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===BMD-2=== The BMD-2 was a stopgap solution, incorporating the weaponry of the BMP-2 on a modified BMD-1 turret while the BMD-3, incorporating the full BMP-2 turret, was still under development. This is reflected in the capabilities of the BMD-2, which shares the same armor, mobility, structure, and skill of its older counterpart and only giving it the firepower of the [[BMP|BMP-2]], its ground based cousin. Because I'm both [[Games Workshop|lazy]] and an [[Erebus|asshole]], I'll let you read up on the BMD-1 to get an idea of this things mobility and survivability. We'll talk firepower. In place of the 73mm low velocity cannon and Malyutka ATGM, the BMD-2 mounts the versatile 30mm 2A42 autocannon and hard-hitting Konkurs ATGM. Where the BMD-1 was a weapon of terror, meant to intimidate, this is a weapon of war, meant to kill. The cannon sacrifices firepower for a higher rate of fire and the ability to ignore specialized anti-HEAT armor, as well as range. The missile is simply better in every way, with its AT of 21 now being a credible threat to all but the latest of MBTs and a shorter minimum range for those pesky closer range ambushes. These things benefit even more from using movement orders thanks to their superior missile and lower moving RoF. A company of them in overwatch will leave most enemy tanks cautious of being too bold with those ATGMs and will give lighter vehicles pause with their high-penetration autocannons. Consider putting them in ambush to take advantage of their alpha-strike potential to lay waste to large amounts of NATO armor in a short period of time.
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