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Warhammer 40,000/8th Edition Tactics/Psychic 101
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======Iron Hands====== Instead of any of the default disciplines, Librarians of the Iron Hands Chapter can take powers from the Technomancy Discipline. {| class="wikitable sortable" style="margin-left: auto; margin-right: auto; text-align: center;" |+ Technomancy ! Number !! Name !! Range !! Target !! Description !! Charge |- ! 1 !! Blessing of the Machine God | 18 || Friendly Iron Hands Vehicle or Friendly Iron Hands Vehicle with TITANIC | Until the start of your next Psychic phase, add 1 to the target unit's hit rolls. | 5 or 8 |- ! 2 !! Objuration Mechanicum | 18 || Visible Enemy Unit | Until the start of your next Psychic phase, whenever the target unit rolls a 1 to hit with a ranged weapon the target suffers a mortal wound.. | 7 |- ! 3 !! Fury of Medusa | 18 || Visible Enemy Model | Draw an imaginary line with 1mm width between the caster's base and the target's base. Roll a d6 for the target model's unit and any other units this line crosses over, adding 2 if the unit in question is a vehicle - On a 4-5 unit suffers a mortal wound, but on a 6 the unit suffers 1d3 mortal wounds. | 6 |- ! 4 !! Psysteel Armour | 12 || Friendly Iron Hands Unit | Until the start of your next Psychic Phase, you can add 1 to the target's armor save rolls. This cannot affect invulnerable saves. | 6 |- ! 5 !! Reforge | 3 || Friendly Iron Hands Vehicle | Target recovers d3 lost wounds. | 5 |- ! 6 !! Machine Flense | 18 || Visible Enemy Vehicle | Target immediately suffers 1d3 mortal wounds. You can then target another enemy vehicle within 6". Roll a d6 for each mortal wound the target suffered - on a 4+ this secondary target suffers a mortal wound. | 6 |} </div> <div style="margin-left: 1em;>
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