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===<span style="color:purple;">Battle Traits</span>=== *'''Deathless Thralls:''' Same thing as death grand alliance, it allows you to ignore wounds on a 6+ if the wounded unit is within 6" of a '''SOULBLIGHT HERO'''. *'''The Bloodlines:''' Now this is some sweet fluffy stuff. The old bloodlines are back and with a vendetta, a juicy bloodraining vendetta. You can select one of those for all your army and that is it, free buff for every model with the '''SOULBLIGHT''' keyword, and it still applies even if the general is slain! You may notice that some look fairly better than others: **''Dragon Warriors:'' The old Blood Dragons bloodline, this allows your units to reroll 1's to hit on the turn they charge. Pretty nice since the general aggressive style of the army though it would be better if you found a way to retreat and charge in the same turn. **''Lords of the Night:'' These are the Von Carsteins. The bloodline allows your units to benefit from deathless thralls even if they are not within a '''SOULBLIGHT HERO'''. It is an okay buff if you don't have many characters, but it's outshone by every other choice here. **''Swift Death:'' The old Lamia bloodline. OH BOY, this is nice. Gives your guys a +2" on movement plus the ability to move as if they can fly. I don't have to tell you how scary flying blood knights are. Unfortunately it has the same issue as Dragon Warriors, as soon as you get stuck in it stops helping you. **''Necromantic:'' The old Nechrarcs. Allows you to add 1 to casting and unbinding rolls for '''WIZARDS''' and give a -1 bravery to enemy units within 6" of one of your units. Can be combined with the Ruby Vial you can get a -2 bravery which is not bad at all. Unless you've got a good game plan in mind this should be your go-to choice for your army.
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