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Genestealer Cult Creation Tables
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===Cult's Planet of Origin=== <tabs> <tab name="d100"> Where did the Cult Originate? </tab> <tab name="1-25"> ;Hive World This cult's seed was planted amid a massive urban sprawl, providing all the nooks and crannies needed to spread its influence. These Cults are characterized by their sheer numbers. </tab> <tab name="26-40"> ;Forge World Heavy industry, mining, and more than a bit of tech heresy, Cults that develop within Forge Worlds have a natural predilection for heavy machinery of all kinds. </tab> <tab name="41-55"> ;Agri-World Everyone and their mums are part of a Cult round 'ere. For example: Farmers. Farmers' mums. Try converting Goliath trucks out of tractors and backhoes. </tab> <tab name="56-60"> ;Civilized World The rich elite calls this planet home, always looking for a new thrill making them perfect targets for the Cult's perversion. Cults from these worlds often have better and more sophisticated equipment due to the vast funds they gain access to. </tab> <tab name="61-70"> ;Imperial Guard Tithe World The only thing this planet provides to the Imperium is warm bodies, which Cults are more than happy to re-appropriate. These Cults often have large amounts of Brood Brothers and other war materiel typically found supporting the ranks of the Imperial Guard. </tab> <tab name="71-80"> ;Shrine World In a cruel irony, this Cult has taken hold within the very heart of the Imperial Faith. Maybe the planet worships a particular Four-Armed aspect of the Emperor? In any case, Cults from these planets often have a higher preponderance of Magi and other influential individuals. </tab> <tab name="81-90"> ;Death World Living on a Death World can push the desperate to seek aid and succour from someone closer to home than Him on Earth. Flourishing under the harshest conditions imaginable, these Cults have some of the most disciplined troops. </tab> <tab name="91-96"> ;Ork-held Planet Dese purpley gits ain't got nuffin' on us BoyzDey do have some right propa gubbinz though, an' sparkly bits... </tab> <tab name="97-99"> ; Tau-held Planet Cults on these planets must grow even more slowly than usual. However, the firepower they bring is truly frightening when they finally erupt in glorious revolution. </tab> <tab name="100"> ;Eldar Craftworld The rarest of all Cults develop over millennia aboard Eldar Craftworlds, though this is no guarantee of eventual success. Most are destroyed well before they emerge as a genuine threat. Those few Cults who succeed are characterized by their extremely developed Psychic ability. </tab> </tabs>
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