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==AD&D== In the very first edition of [[Advanced Dungeons & Dragons]], Magic Missile was expanded. Still a 1st level Magic-User spell, it now has a range of (6' + 1'/level), a Duration of "Special", an Area of Effect of "one or more creatures in a 10 foot square area", Vocal and Somatic spellcasting components, a Casting Time of 1 Segment, and No Saving Throw. It also was officially declared to be part of the new "Invocation/Evocation" school of magic. When cast, this version of the spell creates one magical missile, plus another missile per 2 levels of experience. Each missile can be targeted at either the same creature or a different creature, so long as they are within the aforementioned range of area of effect, and targets take d4+1 damage per missile that strikes them. Come second edition, and the spell was reprinted, with only a few changes. Firstly, it was specified that the caster ''must'' be able to clearly detect and identify a target before they can blast them with a magic missile, so near-total concealment protects you from the spell. You also cannot single out specific body parts, and the spell does no damage to inanimate objects, so you can't use magic missile to shoot out a lock. Distance is now (60 + 10/level) yards instead of feet. Finally, the number of possible missiles was now capped at 5 per casting from 9th level - which was quite an nerf, considering that, Rules As Written, the BECMI version could give you ''fifteen'' missiles and the AD&D 1e version could give you ten.
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