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== Tabletop == Haemonculi used to be an HQ choice for [[Dark Eldar]] armies, available in up to three per HQ slot (one of whom may be a Haemonculus Ancient, with some beefed-up stats), and allowing Wrack squads to be taken as Troops instead of elites. Nowadays, they got slightly pricier at 70 but have the Ancient's statline by default, and can no longer be bought at 3 for a slot. These guys serve a critical role by granting the unit they're in a bonus turn for PFP rules, meaning free FNP on turn 1 for example. Relatively tough and with access to some pretty heavy-duty wargear, including the Crucible of Malediction, which gives all psykers within 3d6" an unsavable S6 hit, and your only source of HQ-level Concussive, via the [[Dark Eldar Combat Weapons#Mindphase Gauntlet|Mindphase Gauntlet]]. In shooty lists, it's not uncommon to see a single, cheap haemonculus with a [[Liquifier Gun]] or a [[Hexrifle]] (or an otherwise naked Archon with a blaster) stuck in which a larger squad just to fill up the mandatory HQ slot, because the DE will not be winning by combat in this edition (damn Overwatch). * In the Covens supplement, these guys become your ONLY HQ choice. This makes bringing them even more crucial, as their PFP boosting is the only way the Grotesques can last despite their shit Leadership. Keep them as cheap as possible, and keep the relics you grab from the covens as low as possible, because most of them kick ASS. Mentioning the fact that they are immensely more powerful in the fluff than in-game tends to induce [[RAGE]] in players of fluffy Coven lists. [[File:Lords of Pain.jpg|250px|thumb|right|Now if only these things were really as powerful as anything else called "Lord"...]]
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