Editing
Age of Sigmar/Tactics/Old/Order/Dispossessed
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Allegiance Abilities== '''Battle Traits''' *'''Stubborn to the end''': Whenever a Dispossessed unit rolls a 1, 2 or 3 for a battleshock test they automatically count as having passed the test, regardless of modifiers or models lost. This makes Dispossessed excellent at holding the line and grinding the enemy in an attrition fight that AOS loves. *'''Grudgebound''': This is the unique flavor ability for the Dispossessed comes from. Basically before your general picks a command trait you pick a grudge from the grudge table (or roll for it if you so choose) and that ability applies to the whole army for the rest of the battle even if the general is killed (if you get another general you do not roll for another trait. The list goes as such: #'''Stuck up''': You can re-roll hit rolls of one for Dispossessed units when attacking an enemy '''Hero'''. Not that worth it compared to the other ones. #'''Speed Merchants''': You can reroll hit rolls of one for Dispossessed units when attacking an enemy with a move characteristic of 10 or more. Most useful against cavalry heavy armies. #'''Monstrous Cheaters''': You can reroll hit rolls of one for Dispossessed units that attack an enemy '''Monster'''. Only useful against monster heavy armies so situational. #'''Cowardly Hordes''': You can reroll one's for Dispossessed who targets a unit that started the game with 20 or more models. Can be very useful against most armies except elite armies like stormcast or beastclaw raiders. #'''Shoddy Craftmanship''': You can reroll one's to hit for Dispossessed that hit an enemy unit that has a save characteristic of 2+ 3+4+. Elite troops like Stormcast, chaos warriors and other dorfs will suffer from this. #'''Sneaky Ambushers''' You can reroll one's for attacks that target units in cover or did not start the game on the battlefield. Best against brayherds and summoner armies. The General of an army which has a '''Dispossessed''' allegiance and has chosen to take the '''Dispossessed''' allegiance abilities can choose one of the following Command Traits: #'''Resolute''': Friendly Dispossessed wholly within 12" auto-pass morale on a 1-4 instead of a 1-3. #'''Resilient''': Add one to generals wound characteristic. #'''Unforgiving''': Add 1 to hit and wound for the general if the enemy unit has inflicted any wounds to your general. #'''Siegemaster''': Do not add 1 to the cover save for enemy units if they are attacked by the general or another Dispossessed unit wholly within 12" of the general. #'''Battle Fury''': Roll a dice after the general completes his attacks in the combat phase. on a 6 they may attack again. #'''Grudgebearer''': Once per battle in your hero phase your general can change the grudge of the army for the rest of the battle. '''Magical Artefacts''' *'''Heavy Metal Ingot''': You can reroll all failed save rolls as long as you didn't move *'''Ancestral Pickaxe''': Once during the game, you can select this model and one other unit within 6" of it and remove them during the hero phase from the board. During your next <s>hero</s> movement phase set them up again within 6" of each other and 9" away from the enemy. This counts as their movement phase. *'''Teardrop of Grungi''': Once per battle during your shooting phase select a unit within 6" and that unit takes d3 mortal wounds. If it was a Hero or Monster it halves its move characteristic until your next movement phase. *'''Grudge Rune''': After set-up but before the game starts, pick one of the enemy Heros and for the battle, you can reroll all hit and wound rolls against that Hero when attacking with this model. *'''Piledriver Gauntlets''': At the start of the combat phase instead of attacking you can instead strike the ground and for the rest of the combat all enemy models within 6" subtract 1 from their hit rolls. *'''Resounding Gromrillhorne''': Once per battle in your hero phase you can have all friendly Dispossessed add 2 to their bravery until your next hero phase.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information