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====Charms and Powers==== *Sorcery starting packs: People who learn how to CAST SPEELS get the following spells for 'free' as they get access to each circle. Terrestrial Circle Sorcery: Death of Obsidian Butterflies (or some other attack spell, check with me,), Demon of the First Circle OR Summon Elemental, Stormwind Rider (or some other travel spell, again, check with me), and Emerald Countermagic. Celestial Circle Sorcery: Demon of the Second Circle, Sapphire Countermagic. Solar Circle Sorcery: Demon of the Third Circle, Adamant Countermagic. *Necromancy: idklol *Twilight damage shield at 11+m only auto-activates while you're doing Twilighty stuff like casting spells, crafting, et cetera. You can still resist normal attacks by activating it with 5 motes, regardless of anima level. *Night caste hiding anima doesn't add to your anima banner flare. That's silly. *The Lunar charm Consumptive Worm Hungers works as follows: It enhances a ''single'' attack with Burrowing Devil Strike for 1WP. With Relentless Lunar Fury, it enhances the entire action for the same cost, and at Essence 5, it can be bought a second time to enhance the Lunar's attacks for the entire scene. *Conviction Flaw works as-written, but fuck no dying is not against your motivation don't even try it. *Snake Style works with armor, fuck yeargh *You are EXALLTTEEDDD. Thaumaturgy is wimpy mortal magic. Ergo, as long as you have the Occult necessary to perform a Procedure, you know that Procedure.
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