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==3rd Editon== Fewer monsters from the two previous folios return. It has way fewer stupid monsters. A lot of the monsters here probably deserved to go in the monster manuals or other books instead and many of the monsters from the previous folios that didn't appear in this book did appear in other books. The Achaierai actually made it into the first [[Monster Manual]] and the artist managed to make it less dumb looking. This book probably could've been released as just another Monster Manual. <div class="toccolours mw-collapsible mw-collapsed"> Click button to view list ---> <div class="mw-collapsible-content"> ===Monsters=== * [[Abrian]], an intelligent bird from the [[Abyss]] that looks like an ostrich with small arms instead of wings. * Abyssal [[ghoul]], an ghoul from the abyss. Possibly a creation of [[Doresain]]? * [[Ahuizotl]], a monster from Aztec mythology. It is part dog, part monkey and has a hand on the end of its tail. It lives in water and attacks people to eat their eyes, teeth, and fingernails. * [[Aoa]], a floating blob of silver liquid. Possibly is the neutral counterpart of the zag-ya and zeg-yi. They reflect energy instead of producing it and are attracted to magic. They are very dangerous to spellcasters and magic items as their touch dispels magic. ** Droplet ** Sphere * [[Slime|Aquatic Ooze]] ** Bloodbloater ** Flotsam ooze ** Reekmurk * [[Bacchae]], humanoid outsiders that spend all of their time constantly drinking and partying. People who get drawn into the party risk becoming a Bacchae as well. * [[Bhut]], a hideous incorporeal undead with a poison bite and is able to possess corpses. Except when possessing a body, they have a weakness against anything made of earth or stone. * [[Blackstone Gigant]], a stone construct that looks like a gargantuan woman with eight arms or a [[Marilith]]. Their touch can turn people to stone, and they can temporarily animate their victims into living statues. * [[Blood Hawk]] * [[Bloodthorn]], an extraplanar plant that drinks blood and lures victims with its sweet smelling berries. * [[Bonespear]], a giant insect from [[Acheron]] resembling a giant grasshopper with venomous barbed horns. It can fire its horns like harpoons and reel them back in. * [[Canomorph]], a fiendish hound that has learned to assume humanoid form. ** Haraknin, [[hell hound]] canomorph, ** Shadurakul, [[shadow mastiff]] canomorph ** Vultivor, [[vorr]] canomorph, * [[Caryatid Column]] * [[Century Worm]], a gargantuan worm that tries to swallow everything it encounters whole. Its stomach is filled with baby worms that burrow into those it swallows. They get their name from the fact that it takes 100 years for a baby worm to grow to full size after implanting itself in a body. * [[Chronotyryn]], a bird with arms and adamantine feathers. They are powerful sorcerers and can stop time. They also have two brains, which lets them do twice as much per round of combat, somehow. * [[Chwidencha]], a giant spider completely covered in legs, created from a [[Drow]] who seriously angered [[Lolth]]. * [[Crawling Head]], the undead head of a [[Giant]] that crawls around with its intestines and has numerous smaller heads from people it bit off the heads of embedded in it. They can cast a lot of necromancy spells, but are weak to water. * [[Crypt Thing]] * [[Dark Ones]] ** [[Dark Creeper]] ** [[Dark Stalker]] * [[Darkweaver]], an [[Aberration]] from the [[Plane of Shadow]] resembling a spider but with tentacles instead of legs. They have several shadow related powers, including the ability to generate a web of shadow around itself * [[Death Dog]] * [[Demodand]] ** Farastu ** Kelubar ** Shator * [[Demon]] ** Alkilith ** Blood Fiend, a vampire demon that can turn other evil outsiders into more of itself. ** Klurichir, a demon even worse than a balor. ** Maurezhi, a ghoul like demon that can absorb the traits of what it eats. [[Derp|Wait, didn't this book already have a ghoul demon monster in it?]] ** Myrmyxicuses, the most powerful of all aquatic demons. ** Skulvyn, a lesser aquatic demon. ** Wastrilith, a medium aquatic demon. * [[Deva]] ** Monadic Deva ** Movanic Deva * [[Devil]] ** Paeliryon ** Xerfilstyxe * [[Dire Rhinoceros]] * [[Disenchanter]] * [[Slime|Ethereal Ooze]] * [[Ethergaunt]], aberrations from the ethereal plane resembling emaciated humanoids with their heads protruding from