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==Elsinore== <div class="toccolours mw-collapsible mw-collapsed" style="100%">'''''The World of Madness and Paranoia''''' Elsinore is the primary base of operations for the Fallen within the Eye of Terror, specifically the Fallen Dark Angels who sided with Luther during the War of the Beast. The original Fallen don’t play well with the Crone Eldar except on rare occasions, and the Chaos Gods understand the need to keep their favorite toys separate and in mint condition. Elsinore was given to Luther by Tzeentch as a boon after he lost The Rock for his epic betrayal of Lion during the War of the Beast and First Black Crusade, which kept the First Legion from fully contributing to the war effort against the rest of Chaos on both occasions. Luther realized there was a deeper meaning to Tzeentch’s actions than simply gratitude, but accepted anyway as his people had nowhere else to go and if he didn’t he would have to throw himself on the mercy of Lady Malys or the Taskmaster. Elsinore was originally a Crone World, like most worlds within the Eye of Terror, but no Crone had the audacity to stand up to Tzeentch when he gave the mostly depopulated world away to the Fallen. Few today remember its original name. <div class="mw-collapsible-content"> From space Elsinore resembles a medieval castle writ large, covered in great stone fortifications decorated with towers, crenellations, and parapets. These edifices form a great labyrinth that criss-crosses the surface of Elsinore. The chambers and corridors within the castle are just as chaotic and seem to have no architectural rhyme or reason behind their construction, making them incredibly easy to get lost in. Secret passageways between chambers or behind walls are ubiquitous, to the point that the Fallen remark that every room on the planet likely has at one way of being eavesdropped on. Not even the Fallen know where all of these passages are. Along the edges of the castle complex, Elsinor is dotted with numerous towers that extend so high that the Fallen use them as spaceship docks. They also have a secondary function of giving any watchman or spy an unparalleled view of the actions of those below. Elsinore’s labyrinthine nature extends beyond the castle walls. The planet is typically shrouded in thick mist, which muffles most sounds and makes it almost impossible to see more than a few dozen meters from where you stand. Walking across the planet, even knowing it is inhabited, gives one the impression of being very vulnerable and alone. In smaller courtyards between sections of the castle-labyrinth are hedge mazes, which always look trimmed and well-groomed despite never being maintained, which are even easier to get lost in than the rest of the planet as any who enter lose not only all sense of direction, but time as well. Further out, in larger province or country–sized gaps between the walls, the planet is covered in moors and gloomy pine forests. The Fallen don’t like to talk about what they find out there. The very planet seems designed to inspire paranoia and terror. Not all have been happy with the fact that Luther's Fallen occupy Elsinore. Elsinore has been invaded numerous times, ranging from Crone Eldar hating the idea of a mon-keigh being in control of one of their Crone Worlds, daemon princes who want a new playground to call their own, Fallen warbands who think they're hard enough to topple Luther, or [[Nobledark_Imperium_Forces_of_Chaos#Kaimon_Adrande_and_the_Choir_of_Despair|Kaimon Adrande]] [[Derp|thinking it's a good idea to raid the Fallen's human servants for new stock]]. Chaos has a tendency to fight itself as often as others when not presented with a strong external enemy. Even Lady Malys has attempted a drive-by conquest once or twice just to keep Luther pissed off. All have failed. The fact that Luther has survived for ten thousand years without even dying once (something that not even Lady Malys has accomplished, but then again unlike Malys Luther doesn't have a tendency to over-extend himself in a drug-fueled haze) is rather telling. You don't survive for more than ten thousand years as the most prominent Fallen in the Eye of Terror unless you are very, very good at what you do. In the event that active warfare fails, the Fallen adopt a strategy of guerrilla warfare, withdrawing into the infinite maze of secret passages to bleed any invader to death by a thousand cuts. Let the enemy have to deal with what they have had to put up with for millennia. Even though their homeworld is nominally a fortress, it is difficult to try to hold enemies at the walls. The geometry of their home encourages such a strategy; possibly actively, rearranging itself to practically welcome enemies inside, ready to face a slow and patient death. Another one of Tzeentch's jokes. They call themselves knights, but when challenged they flee until they can stab the challenger in the back. In addition to the Fallen, Elsinore is home to that a number of baseline human servants that tend to the Fallen's needs. Some have speculated they are slaves, or descendants of the support personnel and squires of the original Fallen. In truth, not even the Fallen know where they come from. They just... appear. It drives all the Fallen mildly nuts, but despite 10,000 years of investigation none of them have a firm answer beyond 'the entire planet was created specifically to gaslight us'. Although many warbands have degenerated into the savage hedonism and casual disregard for the lives of others typical of Chaos, the core group of Luther's Fallen treat their human servants [[Night Lords|at least halfway decently]]. It differentiates them from the xenos they despise and allows them to look down on the younger, lesser warbands that don't. It is their only moral high ground and they maintain it. They do have standards, twisted as they are. When they do have to perform grisly rituals to appease the dark gods, they use prisoners of war or individuals captured in raids than the servants they actually like. </div> </div>
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