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==Continents and Landmarks== ===Carcass Donse=== A long time ago, the landmass of Donse was home to the Drogrukh, a huge race of centauroid non-Chaos beings who nevertheless had a rather bestial appearance, despite not being Beasts of Chaos. These titanic beings carved their cities into a series of Plateaus and Mesas, and were rather peaceful despite their size and strength, having worked together with their neighbors, the Draconith, to push the Thunderscorn Dragon-Ogors out from their shared territory. But the son of the Drogrukh King Gorgos, Kragnos, held a deep streak of aggression in his heart, and so was exiled by his father when Kragnos beat his own brother to a pulp for claiming the beautiful Drogrukh woman who Kragnos coveted. Angry but accepting his exile, Kragnos and a warband of his four closest friends decided to become a group of Murderhobos, hunting giant monsters and destroying early Empires of Men. Kragnos eventually gained the title of Godhood when he claimed his legendary mace and shield, the latter of which had chipped Gorkamorka's tooth when the Great Green God bit it. Unfortunately, Kragnos decided to go to war against the Draconith dragons of Thondia, and when the dragons were able to kill his non-God adventuring party, he went into a deep Barbarian Rage over his friends' deaths and killed many Draconith, and in his fury crushed many of the eggs of the Draconith into scrambled abortion. The Draconith, with the aid of Lord Kroak, managed to trap Kragnos in a mountain, and feeling a deep fury at the death of the majority of their species' unborn, decided to unleash their own vengeance upon the innocents of Donse, murdering the Drogrukh race in a fiery genocide. Today, the Carcass Donse is a dead land, being slowly devoured by Thondia, the ruins of the Drogrukh civilization crumbling. Only the End of Empires, Kragnos, is left of the once-proud Drogrukh. ===Rhondol=== Nearly as old as Donse, Rhondol is described as a land of rivers and rage. The abundant rivers in this continent are infamous for their unpredictability, always shifting and changing and just as likely to drag you under as they are to over flow and drown a nearby town stead. Any place that isn’t a river or a mountain top is a fenlands, marshes, and swamplands. Such is the savage nature of these waterways that a common saying among Ghur’s inhabitants is “supping of Rhondol’s waters” when describing their surliest and oldest of warriors. The most fervent of Gorkamorka’s followers believe that the water in Rhondol is empowered by the green god’s wrath. ====Mountains of Maraz==== To the north of Rhondol lays a collection of jagged peaks and cavernous maws known as the Mountains of Maraz. It was here that Gorkamorka was trapped by the living avalanche [[Godbeast|Drakatoa]] and subsequently freed by Sigmar. The two deities brawled across the plains for twelve days, creating the mountains seen today. The Mountains of Maraz became a holy sight for early Sigmarite pilgrims, who constructed many temples and shrines nearby these hallowed lands. Of course when Gorkamorka called his First Great Waaagh!, many of them were demolished and torn asunder. Those that survived the tide of destruction where subsequently reduced to rubble in the Age of Chaos. ====The Tuskvault==== One of Sigmar’s many illusion hidden Stormvaults, built specifically to house the Basha Shard, a splinter of Gorkamorka’s club. No one knew of the vault’s location until the Necroquake fucked everything up. A coalition of Destruction led by [[Gordrakk]] and [[Skragrott]] assaulted the Tuskvault but were repelled by an alliance of Stormcast Eternals, Fyreslayers, and Sylvaneth. The Tuskvault was buried under a mountain’s worth of rubble and Loonstone, and the Basha Shard was lost once more. ====[[Warhammer Underworlds|Beastgrave]]==== A colossal and ominous living mountain made from the corpses of (presumably) dead god beasts. Those who gaze upon its looming visage are filled with mixed feelings of curiosity and repulsion. It’s described as a Lovecraftian nightmare; an eldritch place with a will of its own that calls to many people far and wide through dreams/visions, beckoning them to come to Beastgrave to claim fame, fortune, or whatever it is that person wants most. Those hapless few that do heed the call will find themselves wandering endlessly in its cavernous interior, either killed by other adventurers or by Beastgrave itself and consumed. It’s kind of like FB’s [[Ogre Kingdoms|Great Maw]] in a sense, the comparisons becoming more apparent when you meet the primitive tribe of Neanderthals that live at the base of Beastgrave and regularly offer live sacrifices to the mountain. Most recently, the mountain has become even more treacherous when Nagash’s Necroquake shook the Realms and caused the cursed city of Shadespire to meld with Beastgrave. Now the immortal denizens of the Shyish city stalk the mountain, rousing long dead corpses within Beastgrave and drawing more potential prey into its insatiable insides. However, the sheer amount of death magic suddenly appearing in its cavernous guts caused Beastgrave to basically vomit up pools of viscous Amber, revealing its deepest and most treacherous passages collectively called Direchasm, home to a race of Insectoids called the Silent People. ===Thondia=== The largest continent in the Ghurish Heartlands and where the bulk of the current storyline takes place. ====The Gnarlwood==== A jungle of carnivorous plants created from a crashed Seraphon temple ship. The copious amounts of ancient magic and other treasures makes it a prime target for many wandering warbands. ====[[Ogor Mawtribes|The Great Gutfort]]==== The mountainous fortress of the Meatfist Mawtribe. While it’s of course a place of great reverence for the Ogors, most natives of Ghur will turn to face the gluttonous bastion in respect. Warglutts and Alfrostuns regularly leave its gates on raids and then return with heaps of treasure and food. All the loot is gathered together by the Overtyrant Globb Glittermaw and then used to throw celebratory feasts to flaunt their wealth. The Gutfort itself has been targeted on numerous occasions by [[Slaves to Darkness|Chaos hordes]], [[Stormcast Eternals|Stormcast chambers]], [[Ossiarch Bonereapers|Ossirarch legions]], and even rival Mawtribes. Its defense is handled by the lesser tribes/gatherings of Ogors in the Meatfist; only the most prestigious are allowed on the mawpath alongside Globb, who is seldom actually seen at his own Gutfort since he’s constantly out raiding. ====[[Cities of Sigmar|Excelsis]]==== Home base of the Knights Excelsior and one of the most zealous places of worship to the Hammer God. It is a very “black and white” morality place where no quarter is given for even the tiniest hint of infidelity, and all loyalists must constantly prove their zealotry to the point where flagellants look rational in comparison. Funnily enough, the city has been targeted by several chaos forces, from Slaanesh manipulating the Stormcast garrison to “purge the city of all heretics” to break one of the chains imprisoning him, to numerous Tzeentch cabals plotting the city’s downfall. Most recently, the city was attacked from below by a Skaven invasion, before being besieged by the Great Waaagh! of Gordrakk and the newly awakened [[Kragnos]]. And while THAT was going down, a Slaaneshi cult rose up too and attacked the city from within. It was only thanks to the surprise arrival of Lord Kroak and Morathi-Khaine that the sea of enemies was parted, though Excelsis has since been decimated. ===Sascathran Desert=== A vast plain of shifting sand dotted with ruins of long past civilizations. The real point of interest though is what lies beneath, the hive-like catacombs and fortresses the Avengori Dynasty call home. From this underground kingdom, the Vengorian Lords strike out to hunt monsters and slake their thirst. Not too far out from the desert is the shattered remains of a free city called the Collonade, serving as a warning to anyone who tries to betray the Avengorii.
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