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Age of Sigmar/Tactics/Old/Destruction/Beastclaw Raiders
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===Cons=== * Model Count - What is a benefit can also be a strong negative under some situations. Failed battleshock tests can be disastrous. Another thing to consider is that some small sized army lists are at a disadvantage with some battle plan scenarios. * Magic (nor prays) - The Beastclaw Raiders are completely wizard and priest free. There is no opportunity to cast or dispel spells, which can be a problem against some magic heavy army lists. Especially if your opponent can do Smite spam. With Generals Handbook 2017 it can be somehow nullified by including Butcher as an ally Hero choice. * Diversity - The army list only contains ten different unit options and half of them are individual characters (leaders). With seven war scrolls that contain mounted beasts, it leaves little along the lines of real variation. There are six 300+ point war scrolls of units, which are technically the same thing with minor variations, that greatly limits what can be taken in a 1000 point game. * Cheese - The strength and power of the stonehorns and the thundertusks are undeniable. Lots of wounds and abilities that make them intimidating to many when only one of them is brought. However, several of the war scroll battalions require the use of multiple copies of these massive monsters. Do not be surprised to hear some of your opponents asking for crackers to go with your seemingly overpowered cheese list or possibly refusing to play you all together. Though to be fair however recent Generals Handbook changes and Erratas have knocked them down a step, though they are still scary as hell so opponents should never get careless.
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