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==Allegiance Abilities Universal== With the coming of the newest book now all the tribes now have a collection of enhancments that they all share along with their uninque ones. The universal ones will be listed here. ===Battle Traits=== *'''Mightier Makes Rightier:''' Changed from previous incarnation. Instead of a standarized amount of models they count as in terms of holding objectives you now take the the amount its Mightier Makes Rightier value is on the warscroll for Mega-Gargaunts and each Mancrusher garguant counts as 10. *'''Lord and Master:''' You must decide if your army will be a Taker Tribe, Smasher Tribe, Breaker Tribe or Stomper Tribe. Must bring perspecitve Mega-Gargant general. *'''Wrath of Titans:''' Instead of carrying out a Monstrous-Rampage from the core rule book a friendly Mega-Gargant can instead carry one of three unique MR available to the army: **Beast Grapple: Pick one enemy monster within 3" and roll dice. On a 3+ until the end of the following combat phase the Mega-Gargant and the monster both count as having the strike-last effect. **Earth-Shattering Roar: Pick one enemy unit with a wounds characteristic of 1 or 2 with 3". Roll 2d6 and for every point that beats their bravery characteristic one model in that unit flees. The units commanding player decides which models flee. Crucially this does not count towards their battlshock test, so no stacking. **Colossal Slam: Pick a enemy Monster that is not part of a unit of 2 or more and is with 1/2" of the model. Roll a dice and on a 3+ remove that Monster from the battlefield and place it anywhere within 1/2" of the Mega-Gargant and on open ground. That Monster suffers d3 mortal wounds. The model carrying out this Monstrous action subtracts 1 from hit rolls in the following combat phase. ===Command Traits=== *'''Monstrously Tough:''' General has 40 wounds instead of 35. Good alrounder for making a tougher general. *'''Furious Temper:''' Once per battle when the general is picked to fight, count as being on the top bracket of damage table. *'''Rabble Rouser:''' Add one to charge rolls for friendly SOB unust while wholly within 18" of the general. ===Artefacts of Power=== *'''Extra-calloused Feet:''' Model with almighty stomp only. The beaerers AMS has an attacks characteristic of 3 instead of 2and a rend characteristic of -3 instead of -2 and a flat 3 damage instead of d3. *'''Glowy Shield of Protectiness:'''Attacks with a rend of -1 count as rend "-". In addtion if the unmodified save roll from a melee attack is 6 the attacking unit suffers 1 mortal wound after finishing all its attacks. *'''Scavenger Wake:''' Once per battle in the combat phase pick an enemy unit within 3" and roll a number of dice equal to the models in the unit (max 10). For each 4+ that unit suffers 1 mortal wound. *'''Amberbone Totem:''' The bearer can attempt a charge even if they ran the same turn.
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