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=Gun Mages of Midgard= Having gladly accepted its status as a kitchen sink setting, [[Midgard]] has naturally tried to add guns to its fantasy elements since the beginning, which ultimately evolved into it gaining ''three'' dedicated Gun Mages (one Divine, two Arcane), plus the ability for [[Paladin]]s to take Gunfighting as their Fighting Style and the [[Gunslinger]] subclass for [[Ranger]]s, which is less a proper Gun Mage and more a Gunslinger who just happens to be able to cast some spells. The Black Powder [[Cleric Domain]] is the Divine Gun Mage of Midgard, being a [[Cleric]] who lives by the maxim "Praise the Lord, and pass the ammo!" This Domain is largely associated with Gods whose portfolios encompass war, destruction or alchemy. Whilst they do gain proficiency with firearms, the mechanics of this subclass focus more on the explosive properties of black powder, with features that let them turn ordinary objects into makeshift bombs as well as buffing the firearms being wielded by themselves and their allies. Black Powder Sorcery is the [[Sorcerer (Dungeons & Dragons)|Sorcerous Origin]] option for Gun Mages, and functions under the principle "One gun good; many guns better!" The cornerstone of this subclass is the ability to use Mage Hand to handle a pistol in concert with your own hands, to the point you actually get ''more'' Mage Hands as you level up that can all be used to handle their own pistols. A 20th level Black Powder Sorcerer can shoot ''seven pistols at once'', treats their bullets as magical for hurting enemies, can cast and shoot simultaneously, and can even "eat" black powder to replenish their spell slots. The School of Black Powder is the [[Wizard]] take on the Gun Mage, and focuses on using a gun as an arcane focus, gaining access to magical trick shots like being able to boost the speed of or remove exhaustion from allies by shooting them (without even hurting them in the process), as well as deploying melee spells through your bullets.
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