their chest, which they keep covered with a mask. The sight of their unmasked face causes psychological damage. They seek to purge themselves of all emotions and exterminated all creatures that may possibly threaten them. They have two unique weapons. The etherblade is a glaive that can fire shots of force damage, and the doubtbomb is a sphere that releases wisdom damaging gas when broken. ** Black Ethergaunt ** Red Ethergaunt ** White Etherguant * [[Fensir]] extraplanar giants resembling trolls from [[Ysgard]]. Sunlight causes them to turn to stone. ** Rakka, a transformation that females fensir may undergo after they have given birth. They grow larger, lose their intelligence and spellcasting, become extremely gluttonous and then usually die in one year. If they are killed they can put a dying curse on their killer that acts as a ''geas'' or ''quest'' spell. * [[Feytouched]], the child of a half-fey and a humanoid or a giant. * [[Fhorge]], a monstrous boar that lives in the [[Outlands]]. * [[Flame Snake]], intelligent fiery snakes that are often used as guards, varying in size from small to huge. ** Minor Flame Snake ** Lesser Flame Snake ** Greater Flame Snake * [[Formian]] ** Armadon ** Observer ** Winged Warrior * [[Fossergrim]], a fey similar to a dryad except it is male and is bound to a waterfall instead of a tree. * [[Gathra]], a half bull half boar creature from [[Baator|Avernus]]. * [[Giant]] ** Bog Giant ** Shadow Giant * [[Golem]] ** Blood Golem of [[Hextor]], ** Brain Golem, created by an [[illithid]] elder brain out of a part of itself. ** Demonflesh Golem, the components for making one include fiendish grafts found later in this book. ** Hellfire Golem * Half-[[Fey]] Template, a hybrid of a Fey and another creature. The example given is a half-fey centaur. * Half-[[Illithid]] Template, what happens when a non-humanoid creature is put through ceremorphosis. The example giving is a half-illithid lizardfolk. * Half-[[Troll]] Template, somebody, willing or not, mated with a troll and had a baby. The example given is a half-troll [[Baatezu|barbazu]]. * Half-[[Scrag]] Template, a variant of the half-troll template. * [[Huecuva]] Template, now a template instead of a monster. The example giving is a 5th level human cleric huecuva. * [[Hullathoin]], a massive undead reptilian creature that can control other undead as is always surrounded by a swarm of bloodfiend locusts (see below under swarm). * [[Imp]] ** Bloodbag Imp, the medics of hell. Drinking a bloodbag imp's blood heals injuries. They can also cast a curse that makes injuries bleed badly. ** Euphoric Imp, living drug dispensers. Their stinger tail delivers a hallucination causing venom, which they themselves are not immune to. ** Filth Imp, a disease carrying imp that can release foul smelling gas. They are hated by other devils, so they are often found on the material plane working for thieves guilds. They can speak several languages and have a talent for codes and cyphers, so often work as translators and forgers. * [[Indricothere]], a huge mammal resembling an elephant and a giraffe that is often used as mounts by giants. In real life, this is a family of extinct animals. * [[Inevitable]] ** Quarut ** Varakhut * [[Iron Cobra]] * [[Ironmaw]], a man eating oak tree. * [[Jackal Lord]], evil [[Furry|humanoid jackals]] who are clerics of evil gods. They can turn humanoids into regular jackals with their gaze. * [[Jackalwere]], another evil canine that can assume a [[Furry]] or humanoid form. They can put victims to sleep with their gaze. * [[Kaorti]], humanoids that have been warped by the [[Far Realm]]. The material plane is harmful to them if they are unprotected from it. They are slowly trying to take over the material plane and make it more like the far realm. They secret resin which they use to create homes and armor that protect them from the material plane, as well as weapons call ribbon daggers that are very sharp, but also flexible. They can only reproduce by turning humanoids into more kaorti. Subjecting non-humanoids to this process creates kaoti thralls, which are the creature with a modified version of the fiendish template from the [[Monster Manual]] or with the pseudonatural template from [[Tome and Blood]]. * [[Keeper]], strange humanoids whose joints can bend in any direction and have no eyes, which they hide by always wearing goggles. They are completely obsessed with