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===Amar-Sin=== Chaos dwarf Sorcerer 37 xp m:3 ws:4 bs:3 s:3 t:4 w:1 i:1 a:1 ld:9 He wears a sword and a Lucky Charm. Leader: Any warrior within 6β of the Sorcerer may use Leader: his Leadership when taking Ld tests. Wizard: The Sorcerer is a wizard and follows the rules for wizards in the magic section. Sorcerers may cast Rituals of Hashut. Priest: The Sorcerer starts with two rituals. One of them is the Sacrificial Ritual. The other spell is determined as usual from the Rituals of Hashut. Treasure Hunter: +1/-1 on exploration rolls. Sorcerer: +1 on Spells Spells: Sacrificial Ritual 10 The Chaos Dwarf Sorcerer sacrifices the captives in a bloody ritual, thus carrying out his assignments as a High Priest of Hashut. The Chaos Dwarf Sorcerer must be in contact with an Engine of Chaos in order to successfully cast this spell. As the ritual requires the sacrifice of a mortal, remove one captive model from the Engine of Chaos and its starting warbandβs roster. The Sorcerer may sacrifice additional captives to lower the spell's difficulty by β1 per sacrifice. These models must be sacrificed before rolling for Difficulty. The Chaos Dwarf Sorcerer gains +D3 Experience. Fumes of Azgorh 7 The Sorcerer's mouth glows. Clouds of black gas are slowly emitted until with an almighty belch, a wave of corrosive smoke erupts from his gaping jaws. The spell has a range of 8ββ, hitting all models in its path on a D6 score of 4+. Any model hit suffers a S4 hit, roll to wound as normal. No armour saves allowed. Earthquake Difficulty 9 Difficulty 9Difficulty 9 Difficulty 9 Arms raised, the Sorcerer brings his staff crashing to the ground. The earth ripples outwards from the blow, and splits asunder. All models within 3β of the Sorcerer, friend or foe alike, must roll equal to or under their Initiative or suffer D3 S4 hits.
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