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Genius: The Transgression
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===Mania=== The core resource of the game. Mania is that which grants the Genius their ideas and powers their madness. Nobody knows exactly what Mania is, only what it does. Mania can manifest physically in ways of SCIENCE: arcs of lightning between devices, a glow in a test tube, the whine that is paired with the physical strain upon a machine and more. Aside from powering one's Wonders by spending Mania for every use or per day active Mania can be used for the following: *Enhance Mental Attributes for a +1 bonus per turn. Directors and Navigators can also enhance their Social and Physical Attributes this way, respectively. *Power mundane technology. Even for all their super-science Geniuses will still need lights, computers, vehicles and so on. By channeling Mania into mundane technology it can function without fuel or power for some amount of time, going from one day (lights in a single room) to 10 minutes (computers, heavy machinery). *Get a +1 bonus to using mundane technology for one turn. All 10s rolled damage the object for one-quarter of its Structure points, meaning that four 10s will destroy the object in question. *Understand a piece of technology, both mundane and wondrous items. This allows a Genius to learn what a particular object is for and what it does, but not any hidden functions or who made it. This does not allow the Genius to operate the object if it would require a skill that they do not have, though. *Dismantle a technological object. By spending a point of Mania and rolling Dexterity + Crafts (Medicine in case of an organic device) a Genius can deal that much Bashing or Lethal damage that ignores durability but not Defense. With a Merit this can turn into a ranged attack. Mania can be regained in one of six ways: *Every morning a Genius wakes up with fresh new ideas. This is represented by the regaining of one point of Mania. Unmada however do not gain this point, for this point is spent on their Unmada Field. *A Genius can engage in research for up to six hours per day. In these six hours they can either think really hard to regain one point of Mania per two hours, or engage with people or objects. They can talk to fellow researchers, read science magazines, tinker a bit or just scribble down notes to regain one point of Mania per hour. A Genius can opt to research for more than six hours per day, but per hour over six studied per day the Genius will have to take an Unmada check with a cumulative -1 penalty past the first. *Ranting to a prisoner. The movie trope of telling a captured person one's evil plans before trying to kill them is immensely cathartic. This ranting can be done only once a day, takes at least 30 seconds and requires an unwilling prisoner (so no engaging in kinky foreplay for you!). This regenerates a powerful Inspiration + Presence, but comes at the cost of triggering an Unmada check and the requirement of having to kidnap someone, both of which are Obligation transgressions. *Destroying a valuable object that disagrees with a Genius' particular worldview, which the Lemurians call "editing". Only Unmada can do this, once a day, to regain Inspiration + Resolve in Mania. This is also an Obligation transgression. *Storing and draining. This can be a Manes, Beholden or a Capacitor (a device that any Genius can build for the specific purpose of holding Mania) that had the Mania transferred into them at an earlier date. This allows the Genius to store away Mania, rebuild their reserves over the course of days to gather a vast pool of Mania. *Using the Calculus Vampire Merit to draw Genius from other people. If done to someone with Mania of their own this is done on a 1:1 scale based on the number of successes, while those who have not have their Mental skills targeted and drained instead, again on a 1:1 basis. This requires both physical contact and something science-y happening: hypnosis, draining fluids, mind-reading or something similar all qualify. The Technomancer Merit allows the exchange between Mania and the types of energy used by other splats like Vitae, Mana, Glamour and others, as well as converting them to and from the other type of energy. When combining the two it becomes possible to violently drain metanormal entities. For obvious reasons, most of the above are, except in fairly specific circumstances, Obligation transgressions on some level.
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