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====Fortifications==== *'''Tidewall Shieldline:''' Okay, so here's the deal: these things are transports that grant the benefit of cover for Fire Warriors in them. What's more is that unlike other fortifications, Tidewalls have a (small) movement value. So you basically have a moving piece of cover in which to load a strike team gunline - what's not to like? Strike team with a missile turret led by a Fireblade in a moving terrain piece? Hell yes! Even better, you can give it 5 more wounds by adding a defence platform, which also doubles its transport capacity - meaning you can transport a Strike team, Fireblade, Breacher team and an Ethereal. *'''Tidewall Droneport:''' Same moving cover transport above, but instead of increased goon capacity you get a--ahem--let's call it a "weapon system" that shoots 8 pulse carbine shots at every single valid target available. It's the quantity over quality approach compared to the next entry. *'''Tidewall Gunrig:''' trades the pew pew from the above for a big BANG! The supremacy railgun would be really cool if not for the fact that it's hitting on 5's. Yeah it's twin-linked but you only get one shot and that USR only activates if you hit! Might work if you count the transported unit as a separate guiding unit but even then, it's not much of an improvement. You'd be better off guiding a railgun on a Hammerhead because unlike the gun on the gunrig, it has the Heavy USR and a natural BS4+. {{Warhammer 40k Tactics}} [[Category: Warhammer 40000 Tactics (10E)]]
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