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====Tales of the Sword Coast==== The second game released in the original Bioware lineup, this glorified expansion pack to the original ''Baldur's Gate'' introduces four new major plots centered around two new areas on the world map; '''Ulgoth's Beard''' and '''Durlag's Tower'''. '''Durlag's Tower''' is a sprawling dungeon complex erected by an epic-level [[dwarf]] adventurer as a personal home for himself and all his kinsfolk... unfortunately, rumors of his massive stash of treasure lured invaders, in the form of an army of [[doppelganger]]s directed by [[illithid]]s. Only Durlag survived, and the experience of being hunted through his own home by creatures wearing the faces of his wife, children and family left him unhinged. He turned the fortress into a maze of lethal traps and filled it with monsters, and it still remains a death-trap even now. Whilst there are two quests you can receive in Ulgoth's Beard that send you here, you can also come here on your own for a good old fashioned dungeon delve - especially because a "demon knight" has set up shop and is hoping to use the place as a base to launch a fiendish invasion of Faerun. It lies in the extreme south-east of the Baldur's Gate world map, close to the Firewine Bridge and Gullykin. '''Ulgoth's Beard''' is a small fishing community to the northeast of Baldur's Gate proper. This is where the majority of the new quests introduced in the expansion pack are to be found: * The local mage Shandalar will ask the player to retrieve his cloak... which entails him teleporting the player's party to a small, inhospitable island and navigating a dungeon full of imprisoned mages driven mad by isolation and hunger, forcing you to kill them all or be killed before he brings you back. He is the kind of guy who would make [[Elminster]] go "dude, you're a dick". * A dwarf in the local tavern will ask you to recover a special dagger from Durlag's Tower. Said dagger gets you jumped by a bunch of cultists when you return, which causes the dwarf to admit that there's a [[nabassu]] stuck in that dagger. You have to fight your way into the basement of a nearby house and kill the cultists, but not before they release the [[demon]], resulting in a stupidly tough boss fight (he keeps respawning when killed so long as there are "Cult Guards" alive, and he has a special gaze attack that causes whoever it hits to explosively gib and be replaced by a [[ghoul]]). * A woman wants you to rescue her son, who went off to become an adventurer by exploring Durlag's Tower. * A mysterious nobleman in a house near the docks wants you to undertake an expedition to an island he claims is the place where the legendary hero Balduran, the founder of Baldur's Gate, ran aground on his final voyage. This requires "acquiring" some sea charts from a merchant house in Baldur's Gate, and then a sea voyage... to an island infested with [[werewolf|werewolves]] and [[wolfwere]]s.
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