gathering knowledge and secrets, but never share anything they learn with other creatures. They can transform their hands into weapons, spit poison, switch places with other nearby keepers, and share a hivemind with nearby keepers. They melt into puddles of poison if they are killed, and automatically die if they are captured or immobilized for too long. * [[Kelp Angler]], a carnivorous plant resembling a jellyfish made of kelp. * [[Kelpie]], now it is a fey creature whose natural form is a horse, but can make itself look human. * [[Khaasta]], Lizard people that work as mercenaries on the outer planes. * [[Kuldurath]], a beast from the [[Outlands]] resembling a rhino but with longer legs and with sharp teeth and tusks and no horn and can also produce and electric aura. They are used as mounts by Ferrumach Rilmani. * [[Living Holocaust]], No, not [[Nazi|that kind of holocaust]], an evil half fire half air elemental resembling a fire tornado. * [[Lucent Worm]], another gargantuan worm monster. This one is a magical beast instead of a vermin. Its body is transparent and they are very stealthy. * [[Maelephant]], fiendish humanoid elephants engineered by baatezu and used as guardians. They can breath a gas that causes amnesia. * [[Maug]], intelligent stone constructs from [[Acheron]] that live for war. * [[Maulgoth]], an aberration resembling a huge rhinoceros with four tentacles and only a mouth were its head should be. They are partially made of rock and have several druid like abilities and can move through stone as though it were water and their tentacles can send things to the ethereal plane. * [[Megatherium]], a giant land sloth. An extinct animal in real life. * [[Mongrelfolk]] * [[Necrophidius]] * [[Nerra]], humanoids from the [[Plane of Mirrors]]. They can travel through reflective surfaces and spells bounce off of them, but they are vulnerable to sonic attacks. They wield exotic weapons that appear to be made of glass but are very strong. ** Kalareem, nerra warriors. Unlike other types they do not have the ''change self'' ability. ** Sillit, nerra leaders. ** Varoot, nerra spies. * [[Octopus Tree]], aquatic carnivorous plants with great magical abilities. They can be found rooted near shore, or floating on the surface of the ocean. Their magical abilities mainly involve controlling plants and wood. * [[Ocularon]], an aberration resembling a floating jellyfish that steals people's eyeballs and uses them as weapons. * [[Ophidian]], snake people that [[Yuan-ti]] often use as slaves. Their bite turns people into more of them. * [[Oread]], another fey creature linked to a natural feature. A stony skinned woman that defends mountains from being mined. * [[Phiuhl]], a strange aberration found on [[Gehenna]] made of poison gas. They might be the spirits of dead elementals. * [[Planetouched]] ** Maeluth, part dwarf, part devil. ** Mechanatrix, descended from humanoids who bred with the clockwork creatures of [[Mechanus]], somehow. ** Shyft, descended from humanoids who bred with creatures of the Ethereal Plane. ** Wispling, part halfing, part demon. * [[Quth-Maren]], an undead created by the clerics of [[Kiaransalee]] out of a person whose skin they removed. They have acidic blood they can spit, and they can command other undead creatures. * [[Rilmani]] ** Aurumach ** Cuprilach ** Ferrumach * [[Rukanyr]], a powerful aberration made by the Kaorti. They look like giant scorpions wearing armor but with multiple pincers near the back their body instead of their front, three lamprey like mouths on stalks where the pincers should be, a single large eye, and a spiky club instead of a stinger. They have a deafening roar that can inflict sonic damage. * [[Sarkrith]], large-sized lawful evil lizard people who hate magic. ** Spelleater, the leaders. They can fire rays that dispel magic and spells that fail to beat their magic resistance heal them. ** Thane, the soldiers. They can create antimagic fields around themselves for a short time once per day, and when they take damage from spells or effects that do energy damage, they gain resistance to that type of energy. * [[Sea Drake]], sea serpents that demand payment from any ship that passes through their territory. * [[Selkie]] * [[Senmurv]], a lawful good [[Furry|sparkledog]] with bird wings instead of arms. * [[Shadar-Kai]], the page for details. This book also contains rules for several Shadar-Kai magic items. The