Editing
Command and Conquer
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==='''The games of the series:'''=== *'''Tiberian Dawn:''' Where it all started. Earth is still widely similar to our own, this game features what may become the standard for the industry. The graphics and gameplay mechanisms were then made into Red Alert 1 with some polish. **'''The Covert Operations:''' more missions! And hard as fuck. **'''Sole Survivor:''' [[rage|Just don't, I mean, seriously?! You control only one unit?! If i wanted to play a MOBA I would, well I would rather dig my eyes out with a melon baller but you get the point!]] *'''Renegade:''' a FPS/TPS hybrid featuring [[Sly Marbo|Nick "Havoc" Parker]], a trigger happy GDI commando. Released after Tiberian Sun, though it takes place sometime during the events of Tiberian Dawn. Singleplayer campaign offers a very atmospheric display of the first tiberium war but the gameplay is mostly forgettable compared to other FPS games, even back in its day. Multiplayer adds team-focused base management into the mix for an altogether more interesting experience. *'''Tiberian Sun:''' <s>Forty years after</s> (the timeline is now being disputed in the fandom) Tiberian Dawn, the world has turned to into a [[Grimdark]] cyberpunk heavy setting, with entire continents slowly transforming into [[Daemon World|hellscapes]] because of Tiberium. Mutants, cyborgs and futuristic weapons such as mechs, lasers and hovercraft technology aplenty. It has arguably some of the best cutscenes and scenarios of the series. Uniquely for the series, it has the commanders of GDI and Nod as in-game characters, not the player in front of his computer screen (turns out, in the first game you were James Earl Jones the entire time). Tiberian Sun was also highly experimental: it used a modified game engine with isometric landscapes, terrain elevation and deformation, as well as 3d modeling with voxels. Much of this was toned down or polished, to be used in Red Alert 2. <s>HAD THE WORST SOUNDTRACKS EVER.</s> [https://youtube.com/watch?v=fta1um8_WY4 Heresy!] **'''Firestorm:''' CABAL, the supercomputer of the Brotherhood of Nod, goes rogue, [[servitor|attempting to turn everyone into cyborgs]] to accomplish its interpretation of Kane's master plan. Included new scenarios, more options and units. *'''Tiberium Wars:''' Combining the cyberpunk style with the 20-minutes-in-the future of your Dale Brown novels, it introduces the Scrin, an alien empire thought to rival the Combine Empire from Half-Life, and revealed that they seeded the world with Tiberium for its mining operations. Also does a solid job modernizing and streamlining the classic gameplay while making both GDI and Nod awesome-looking, and even more powerful with technology upgrades on the battlefield like Blizzard games. Complete 3D graphics engine, macro-command friendly UI and reasonable system requirements made it wildly popular and easy to play. **'''Kane's Wrath:''' This expansion centers on everyone's favorite dark messiah, and also adds new units ([[Titan|some of which were the size of city blocks]]) and abilities to all factions. In terms of narrative and plot twists, it's one of the most elaborate episodes of the Tiberium saga. All fans agree the series ended here. *'''[[Heresy|Tiberian Twilight]]:''' We Don't Talk About Twilight. But, if you must... This game brought the Tiberium series to a close, where Kane explained his motives and used the Tacitus to fix the Tiberium problem. Spoilers: Kane was telling the truth all along. An awful, incoherent plot and franchise exhaustion after nearly a decade of annual releases combined with significant gameplay changes (i.e. the game is a horrible <s>[[Dawn of War]]</s> League of Legends: Crystal Scar clone where players control specific types of generals to capture points rather than play an RTS) made this [[Fail|a huge disappointment]]. It was later revealed that what fans had bought had originally been developed as a Free-To-Play competitive MOBA tactics game for the South Korean market. The single-player content was hastily thrown together so that the game could be labelled the finale of the C&C series and recoup development costs. *'''Tiberium Alliances:''' It's a browser RTS. That should tell you all you need to know. The only redeeming factor is that it has a unique playstyle (no mathematical slugfests but actual base layout and design which need tactics to overcome), and isn't an Evony clone with skimpy female generals. Basically GDI and NOD are in a circular world fighting their way through scrap bases built by Forgotten (with 100% Orky designs) from outermost ring to the innermost Forgotten city built by Athos, a mutant leader. Needs inhuman scale of teamwork to disable the city's shields for assault to retrieve the Tacitus. *'''Rivals:''' A LITERAL pay-to-win mobile game where two groups fight for command of a central point; conquering it lets you launch an ICBM for 50% of his base hitpoints; have fun being plowed by Chinese bots (planted by the company to make you buy cards) and cashwhales packing purple decks full of elite units twice your level. Uses a CGI Kane instead of rehiring Joseph D. Kucan, which is both a blessing and another mockery of the franchise. If Tiberium Twilight killed C&C, then Rivals is tantamount to [[Heresy|necrophilia]]. [[Extra Heresy|And they have the guts to make Joseph Kucan appear in Twitter to read totally not fabricated fan tweets about the game.]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information