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====Lore of Fire==== Turning the spell lore most popular with Sigmarites and [[Witch Hunters]] against them? Hell yeah! While Fire is probably the bottom of the Lore tier list, it isn't by much. Lots of S4 damage that gets better the more dice you pump into it, and it's devastating against models with Regeneration, and those nasty Wood Elves and dusty old bones Tomb Kings. The lore attribute, Kindleflame, reduces the casting difficulty of each Lore of Fire spell when targeting a Unit you've already hit with one by D3. The spells themselves are not difficult to begin with, allowing a level 4 Wizard to unleash hell on a budget. Using Black Periapt, this is perhaps the army best at using this lore in fact. *Fireball: Signature spell, the lowest level is easy to cast, not bad and a great way to open up for the attribute for a higher level spell. It's a good substitute for your lack of a shooting phase as well. *Cascading Fire-Cloak: A pretty good spell, it's cheap on top of being fire and forget (no pun intended) and can deal a fair amount of damage if your opponent lets it stay, so you'll eat some of their dispel dice. It's another great way to make Zombies and Spirit Hosts more than just a tarpit. *Flaming Sword of Rhuin: It's decent, not better than your Lore of Vampires augments but if you can throw it on a unit of Grave Guard, it's wicked. *The Burning Head: Once again, better found in another Lore but good as it stands. *Piercing Bolts Of Burning: Good against TK, O&G, Skaven, and anything else trying to get Stubborn by being in a horde. This is one of the better spells in the Lore for once again removing opposition to your tarpit, this time by clearing out your opponent's anvil. *Fulminating Flame Cage: This spell is very nice, as it will more or less halt a low armour low Toughness horde for one turn or inflict heavy casualties. In addition, enemy Frenzy units or those with Stupidity and crap LD are almost assured to take those hits. One of the best spells in the Lore. *Flame Storm: While Cage affects one Unit, this spell affects a large number of small Units. It can entirely miss anything however, so it does have some added risk. Still not bad, and cheap for a template spell.
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