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Lictor
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===Crunch=== In previous editions, Lictors had to be assigned to a specific piece of terrain marked on a pre-drawn map, from which it could jump out IF the enemy got close. Since this was stupidly impractical, the rule was replaced with Deep Strike. No lessons seem to have been learnt though, as the more recently (re)introduced Ymgarl Genestealers deploy using the exact same, discarded rule. The current codex includes a special character based on a Lictor: Deathleaper. Essentially a powered-up version of a regular Lictor, Deathleaper also has a set of special rules designed to weaken the leadership capability of enemy characters (more often than not, their Warlord), and to make it easier for it to disengage and attack new targets. Overall Lictors are less and less popular as the years go on, mostly because they're fragile and can no longer assault out of reserve. However, recent tournament wins with lists containing Lictors, Mawlocs and spore mine clusters have illustrated that their S6 and high WS with Rending are not to be underestimated. However, the rise of Kill Team as a fully supported Specialist Game has given the Lictor a new lease on life on the tabletop. In fact, it could be argued that Kill Team is the game that the Lictor was always meant for both in crunch and fluff. With the focus on terrain and small troop numbers, the Lictor really comes into its own as the stalking movie monster it was always meant to be.
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