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====Other Wizards==== *'''[https://www.games-workshop.com/resources/PDF/Downloads//ENG_Stormcast_Lord_exorcist.pdf Lord Exorcist]:''' (170pts) A Wizard that Specializes in Close Quarters Exorcising. He has the same stats and weapon Profile as the Lord-Arcanum. His abilities have changed up now enemy units cannot return slain models while within 9". His Unique spell Rolls a dice for each enemy unit within 12". If (d6 + enemy's unit's Bravery <= 12 ) than that unit takes d3 Mortal wounds. Overall he's lost his unique bonuses against Daemons or Nighthaunt, but gained better utility overall. He is the unfortunate recipient of one of the largest points increases of any Stormcast character from the last edition to this one, putting his current price at an alarming 170 pts! While his utility may have increased, his greatest strength was that he was insanely cheap and a solid wizard to boot. Post nerf, he's 35 pts more expensive than just shooting for a second Lord-Arcanum on foot. Not saying he's useless, but he has to earn his points now and its hard to imagine a world where he's worth that much more than the other footslogging wizards. *'''[https://www.games-workshop.com/resources/PDF/Downloads//ENG_Knight_Incantor_Stormcast_2018.pdf Knight-Incantor]:''' (125pts) The on-foot wizard from Soul Wars. Nothing to write home about in melee, and not a particularly impressive caster with only 1 each cast and deny with no bonus. The Knight Incantor does, on the other hand, come with a Voidstorm Scroll, a once-per-game ability that can be used before rolling to make an Unbinding roll automatically succeed. This can deny your opponent a critical spell, breaking a combo or saving one of your units. Finally, Her unique spell creates a Storm that gives -1 to Charge and Run of all enemies within 18". The Knight Incantor is a decent all-around wizard who doesn't stand out in any one area, but can also do almost any task you ask of her. Also a solid ally to any Order faction that doesn't have wizards of their own. Anywho, they're best taken as your budget wizard. *'''Knight-Arcanum:''' (135 pts) From the Dominion Boxset. An otherwise ordinary wizard who acts as a 3" bubble of denial for predatory Endless Spells - no spell can go into or through this space, which can give you a bit of breathing room. Their unique spell acts like an Arcane Bolt that can pick who it hits in exchange for any overcasting benefits, and its range is boosted for every {{AOSKeyword|Thunderstrike}} unit wholly within 12" of the caster. The Knight-Arcanum's melee abilities are notably a worse iteration of both the Knight-Incantor and the Lord-Arcanum's melee. While promising d3 wounds, having to wound on 4+s means that the Knight-Arcanum is best spent away from the thick of it. At the end of the day, the Knight-Arcanum's real role is endless spell denial, put her in her back line where your opponent is liable to drop their predatory spells, and keep her with your battleline that you want to stay alive. Any honestly, she has to compete with the Knight-Incantor, who is both cheaper and better at shutting down enemy magic at the source with her voidstorm scroll.
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