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==Track of the Deep One (Kuo-toa)== '''Stage 1:''' The character becomes slightly piscine in body, gaining a swim speed equal to half his land speed and being able to stay twice as long underwater as should be possible. Their skin exudes a layer of slime which makes them slippery, granting them a +8 racial bonus to Escape Artist checks. No web, mundane or magical, can confine the character’s slippery body. The character’s mouth begins to warp into an unusually wide arc and their eyes bulge ever so slightly from the sockets. The strange appearance of the character now increases their Outcast Rating by +1. Most costal communities are familiar with this trait. Commonly referred to as the “Innsmouth Look”, this appearance is associated with sinister folk. Thus amongst natives to the seashore, the character suffers a further Outcast Rating increase of +1. '''Stage 2:''' The character's eyes become large and bulbous like a fish's. These great rolling orbs focus independently of one another, allowing the character to see any moving object or creature, even if it is invisible or ethereal. Furthermore, the character gains a +4 bonus to Search and Spot checks. The character develops dark insight, gaining +2 Wis. Abrupt exposure to sunlight or brighter light Blinds the character for one round, and he is dazzled for every round afterwards. The character’s large bulbous eyes and widening mouth increase his or her outcast rating by +1. '''Stage 3:''' The character becomes a creature of the depths; his swim speed now equals his land speed, he can stay underwater indefinitely and gains the Amphibious special quality. He becomes inhumanly agile, gaining a +2 bonus to dexterity. He also gains Alertness as a bonus feat. However his face is now that of a fish, and he exudes the powerful scent of oil and rotting fish, bestowing an additional +1 modifier to his outcast rating and granting a +2 circumstance bonus to Wilderness lore attempts to track him through scent. Characters at this stage will not let themselves be seen by humans, preferring the darkness of the depths to the light in the world of mankind. '''Stage 4:''' The character becomes immune to poison and paralysis as his metabolism becomes unlike that of any creature of this world. His slime coating grants him Electrical Resistance 10, and he can produce a powerful adhesive from his body oil and other materials which requires 1 hour of work and 20 gp worth of material. After applying the adhesive to a shield or a similar surface it forces anyone who makes an unsuccessful melee attack against the character to pass a Reflex save DC 14 or have his weapon yanked from his grasp. Creatures using natural weapons are automatically grappled. Releasing the weapon or breaking from the grapple requires a Strength check DC 20. The adhesive lasts for 3 days or until it is used up. The character grows maliciously cunning, gaining a +2 bonus to intelligence. Finally, he gains the feat Exotic Weapon Proficiency (Pincer Staff), developing innate understanding how to master the traditional weapon of the Kuo-Toa. As the character becomes more like an amphibian he or she mutates physically once more. The character’s skin shifts colours with his or her mood. Her skin becomes an inflamed red when angry, a silvery white when calm and a dull grey when frightened. This increases the characters outcast rating by +1 and gives opposing characters a +2 circumstance bonus to sense motive checks. '''Stage 5:''' The character becomes an otherworldly, inhuman thing. His type changes to Monstrous Humanoid (Extraplanar), and he gains a bonus of +2 to his wisdom score as the darkest secrets of the Ancients are revealed to him. His teeth sharpen into needlepoints, granting a bite attack dealing 1d4 points of damage. By joining hands, Kuo-Toa Arcane spellcasters can produce a stroke of lightning. They must join hands to release the bolt of lightening, but must only remain within 30ft of one another as the charge builds. Each bolt requires 1D4 rounds of charging before it can be released. These bolts of electricity deal 1D6 points of damage for every caster involved in the charging, but deal only half damage when the victim makes a successful reflex save against a DC equal to 13 plus the number of casters involved. The character has completed the final stage of the mutation; his or her eyes now protrude from the top of a bullet-shaped head, their hands and feet become wide flippers, while their ears and nose vanish into their froglike skull. The character is now clearly inhuman and gains a final +1 modifier to his outcast rating. His alignment becomes neutral evil in the unlikely event it wasn't already, and he usually seeks out other Kuo-Toa to aid his nefarious goals.
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