gal-ralan is an armband Shadar-kai use to protect themselves from the shadow curse that anchors the soul to their body and enhances saving throws, but also causes constant pain since it stabs the wearer through the arm. The blackstone rune lets you planeshift between the material and shadow planes. Night extract is a liquid that darkens non-magical light around it when spilled. * [[Shadow Asp]], a poisonous snake from the plane of shadow that is often used as a guardian. They can become incorporeal, and their venom causes victims to come back as shadows. * [[Shedu]], a relative of the [[Lammasu]] resembling a winged bull with the face of a man and a fancy beard and an extra leg between their front legs. They travel between the material, astral, and ethereal planes spreading lawful good. * [[Skulk]] * [[Skybleeder]], a huge aberration used as flying mounts by the Kaorti. It resembles a mass of eyes and tentacles with the arms ending in pincers and it is always surrounded by a cloud of mist that rains red acid. * Mud [[Slaad]] * [[Slasrath]], a flying worm monster with razor sharp wings. They are used as mounts by [[yugoloth]]s * [[Spectral Lurker]], a huge incorporeal slug-like aberration. It can turn victims it grabs with its tentacles incorporeal as well, then drags them into solid objects and lets go of them so they take damage as they turn corporeal again and get ejected. * [[Spirit of the Air]], a big monkey with batwings in place of arms. They can wield a mace with their tale, cast several spells and spell-like abilities, and transform into a whirlwind. * [[Sporebat]], a creatures resembling a big bat with an eye in the middle of its body that can shoot an ''enervation ray'' but is actually a [[fungus]]. * [[Spriggan]] * [[Steel Predator]], a predator from [[Acheron]] that looks like a robotic mix of a cat, a lizard, and a fish. They have a roar that inflicts sonic damage, and they are deaf, but more than make up for it with a great sense of smell and an ability to sense magic items that are made of metal, which they love to eat. * [[Sunwyrm]], a shining [[dragon]] with brightly glowing wings, eight legs, and a ball of light on the tip of its tail. Their breath weapon is a beam of energy that only harms living things (radiation maybe?), and they can also transform their four front legs and teeth into energy weapons that pass through non-living matter and also change their whole body into an incorporeal form. * [[Swarm]], any large swarm of monsters treated as one monster. ** Abyssal Ant Swarm, 8-inch long ants from the lower planes. Unlike other swarms they can be affected by mind affecting spells because the swarm shares a single mind. Their attacks do acid damage and penetrate as if they were +5 weapons. ** Plague Ant Swarm, ants that spread disease and cause serious bleeding with their attacks. ** Lesser Pack [[Cranium Rat]] Swarm. ** Average Pack [[Cranium Rat]] Swarm. ** Greater Pack [[Cranium Rat]] Swarm. ** Bloodfiend Locust Swarm, energy draining locusts that reanimate their victims as vampire spawn. ** Rapture Locust Swarm, flesh eating locusts affect people that see them as the ''hypnotic pattern'' spell and people who they feast on may become enraptured and stand still while they are eaten. ** Scarab Beetle Swarm, flesh eating scarab beetles that can quickly reduce living things to nothing. ** Viper Swarm, a swarm of venomous snakes that shares a single mind. ** Wasp Swarm, you know what they are, swarm of [[That Guy|tiny little jerks]]. * [[Swordwraith]] Template, the [[wraith]] of a [[fighter]] who wouldn't stop fighting even in death. The example is a 5th level human fighter. * [[Terlen]], a shark with extra long fins that allow it to fly. We are doomed. * [[Terror Bird]], a large flightless carnivorous bird. Another extinct animal in real life. * [[Thunder Worm]], a colossal sized incorporeal giant worm that looks like a thunder cloud. * [[Ti-khana]] Template, a reptilian creature that is part [[Yuan-ti]], giving it a venomous bite and several psionic abilities, including turning into a viper. The example is a Ti-khana Deinonychus. * [[Tunnel Terror]], [[Gotcha Monster|a huge stony psionic worm with a hollow body that pretends to be the walls of a tunnel to trick prey into walking inside it]]. This book has a lot of giant worm monsters, doesn't it? * [[Ulgurstasta]], a gargantuan inteligent undead maggot with many eyes created by [[Kyuss]]. Please no more worms! We have enough. Their stomach acid converts people they swallow or vomit on into skeletons, and their bodies are covered in 40-foot long tendrils that block nonmagical ranged weapon attacks and inflict slashing damage to everything around them. * [[Varrangoin]], skull-faced poison-tailed bat people from the [[Abyss]] ** Acanist Varrangoin, the leaders who have the abilities of wizards and are immune to low level spells ** Lesser Varrangoin, fighters who bullied by the other types and can have one of four different breathe weapons and explodes when it dies. ** Rager Varrangoin, barbarians with a ''dispel magic'' ability and immunity to mind affecting magic and effects. * [[Vine Horror]], appears to be the equivalent of the algoid from the previous two books. Loses the mind blast ability it had before and can only animate vines. * [[Vorr]], rat dogs from the [[Abyss]]. Can turn into a living shadow and teleport between shadows. * [[Wendigo]] Template. The example is a 4th level human sorcerer. * [[Wicker Man]], a huge wooden construct used for capturing human sacrifices which are then burned alive inside of it. They are immune to magic except for a few spells that affect wood. Probably inspired by the movie, The Wicker Wan. This book did come out the same year as the terrible remake. * [[Yellow Musk Creeper]] * [[Yellow Musk Zombie]] template, the example is an orc. * [[Yuan-ti]] Anathema, see page. Also include rules for items used by Anathemas. Blasphemous weapons have evil spirits bound into them and deal damage like an unholy weapon and inflict a ''blasphemy'' effect and also weaken good characters who try to wield them. A serpent symbol is a holy symbol that can cast ''disintegrate'' and ''destruction'', but can only be wielded by a Yuan-ti or someone who can use magic devices. Sickening weapons are unholy weapons that can also weaken good characters on a critical hit. Venomous fire is similar to alchemist's fire that also can do poison damage to what it burns. * [[Yugoloth]] ** Piscoloth ** Skeroloth * [[Yurian]], a crab like creature that walks around on two legs like a humanoid. * [[Zodar]], a strange construct that looks like a suit of metal armor but is actually made of ceramic and muscle tissue. They almost never speak, but when they do everyone can understand them, and they also have an ability that works like the ''wish'' spell they can, but usually don't, use once per year. Nobody knows where they came from, but they sometimes join parties of adventurers. ===[[Prestige Class]]es:=== * [[Fiend of Blasphemy]], an evil outsider that leads a cult of minions who are magically bound to it and gains spells like an evil cleric. * [[Fiend of Corruption]], an evil outsider who specializes in turning good mortals evil through temptation. They have abilities that let them give rewards to mortals who do evil, such as the fiendish grafts and symbionts later in this book. * [[Fiend of Possession]], an evil outsider who has learned to possess objects and people. ===Grafts and Symbionts=== Grafts and Symbionts are monstrous body parts that can be attached to creatures. Symbiotes are sentient creatures and have monster stats since they can act as independent beings (except for the fiendish familiar), but also have an ego score like a sentient magic item which may allow them to take control of their host, while grafts don't have monster stats can be created like magic items and function similarly to non-sentient magic items. Creating a graft requires the ''graft flesh'' feat for that type of graft. More grafts appear in other books. [[Lords of Madness]] includes a prestige class that specializes in making grafts and allows access to grafts that normally have race resctions on who can make them. And the book [[Tome and Blood]] includes some prestige classes that get some grafts automatically. ====Grafts==== * [[Aboleth]] grafts. Aboleths apply these grafts to their slaves. They can only be applied to [[Skum]] and creatures transformed by aboleth slime, and the graft will be destroyed if the transformed creature is healed. Includes ''aboleth tentacle'', ''mucus sheathe'', ''Skum eyes'', and ''skum tail''. * [[Beholder]] grafts. Unlike most other grafts, the feat for making them is not race restricted. Beholder worshipers apply these grafts to themselves. Includes ''crown of eyes'', ''eye stalk'', ''gazing eye'', ''plated