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==Equinal== [[File:Equinal Leonal MC Planescape 2.jpg|300px|right]] One of the last races to make the edition jump, not appearing until the [[Book of Exalted Deeds]], the equinals are big, good-natured boisterous bruisers who like testing their strength and bashing evil-doers upside the head. They had to wait until the Book of Exalted Deeds to get an appearance in 3rd edition. As with the Cervidals, their original Patron was lost with the edition change, Lord Hwhyn being replaced by Vhara, the Duchess of the Fields; a 15ft tall CR 24 female equinal who adores flowers (especially gifted bouquets) and hides a generous, emotional nature behind a facade of being aloof and somewhat domineering. Despite this, she's a skillful brawler who can easily tear through small armies of evil humanoids with her bare hands. Hooves. Whatever. ::Ability Score Minimum/Maximum: Strength 18/22, Dexterity 9/18, Constitution 9/18, Intelligence 9/18, Wisdom 6/17, Charisma 8/17 ::Ability Score Adjustments: +4 Strength, -1 Wisdom, -1 Charisma ::Class & Level Limits: [[Fighter]] 12, [[Ranger]] 10, [[Cleric]] 11, [[Druid]] 9 :::Multiclass Options: Fighter/Cleric ::Base Armor Class: 3 ::Favored Nonweapon Proficiencies: Armorer, Blascksmithing, Cooking, Healing, Herbalism, PLanar Direction Sense, Planar Direction Sense, Planar Sense, Religion, Running, Swimming, Tracking, Weaponsmithing. ::Bonus Nonweapon Proficiencies: Endurance, Planar Survival (Elysium) ::Special Benefits: :::An equinal gains +3 hit points at 1st level. :::Equinals can only be struck by enchanted (+1 or higher) or silver weapons. :::Equinals begin play with Magic Resistance 5%, and gain +10% at every third level afterwards (4, 7, 10, 13), maxing out at Magic Resistance 45% t 13th level. :::An equinal can make two hoof-strike attacks each round, dealing 1d8 + Str bonus damage. Foes struck by a hoof-strike must make a Save vs. Crushing Blow for their armor or shield (whichever took the hit), gaining a +1 bonus for each "magical plus" in the case of enchanted gear. If the save is failed, a magical shield or magical armor loses one "plus" of its defensive bonus; if reduced to 0 pluses, it becomes a mundane item. A mundane shield that fails this save is destroyed, whilst mundane armor loses 1 point of AC protection. :::Once per turn, an equinal can make a Whinny attack in addition to its normal attacks. This piercing shriek forces all non-equinals within 20ft to make a Save vs. Spell (+2 bonus if the equinal is 1st-4th level, no modifier if the equinal is 5th-8th level, -2 penalty if the equinal is 9th level or higher). If the save is failed, a creature with 4 Hit Dice or lower is Stunned for 1d6 rounds, whilst a creature with 5 or higher Hit Dice is instead Deafened for 1d6 rounds. :::Equinals gain the following Spell-Like Abilities and other bonuses as they level up. Unless specified otherwise, each SLA can be used at-will, but only 1/round. * 2nd Level: Bless, Command, Light, [[Magic Missile]] (1 missile). * 4th Level: Fog Cloud, Magic Missile SLA now generates 2 missiles. * 6th Level: Slow 1/day, Wall of Stone 1/day, Magic Missile SLA now generates 3 missiles. * 8th Level: Summon Insects 1/day, Repel Insects 1/day ::Special Disadvantages: :::Equinals are aggressive by nature, and live to fight. They cannot voluntarily leave an unwon battle unless they first pass a Save vs. Spell with a -2 penalty. :::Equinal aggression gives them a -4 penalty to saves against Taunt effects (though this decreases to -2 for those with levels in [[Cleric]] or [[Druid]]). Even mundane insults force an equinal to make a Save vs. Spell (no penalty) to ''not'' get pissed off and attack the mocker. :::Equinals take damage as Large-sized creatures.
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