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Warhammer 40,000/10th Edition Tactics/Eldar
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====Walkers==== *'''Wraithlord:''' T11 Sv2+ W10, and just... ''too expensive'' to compete with War Walkers, especially because in practice you will ''never'' field one of these without a Spiritseer babysitter (which also slows the unit down to M7" over it's base 10"). Just as before, the bare (wraith)bones loadout is simply its boney knuckles and a pair of Shuriken Catapults mounted on its wrists, but you can swap those out for Flamers if you so wish and mount any two heavy weapons onto its shoulders for any conceivable purpose. It can also wield a Ghostglaive (which you should always give it) to punish heavy infantry or monsters with 4 S10 swings at AP-3 for d6+1 damage or 8 S7 AP-2 D2 swipes to clear out GEQ/MEQ blobs. If it should deal the finishing blow to any units it may find itself facing in battle, Fated Hero will grant you the ability to roll a d6 and add the result to your Fate dice pool. It's not all good news though; as with the Wraith infantry, the Wraithlord's BS/WS dropped down to a 4+ natively. Without Spiritseer support, this is a pretty unfortunate debuff to an otherwise fantastic {{W40kkeyword|Walker Monster}} unit. However, if you have the points, you can pair a Spiritseer with it to grant it +1 to hit and '''Lethal Hits''', which can get particularly spicy with the sheer volume of fire Scatter lasers or Sweeping Ghostglaive attacks can put out. *'''Wraithseer<sup>IA</sup>:''' A Wraithlord with a Warlock inside of it, but it can be led by a Spiritseer all the same. While it gets a 4++ invuln and keeps the Destructor psychic weapon, it can only equip a single heavy weapon, a massive letdown when compared to the Wraithlord's many guns and isn't compensated much by making anyone it shoots take a battle-shock test. While it comes stock with a Ghostspear, it's more or less an inferior Ghostglaive with the benefit of ''[Anti-Infantry 2+]'' and ''[Precision]'' is using the Strike profile.
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