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== CHANGELINGS == *Changelings are prone to experience vivid hallucinations due to their Wyrd infused nature, especially when they witness or are reminded by something that is reminiscent of their durance. Anytime a changeling experiences witness a flashback trigger they roll '''Wyrd + 10 - Clarity'''. If any successes are rolled the character experiences psychoactive hallucinations with the intensity depending on the number of successes and the strength of the trigger. Changelings experiencing these vivid hallucinations have a difficult time distinguishing them reality. *The penalty suffered during a hallucination attack is highly contextual, but most of the time simply having the changeling make a Clarity roll to see if they can distinguish reality from illusion before they act should suffice. *Banishing the hallucinations requires the changeling to make an extended roll of Resolve + Composure - the successes on the initial roll hallucination and gain more successes than they have Wyrd, rolling only as many times as they have dots in Clarity. If the changeling is unable to shake their hallucinatory attack, it will persist until they manage to sleep, though they will not regain willpower as the hallucinations persist into their dreams and nightmares before they are completely lost. *The maximum Glamour indicated by the changeling's Wyrd score indicates the maximum amount of Glamour they can hold safely. Though to actually achieve an overflow is rather difficult, as the changeling must harvest more than half their Clarity in Glamour at once otherwise the excess simply escapes their grasp. Once overflowing any further rolls to attempt to harvest Glamour require a successful roll of wyrd + composure - clarity, in the event of a dramatic failure the changeling's glamour surges out, losing all Glamour above their maximum and then half that again. The exact effects are up to the ST. *A changeling overflowing with Glamour may spend twice the amount of Glamour per turn than normal and if they pay twice the amount of Glamour a contract requires they may gain the 8 again property or may lower the number successes required for an exceptional success to 3. If the changeling wants both, then they have to pay four times the original cost in glamour. *There are some downsides to overflowing. First off, the excess Glamour interferes with the Masks function, causing their mien to flicker through. A mortal (or non-changeling) can briefly see through the mask with a successful roll of Wits + Composure + the changeling's wyrd score, contested by a roll of the changeling's Clarity. Additionally overflowing changelings leak excess Glamour at a rate of 1 point every hour, which does affect those near the changeling. *Changelings with Clarity 8 and above gain 9 again on Kenning and Perception rolls.
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