Editing
Age of Sigmar/Tactics/Warscrolls Compendium/High Elves
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Troops=== '''Highborn Spearmen''' decidedly average. have a slight resistance to ranged attacks and can be bumped up a little when being taken in 20+ units. Other than that though they are simple rank and file units that can easily be outclassed. If you have the option your better off with Lothern seaguard. '''Highborn Silver Helms''' Your typical mid weight cavalry there 4+ hit and wound rolls can quite easlily be brought down to 3+ when charging in large groups. These guys also benefit from an improved saving re roll when up against ranged attacks meaning that against archers and artillary the number 3 is the only one you really don't want. Throw a mystic shield on them and they should be able to get into the thick of the fighting with minimal casualties.Not an overly powerful unit but a large group of these guys is certainly a solid choice. '''Highborn Archers''' Proberbly the weakest of all the elven archer units but still not bad when compared to other races. These guys also have the one off Storm of Arrows ability (NOT to be confused with the similar but far more powerful bretonnian Arrowstorm ability) which doubles the ammount of attacks the unit gets. The strategy is simple. field in a large unit and keep them well out of harms way. Also buffing them with heros such as a Lothern Sea helm can go a long way to improving this units offensive power. '''Great Eagles''' Very fragile, but very very fast, and makes 6 attacks on the charge. At end of the combat phase, if it survives, it can retreat with a three-dice move, so it can charge every turn. That last ability makes them good assasins in units of 3 or more: attack some isolated model and with some luck kill it, retreat, then next turn assassinate another thing. They're more useful if you have more fast things your oppponent has to shoot, otherwise the Eagles will probably be shooted dead before they even get close.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information