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==Factions== *'''Alien Hives:''' The Not-[[Tyranids]]. Though initially threatened with oblivion, the DAO managed to parley a ceasefire to keep them in the sector, where they now find themselves questioning why they're a bunch of atrocious insectoids. *'''Battle Brothers:''' The Not-[[Space Marines]], genetically-enhanced supersoldiers who serve to preserve the Founder's dream of a unified mankind. **'''Detachments:''' Certain detachments of them have come to adopt local customs so much that they've become identical to [[Blood Angels|certain]] [[Dark Angels|chapters]] [[Deathwatch|of]] [[Grey Knights|Space]] [[Space Wolves|Marines]]. *'''Blessed Sisters:''' The Not-[[Sisters of Battle]], who worship a revolutionary woman who called herself the God-Queen. Not allied with the Battle Brothers due to the God-Queen staging a revolt against the Founder. *'''Custodian Brothers:''' The Not-[[Adeptus Custodes]] and Not-[[Sisters of Silence]]. Even rarer super-soldiers who serve as the bodyguards for the Founder's clone-son. *'''DAO Union:''' The Not-[[Tau Empire]], specifically the part that's focused on giant robots *'''Dark Elf Raiders:''' The Not-[[Dark Eldar]]. Rather than being the debauched former ruling class, these Dark Elves are more a bunch of lower and middle-class pirates and bandits desperate to survive. *'''Elven Jesters:''' The Not-[[Harlequins]]. No longer bound to any [[Cegorach|clown-god]]s, this takes something of a role between entertainers and mercenaries akin to the Eldar Corsairs, a faction never truly at home with the High Elves or Dark Elves. *'''Eternal Dynasty:''' The part of the Not-[[Tau Empire]] that's more focused on being [[weeb]] and cosmopolitan. *'''Dwarf Guilds:''' The Not-[[Squats]]. Had a massive tech-surge through mining until they came across subterranean monstrosities. The ensuing fight with these things pretty much doomed the planet and forced the dwarves off-world in pursuit of a new home. *'''Gangs of New Eden:''' The Not-[[Necromunda]] gangs. *'''Havoc Brothers:''' The Not-[[Chaos Space Marines]]. Largely similar except for the fact that these were part of the initial survey fleets and got corrupted via the dark gods tempting them, and that this said betrayal didn't result in a [[Horus Heresy|galaxy-spanning civil war]]. **'''Disciples:''' Because of course, the gods of Havoc are fourfold, [[Khorne|just]] [[Tzeentch|like]] [[Slaanesh|the other]] [[Nurgle|guys]]. *'''High Elf Fleets:''' The Not-[[Craftworld]] [[Eldar]]. Still desperately clinging to their old traditions despite seeing those traditions failing when their robot slaves revolted against them. *'''Human Defense Force:''' The Not-[[Imperial Guard]]. **'''Feudal Guard:''' A variant army that's more elite and better able to fight in melee thanks to remembering to [[Meme|fix bayonets]]. *'''Human Inquisition:''' NOBODY EXPECTS THE NOT-[[Inquisition|INQUISITION]]! *'''Infected Colonies:''' An army made of plague zombies. Turns out that these zombies are hosts to intelligent parasites and they aren't even that evil to begin with. *'''Jackals:''' The Not-[[Kroot]], being split off from the DAO. Aside from being more lupine than avian, they're also a lot more scavenger-like. *'''Machine Cults:''' The Not-[[Adeptus Mechanicus]]. Generally focused on merging with machines in order to reach a point called the Singularity, where they can determine the fate of mankind. **'''Machine Cult Defilers:''' The Not-[[Dark Mechanicus]]. Was discontinued because they were just evil machine cults. *'''Orc Marauders:''' The Not-[[Orks]]. Were actually nearly driven to extinction when fighting the DAO and being subjected to the equivalent of [[Metal Gear|fucking FOXDIE]] in order to cull the booming population to non-invasive levels. *'''Prime Brothers:''' The Not-[[Primaris Marines]]. Rather than being the new model, the Primes are super-powerful variants of brothers whose enhancements see them burn out a lot sooner and a lot more disastrously. Also get Detachments. *'''Ratmen Clans:''' The Not-[[Skaven]] in space. The end result of the Founder experimenting on rats enough that they became intelligent humanoids. Currently hiding from any extermination squads and desperate to prove their worth. **'''Vile Rattus Clan:''' A variant army that's more militant than squads of rabble. Was made in partnership with 3D modeler, but has since been discontinued. *'''Rebel Guerillas:''' Something akin to the [[Renegades & Heretics]], but not necessarily aligned to Havoc in any way. Actually ran from their home system in hopes of building up a force big enough to help overthrow their foes at home. *'''Robot Legions:''' The Not-[[Necrons]]. Originally built as slaves to the Elves before a bug granted them sentience and they sparked off a revolution for their independence. *'''Saurian Starhosts:''' The Not-[[Lizardmen]] in space, acting in service to their Not-[[Slann]] but beginning to doubt their Great Plan considering how things have turned out. *'''Soul-Snatcher Cults:''' The Not-[[Genestealer Cults]]. While still subservient to the Alien Hives, these cults aren't necessarily on the hives' dinner menus, with some cults actually trying to overthrow the hives' influence. *'''Titan Lords:''' The Not-[[Imperial Knights]]. A bunch of rich, bored, foppish mercenaries who sell their services to whoever pays them the best. *'''Wormhole Daemons:''' The Not-[[Chaos Daemons]]. Unlike in 40K, you can't really make a mixed-up army of daemons without grabbing allied detachments.
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