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==Conservator Equipment== The conservators forces mainly employ the standard weapons of the Adeptus Astartes, but they also have been forced to gerry rig and flat out invent some new weapons. Also, focus rods figure largely in their armory. ::{| border="1" cellspacing="0" cellpadding="5" align="right" ! style="text-align:left;"| Weapon ! Range ! S ! AP ! Type |- | Scout Bow | 18" | 4 | - | Assault 2, Rending |- | Brother Bow | 18" | 4 | 5 | Assault 2 |- | Scorpion Repeating Crossbow | 18" | 6 | 5 | Assault 6, Shred, Rending |- |Avalon | |10 |1 |Melee, Two-Handed, Armorbane |}<br /> <br /> ===Ranged Weaponry=== ===Melee Weaponry=== '''Titan Sword:''' Unique to each Full Brother of the Conservators. These are swords they crafted for themselves with the aid of their homeworlds greatest blacksmith, and meditated with over the Titan Stone. Counts as a close combat weapon with the Shred Special Rule. '''Sword:''' A simple Steel sword, often carried by scouts. Counts as close combat weapon. '''Avalon:''' One of the first relics the chapter was given. Presented to the first Chapter Master on the founding of the chapter, and has been in near constant use. The sword is made of a strange steel, that seems to glow a pure white. This weapon is scratched and scarred by battle, but this seems to only give the weapon a deeper beauty. The wielder gains the It Will Not Die special rules, and is a melee weapon with the stats given above. ===Miscellaneous Equipment=== '''Great Armour:''' The chapters supply of Terminator armor was never very large, and the rest of it was lost in the first Great war against the Orks. A replacement of a kind was created by taking a normal suit of power armor, and effectively making a suit of plate for it using even more adimantium. This armor provides a 2+ save, a 5++ invulnerable save, and the bulky special rule. '''Horse:''' The standard mount of the scouts, more out of necessity then anything else. Changes the models type to cavalry. '''Rhino:''' A really big herbivore, used by the full brothers as mounts. Changes the models type to cavalry, grants them +1 toughness, the relentless special rule, and rather then a single hammer of wrath hit on the charge they get d3. ===Armory=== ====Ranged Weapons==== A model can exchange its Melee Weapon and/or bolt pistol for one of the following: *Brother Bow: Free. *Combi-Flamer, Melta, or Plasma: +10 pts. ====Melee Weapons==== A model can exchange its Close Combat Weapon and/or bolt pistol for one of the following: *Power Weapon: +15 pts. *Lightning Claw: +15 pts. *Power Fist: +25 pts. *Chainfist: +30 pts. ====Great Weapons==== A model can exchange his storm bolter with one of the following: *Combi-flamer, -melta, or -plasma: +6pts *Lightning claw: +10pts *Thunder hammer: +25pts A model can exchange his power weapon with one of the following: *Power Maul, Lightning Claw or Storm shield: +5pts *Power fist: +10pts *Chainfist or Thunder hammer: +15pts ====Special Wargear==== A model can take the following: *Melta bombs: +5pts *Teleport homer: +10pts Models without the bulky special rules may also take one of the following: *Jump pack: +15pts *Rhino: +15pts Models in scout armor may take one of the following: *Horse: +5pts ====High Relics==== Only one High Relic may be taken per army. A model can replace any of its weapons with one of the following. *Avalon ................. 50 points ====Vehicles Wargear==== A Vehicle may take any of the following: *Storm Bolter^1 ................. 5 points *Dozer Blade .................... 5 points. *Extra armor .................... 10 points. *Camo Netting ................... 15 points *Enclosed Crew Compartment ...... 15 points. 1:This upgrade can only be taken on tank models.
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