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===1990s - 2016 fluff=== The ''original'' origin for the Deathwatch wasn't really fleshed out too much other than to say that at some point, a group of Inquisitor Lords sat down with esteemed Space Marine Chapter Masters and assess the encroaching xenos threats and decided to hash out an agreement where the many disparate chapters of space marines could work together with the Inquisition to create a more effective fighting force. The [[Deathwatch (RPG)]] eventually put a name to this meeting and called it the '''Conclave of Orphite IV''' and in this telling the Ordo Xenos already existed, who shared the belief that without imminent action, humanity would be consumed by alien beasts and the Age of Imperium would come to an end. The Deathwatch RPG and the original fluff differ on what form the Deathwatch would exactly take, as in the original 90s articles, "Deathwatch Kill Teams" were basically a synonym for the "Ordo Xenos Kill Teams", where squads would be raised at the behest of individual Inquisitors and commanded by them, but in certain exceptional cases these Kill Teams might be led by a Deathwatch Librarian or Captain. Beyond this, GW had been very neglectful of the Deathwatch for decades and never really provided any new fluff or crunch. Conversely, in the RPG of early 2010s, the Deathwatch would become its own entity with a heirarchy of ranks, capable of sustaining and directing itself without direct input from the Inquisition and was not beholden to the Inquisition ''(explicitly calling them equals)'', though still tied to the Inquisition who would root out the foes for the Deathwatch to eradicate.
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