skin'', ''replacement eye'', and ''third eye''. * Fiendish grafts. Given by fiends to mortals. They cause wisdom damage to good creatures and cause non-evil creatures to suffer temptations to do evil acts. Includes ''charming eye'', ''clawed arm'', ''fast leg'', ''fearsome eye'', ''feathered wings'', ''fiendish ear'', ''fiendish jaw'', ''fiendish skin'', ''flexible arm'', ''grappling tentacle'', ''long arm'', ''membranous wings'', ''springing leg'', ''stinging tail'', ''strong leg'', ''trampling leg'', and ''whip tail''. * [[Illithid]] grafts. Given by illithids to their slaves. They have the drawback weakening resistance to mind effects. Includes ''antennae graft'', ''climbing legs'', ''goring horn'', ''grasping mandibles'', ''hauling back'', ''raking tentacles'', ''rending claw'', and ''weapon graft''. * [[Maug]] grafts. Spellcasting maugs give them to other maugs. Includes ''locking hand'', ''rollers'', ''shoving arm'', ''shudder plate'', ''spike stones'', and ''stone splitter''. * [[Undead]] grafts. Unlike most other grafts, the feat for making is not race restricted. Applied by necromancers to the living. Includes ''bonemail'', ''enervating arm'', ''paralyzing arm'', and ''weakening arm''. * [[Yuan-ti]] grafts. Given by Yuan-ti to their humanoid minions. Includes ''added tail'', ''poison fangs'', ''replacement tail'', ''scaly skin'', and ''serpent arm''. ====Symbionts==== * Cerebral symbionts, symbionts with psionic abilties that may have been created by or have some connection to [[Illithid]]s ** Cerebral hood, a creatures resembling a small [[Cloaker]] with a long spiky tail that engulfs a host's head and sticks its tail down their throat, but allows the host to see by sharing its senses. It feeds on the host's mental energy and allows them to survive without eating or breathing. It has telepathy and it can use a powerful mind blast, but doing so causes intelligence damage to its host which they won't naturally recover from because it is constantly feeding on their intelligence at the same speed it heals. ** Mind leach, a fine sized parasite that burrows into a host and coils around the brainstem. They have several psionic abilities, but the stronger ones cause intelligence damage to their host, though they will eventually recover because it doesn't drain intelligence constantly. ** Psionic sinew, a worm like length of muscle tissue that can be attached to a creature's arm. It enhances the host's strength, protects itself and its host with a psychokinetic field, and can use the ''claws of the bear'' psionic power. They have no attacks without a host and cannot forcefully bond with a host. They cannot communicate with their host but are able to understand spoken commands in Undercommon. * Fiendish symbionts, like with fiendish grafts, they cause wisdom damage to good characters and can make non-evil character succumb to the temptation to do evil. All of them can communicate telepathically. ** Fiendish familiar, a small, evil-looking face that is grafted somewhere on a host's skin. They are completely helpless and immobile without a host and have no abilities other than acting as a source of magical knowledge and enhancing the spellcasting abilities of their host. ** Gutworm, a worm that you can get infected with by drinking polluted water in the [[abyss]] containing its eggs. It lives in the host's digestive tract and improves the host's constitution, can protect them from poison, and gives the host rage like a barbarian, but also gives penalties to several checks and requires the host to eat extra food and lowers their endurance. It can be killed with a ''remove disease'' spell, but doing so will cause it to damage the host as it dies. Outside of a host it is harmless as it has no attacks and cannot forcefully enter a host. ** Soul tick, a blood drinking tick from [[Baator]]. It empowers death, evil, and negative energy spells cast by the host while impeding good, chaos, and positive energy spells and also can protect the host from chaos and good. It also drains the host's constitution by feeding and can feed faster than the host naturally heals if they choose too. * Ghostly visage, a incorporeal spirit that can manifest as a face on its host's body, including over their own face, which can paralyze people that look at it with fear. It also protects the host form mind affecting effects. </div></div>
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