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===Warlord Traits=== The Angry Marine warlord can roll his warlord trait from Command traits, Tactical traits, and Personal traits (but not Strategic traits) charts from core rulebook or from specific Angry Marine traits chart below. {| border="1" cellspacing="0" cellpadding="5" align="left" ! 1. IT'S KINDA FUN. ! 2. OH NOW IT'S ON YOU COCKSUCKER. ! 3. JUST WHO IN THE HELL DO YOU THINK I AM? |- | Despite disrespect towards ranged weapons, a common trait amongst Angry Marines, the warlord finds shooting stuff a bit more entertaining than most Angry Marines. The warlord may exchange his pistol or one of his close combat weapon for either a boltgun, plasma gun, melta gun, grav gun, or a flamer, free of cost. the new firearm counts as a melee weapon with -1 BS (to a minimum of 1) and you can assault in the same turn as the weapon is fired, even if it was a Rapid fire or salvo weapon. | Rage is a hell of an anesthetic and an even greater motivator to stay alive. As long as he has only one Wound left, the Warlord has the Feel No Pain special rule. If the warlord already has this rule, he will instead gain a 5++ invulnerable save. If the warlord already has an invulnerable save, his save is improved by 1 (e.g. a 5++ save becomes a 4++ save), though tthis cannot push his invulnerable save to 1++ or better. | The warlord takes offense at a rival leader goading him to a challenge, citing: "THAT SCRAWNY LITTLE FUCKFACE THINKS HE CAN BEAT ME. HE'S GOING TO LEARN THE MEANING OF RIP AND TEAR!". Whenever the warlord is challenged by the enemy, he gains +1 to his Initiative and Attacks. Additionally, if the warlord wins a challenge given by the enemy and he is down to 1 wound; roll a d6 and if the result is 5+, the warlord can regenerate d3 wounds. |- ! 4. I'LL SHOVE THOSE FUCKING FLASHES INTO YOUR ASS. ! 5. FUCK SCORING. ! 6. GET OVER HERE YOU FUCK. |- | Nothing pisses off the warlord more than fucking defensive grenades, and those assholes who use them. The warlord and his unit have Hatred against any squad with at least one model equipped with defensive grenades, and ignore the effects of defensive grenades when charging into close combat. | "Holding objectives is boring. Let's blow them to hell and go fuck some shit up!" If, at the start of your shooting phase, your warlord is within 3" of an objective and there are no scoring or denial enemy units within 3" of it, your warlord squad may remove the objective instead of running or shooting and if playing with objective cards and a destroyed objective comes up draw a different one | The warlord is not amused by his enemies hiding in cover and their cowardice pisses him off to no end,at least, more so than usual. This leads him to rapidly and blindly charge at enemies cowering in cover with seething fury. When assaulting into cover, the Warlord gains Initiative 7 and Feel No Pain against wounds caused by Overwatch (if he have the Feel No Pain rule from another source, he instead add 1 to the result of the Feel No Pain rolls against wounds caused by Overwatch) that turn. However, the rest of his squad does not charge with him: he automatically leaves any squad he is attached to, who may not assault the same unit as the Warlord (although they may attempt to assault a different one). |} <br style="clear: both; height: 0px;" />
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