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==The Thallain== Thallain are corrupted fae souls. Many dreams held have their nightmarish counterparts. As an example, take the Nocker and their personification of technological progress. While the future technology can bring hope and wonder, as works like From The Earth to the Moon attest, they also bring new and more nightmarish ways to kill and destroy social order. World War 1, originally predicted to be a gentleman's war with minimal casualties, became a bloody testing ground for new and frightening contraptions, poison gas, etc. While they are Changelings in the way Sidhe are, they are not protected by the Escheat. Of course, with Concordia in flames, this matters little nowadays, though the remnants of the Knights of the Red Branch do their part to exterminate them with extreme prejudice. '''Aithu''' are Thallain Eshu<br> '''Birthrights and Frailty:'''<br> '''Beasts''' are Thallain Pooka<br> '''Birthrights and Frailty:'''<br> *'''Beast Form:''' You may have a giant warbeast form, which you can assume by spending a Glamour and Willpower point. To figure out the abilities of it, take your Glamour; this number ties 2 is how many "Chimera Points" your Beast form gets. You may buy extra stat mods at 1 CP per dot. (It costs more because you already have stats...nice try), up to your Glamour...so a beast grump with 3 Glamour could not have any stat have anything greater than a +3 modifier. Leftover Chimera points can be used for buying "physical" Redes. Stuff like Archetype is right out. Use common sense. This shift can only be done when not witnessed by anyone. *'''Gaia's Mercy:''' A beast-form causes the Delerium. *'''The Hunt:''' One a month, a Beastie must shift to Beast Form and go on a rampage, ravaging mortals for all their precious Glamour. This tends to make them target-practice in the eyes of most Changelings. '''Boggarts''' are Thallain Boggans.<br> '''Birthrights and Frailty:'''<br> '''Bogies''' are Thallain Sluagh<br> '''Birthrights and Frailty:'''<br> '''Goblins''' are Thallain Nockers<br> '''Birthrights and Frailty:'''<br> *'''Mayhem:''' At the beginning of each session, with an intelligence+crafts roll, they can make a Chaotic Device. The Mists will conceal this device as something that should not exist, but it will dramatically break down at the end of the mission. *'''Gremlins:''' Spend a Glamour point and touch a device. It will fail...spectacularly. *'''Destructive Flaw:''' Everything a Goblin makes has one tiny flaw, that usually has violent results. '''Ogres''' are Thallain Trolls<br> '''Birthrights and Frailty:'''<br> They never made ones for Satyrs, Redcaps, or Sidhe, for whoever knows what reason. If one can think up good equivalents for them, feel free to mention this.
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