantry, excel at tying up enemy squads with 4++ invul in melee || High volume shooting, blast weapons, overwatch |- | Grotesques || Very dangerous and durable heavy assault infantry, very good against MEQ and GEQ || High-strength shooting, D3 or D6 damage attacks, mortal wounds |- | Reavers || Very fast and decently tough, superb tarpit unit, good source of mortal wounds || Medium strength D2 shooting |}
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